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Why does UO allow cheaters?

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imported_herc

Guest
Great Lakes Forum...

The thread has been removed, as expected. However clearly an issue from years ago continues to be a factor in this game.

Devs should add a toggle to the client to make the playing field a little more even (no pun intended).
 
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imported_herc

Guest
I know it's not legit to post accusing people of cheating, but cmon Devs.
 

Nixon[I-C]

Certifiable
Stratics Veteran
Stratics Legend
It's undetectable, thats why, any alterations are made our side. The field hacks, greatly reduce lag, it sucks people do it, but theres nothing you can do. It offers a very obvious advantage.
 
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Guest

Guest
so its ok to cheat if you know you wont get caught. I hope you dont have any kids because that is a horrid way to think.
 
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Guest

Guest
<blockquote><hr>

so its ok to cheat if you know you wont get caught. I hope you dont have any kids because that is a horrid way to think.

[/ QUOTE ]I think what he was trying to say is that the comparatively undetectable nature of the "hack" is what allows people to get away with it.
 

Nixon[I-C]

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

so its ok to cheat if you know you wont get caught. I hope you dont have any kids because that is a horrid way to think.

[/ QUOTE ]

I don't cheat at all, I wasn't speaking from my own perspective.
 
S

SaintSylvia

Guest
think the better question is if they are showing the tile hack. whats there toolbar look like?? notice how its not showing. god only knows what else they have going on to help them.

so why are they still playing with that account? you have all the proof needed don't you.
 

Alvinho

Great Lakes Forever!
Stratics Veteran
Stratics Legend
as a certian shard reporter said of this same guilds creative use, i feel abuse of quest gold to cover potions, yep funny how one guild who post screenies and are unlootable dead are allowed to exist after posting blaitent abuse of teh game
 
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Guest

Guest
sorry my mistake I will say then I hope those pic creators are not teaching another generation there skewed life lessons.
 
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Guest

Guest
i'm a firm believer in client mods. all players should be able to use field hack etc.. it should be an option in the game. the devs need to get with the program and implement this feature. it makes the game so much funner and isn't that the whole point?

the way the fields are as default is a bad design. FACT. just fix it and no one will find a need to hack anything.
 
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Guest

Guest
yea I am sure you using the word Hack in youre argument is going to really sway the devs into your point of view.
 
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Guest

Guest
If Punkbuster had been implemented, it would only take a Gamemaster a couple seconds to see their client alterations and ban them.

I wish that the developers would change the Dispel Field spell so you could target the ground and it would dispel the field tile. It is impossible to target Paralyze Fields for dispelling. That is the main advantage the hack gives you, makes it extremely easy to target any field.
 
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imported_Lyconis

Guest
Would be nice if more than just luna houses would burn..

On the bright side, a script is only as good as the person that wrote it.......

More public display of banning please.
 

Lug

Lore Master
Stratics Veteran
Stratics Legend
<blockquote><hr>

It's undetectable, thats why, any alterations are made our side. The field hacks, greatly reduce lag, it sucks people do it, but theres nothing you can do. It offers a very obvious advantage.

[/ QUOTE ]

I'm glad you brought up these field hacks. Why doesn't EA simply make non-lagging field spell tiles for the 2d client that wont lag people during pvp? The cheaters have managed to do this using tiles currently build-in the 2d client, why cant EA do this? EA needs to Make something simular to level the playing field for non-cheaters in pvp. Under the option menu they need to make an option that'll switch spell field tiles with new non-lagging field tiles. This would be a great enhancement for people that want lag-free pvp but DONT wanta cheat to get it.

For the record, I've never used any client hacks or pvp programs. But I've seen the pictures on other messages boards that show these hacks. As someone that uses a standard UO install and UOA I know all about being lagged by field spells and often wonder why doesn't EA do this for the PVPers? Come on EA, throw the non-cheating pvpers a freakn' bone!
 

Sneaky Que

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

cheating makes pvp irrelevant...

[/ QUOTE ]

BS, for the ones who don't cheat (such as myself) PvP is very relevant. And if my opponent is cheating? Well that just makes his/her fall harder now doesn't it :p
 
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Guest

Guest
Yea I commend those that do pvp with all the crap that cant be done to give you an advantage through scripts speeders and exploits. Its why I stick to idocing because althought there is a certain uberscript out there for most part you can do well without scripting at idocs and yes I get the same charge when I can tell others are using shady mechanics and we still can beat them.
 
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Guest

Guest
No [censored]. I was just messing around in Despise, Fel after a Coon was done, and a Parry Mage comes in and attacks me. This Parry Mage was able to stand right next to me spamming spells almost the entire time, despite me having 120.0 Swords and having Lightning Strike toggled to cap my HCI. Almost every single attack i made was Dodged/Blocked. Only time i landed more than 1 hit in a row was when i Disarmed him, then he'd just proceed to run around and use Confidence to heal until he could re-equip his Staff of the Magi. Throughout the entire 3-5 minute fight, with him standing next to me for most of it, i only landed about 5-7 hits, most of them from after a Disarm on him. Hell, he had enough time to summon a Daemon as i was sitting next to him swinging away every 1.25 Secs with Lightning Strike toggled on my Blade of Insanity.

This must of been a hack (Hack, not Script) or a seriously exploited bug. Like the bug where people can keep Evasion active 24/7 until they die or use another Stance, however no *Evades* popped over the guy's head. I know the game mechanics pretty damn well, and i've had a Parry/Mage before during the Era of Nonstop Evasions, so i know there's no way in hell he could of legally Blocked that many attacks, even with 120.0 Magery/120.0 Parry/120.0 Bushido/45% DCI/80+ DEX. I don't even Block that often when i have Evasion active, and Evasion boosts my Block Chance to 60%, the max. That's with 120.0 Parry/120.0 Bushido/80+ DEX and a 2 Handed Wep.
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
<blockquote><hr>

It's undetectable, thats why, any alterations are made our side. The field hacks, greatly reduce lