Well im glad the "inscribe" +5 resist bonus is taken away, this is an abuse of the soulstones that shouldn't have been used anyway. Only a 100 inscriber should benefit from +5 elemental resists due to his skills. So that part was good that it disappears.
(Facepalms)
Where do you people keep getting that the +5 elemental resists come from the Inscription????
At ZERO Inscription, casting/recasting reactive Armor & Magic Reflect gives you the net gain of +5 to each elemental resist, and a human can cast both at 0 magery, using scrolls.
It's the PHYSICAL PENALTY associated with Magic Reflect that Inscription counters. And, that can be offset about as easily through armor, as anything (about the only ones that would have trouble would be those running with a couple over-clocked elemental resists for purposes of countering corpse skin, vampiric embrace or other necro shapechanges). After all, aren't most luck suits Spined leather, which gives +5 physical to each piece, before factoring in Exceptional and runic bonuses?
And, yeah, I've lost about 50k insurance since the change from protection disappearing on login, and about twice as much from forgetting that death removes it. I'd actually STOPPED using the other two on my tamer the week before, after burning two barbed kits on a suit that gave me all 60s-70s (with protection cast by a person with no inscription) to go out and train in (one does not need to wear a luck suit to tame in - only for hunts where you are looking for loot, not new pets).