Probably shouldn't name the emulated shard, since it's illegal to play emulated shards. Not really sure what the terms are at Stratics, but I assume it's frowned upon. Of course, Stratics did link to a well known emulator program for the longest time.Well, since I quit uo and went on to a free uo server [...] I have learned alot about the start of uo.
hahaSome appear to be agreeing with the original post, that mechanics have made leather notably inferior to leather. (We're talking beyond the meditation issue here.)
I'd be happy, for my part, with a PvM damage absorption from a full suit of non-meddable armor, even though on my main character (Galen of course) I will remain fully meddable. I feel I get other values off of the meddable armor that will overcome many advantages of non-meddable armor they throw in.Probably shouldn't name the emulated shard, since it's illegal to play emulated shards. Not really sure what the terms are at Stratics, but I assume it's frowned upon. Of course, Stratics did link to a well known emulator program for the longest time.
Anyway, playing what attempts to be T2A then assuming that's the "start of UO" is also sort of troubling. For anyone who wasn't around back then, you don't need to turn to emulation in order to understand what it was like. All we had was physical resist, or "armor rating" (AR), while any magic spell was reduced and/or resisted completely by the skill magic resist spells. It was simple times. Leather had the weakest AR, followed by Studded Leather, Ringmail, Chainmail, Platemail, Bone Armor, then magic armor. However, dex penalties were introduced, so the higher up you went in quality of AR, the more dex penalty you'd likely have to deal with (armor reducing total dexterity due to AR weight of armor, with exceptions when it came to bone).
Today, we don't have a dex penalty, just a STR requirement. The STR requirement isn't really an issue though, so I disagree with Galen. It's more than easy enough to get the STR needed to wear plate or wooden armor without magic resist. You might be in trouble against Dread Horn in some situations, but other than that, a curse won't do the job. Plus you can always reduce STR req. w/ the right material. The only problem with non-med armor today is a lot of dexxers rely on the meditation passive from being human, and the benefit that passive provides for your MR items. Therefore, the solution is pretty easy: focus should work much better with non-med armor than it does with med armor.
95 is correct; on my sampire, I wear full darkwood with no ill effects. As such, wood armor--unlike plate--has several advantages when lucky with the RNG, Heartwood, and the like. Also, in the case of a sampire, mana regen is a moot point.And, to a lesser extent, of the 95 Str. requirement (is that right?) for a plate breastplate.
A character I play that used to use Order Shields without lower requirements used to get that knocked off him in normal PvM all the time; I can only imagine a breastplate being knocked off.
-Galen's player
Some appear to be agreeing with the original post, that mechanics have made leather notably inferior to leather.
Came here to say thisEh.
The more I think about it any attempt to change the armors up in this manner just adds more complexity where plenty of complexity already exists.
-Galen's player
As someone who only maxed Imbuing a couple of weeks ago, i would ask that you expand on that statement ...Any imbuer who has taken the time to actually understand how dragon armor work can see how great they truly are. Plate, Bone and Studded are another story though...
As an imbuer, you know that both the 20 random resist bonus from except/armslore and the resist bonus from material do NOT count in imbuing weight except if you overimbue the same resistances. So basically you're looking for pieces to imbue where the distribution of the free points is the most unbalanced possible, like in theory having all random points in the same resist for free and imbue the other weak ones. While there is nothing you can do about the random 20 points except craft several pieces until you get what you want, the material bonus is not random, it is for example always 4/0/3/3/3 (total 13) for Valorite and 2/1/2/3/4 (total 12) for Barbed, so in fact unfortunately rather balanced. But for Dragon scale, the material bonus is always 10 in one resistance and -3 in another, for instance if you craft with Red Dragon scales you get +10 Fire -3 some other resistance, which means that your fire resist always start with 13 (3 from base, 10 from material) plus whatever you get from the draw out of the random 20 free points. So while the material bonus before imbuing is less than using other material (7 instead of 12 or 13) it is easily completely unbalanced meaning you can have one high resist for free and just imbue the other ones, effectively giving you one more property to imbue.As someone who only maxed Imbuing a couple of weeks ago, i would ask that you expand on that statement ...
As an imbuer, you know that both the 20 random resist bonus from except/armslore and the resist bonus from material do NOT count in imbuing weight except if you overimbue the same resistances. So basically you're looking for pieces to imbue where the distribution of the free points is the most unbalanced possible, like in theory having all random points in the same resist for free and imbue the other weak ones. While there is nothing you can do about the random 20 points except craft several pieces until you get what you want, the material bonus is not random, it is for example always 4/0/3/3/3 (total 13) for Valorite and 2/1/2/3/4 (total 12) for Barbed, so in fact unfortunately rather balanced. But for Dragon scale, the material bonus is always 10 in one resistance and -3 in another, for instance if you craft with Red Dragon scales you get +10 Fire -3 some other resistance, which means that your fire resist always start with 13 (3 from base, 10 from material) plus whatever you get from the draw out of the random 20 free points. So while the material bonus before imbuing is less than using other material (7 instead of 12 or 13) it is easily completely unbalanced meaning you can have one high resist for free and just imbue the other ones, effectively giving you one more property to imbue.
Example:
Dragon Scale Arms
Base 3/3/3/3/3
Red scales 0/10/0/0/-3
Random Bonus 3/5/7/2/3
Total 6/18/10/5/0
Now Imbue Physical, Poison and Energy to the max and you end up with
18/18/10/18/18
In this example 82 resistances with only 3 properties imbued, leaving 2 more properties to imbue.
And you can, in fact have pieces with the free resistance over 18 (the max imbuable)
While you can in theory achieve the same result with other material, the maths (that I will spare you) prove this to be extremely unlikely.
How is your stupid suit relevant in any way? I was answering on the specific use of Dragon Scale from a mathematical point of view and how it can be used to max cost/resists on a single piece of equipment.i made an all 70s suit out of barbed leather with just 1 imbued resist on 2 pieces and 2 on the other 3.. the only artifact i used was folded steel glasses.
it wasnt impossible but it takes a bit of planning..
also your 18/18/10/18/18 piece is junk in a suit like this..
I agree, something simple but would lure people to use it hehe.Plenty of complexity dosen't exist here because everyone seems to agree leather is the way to go.
Yeah there are exeptions, but mostly it's not complex enough.
What is everyone on ?
Did you know that OP means original post ?
This thread is NOT a good OP. It's not even literarly right, since this subject has been brought up like 10 times in the last 2 years ?
Good Idea Taka... something simple wouldn't hurt too much people hypersensitivity to CHANGE.
RIGHT ?![]()
Actually, you could enhance the 'plain' dragon armor from the Virtuebane invasion with some of the scale (not with red thou). It made for some interesting testing..... I posted my thoughts in the crafters forum on this.Example:
Dragon Scale Arms
Base 3/3/3/3/3
Red scales 0/10/0/0/-3
Random Bonus 3/5/7/2/3
Total 6/18/10/5/0
Now Imbue Physical, Poison and Energy to the max and you end up with
18/18/10/18/18
In this example 82 resistances with only 3 properties imbued, leaving 2 more properties to imbue.
I would say that the person who does your imbuing doesn't really understand what he's talking about.Hearing from the imbuer who does stuff for me.
"plate doesnt really have a place in UO anymore, you see the base resists on plate are a lot lower than leather and some of the resits cant be imbued as high as leather either"
Jesus Christ. Why don't you just delete it from the game?
Look at the Resists/Imbuing weight ratio of Each Resist for each material(AKA, Whats the Total Resists I can have on a piece of armor and Only imbue 1 Resist to max).I would say that the person who does your imbuing doesn't really understand what he's talking about.
Look at the Resists/Imbuing weight ratio of Each Resist for each material(AKA, Whats the Total Resists I can have on a piece of armor and Only imbue 1 Resist to max).
(Assuming that the difference between the minimum on IRON plate, and the Max Imbued Resist on Iron plate is 15)
Valorite Beats Barbed when it comes to Imbuing Poison, Energy, and Fire as far as Sheer Total Resists are Concerned.
Verite Only Beats barbed when it comes to energy, and Ties it when it comes to cold.
Agapite is the same exact as horned, so no point in using agapite when you can use horned leather.
Factor in WEIGHT of most plate Armor.
Factor in Non Med (So, no mages, no human characters who take advantage of their 20 med)
'the base resist on plate are a lot lower than leather'Hearing from the imbuer who does stuff for me.
"plate doesnt really have a place in UO anymore, you see the base resists on plate are a lot lower than leather and some of the resits cant be imbued as high as leather either"
Jesus Christ. Why don't you just delete it from the game?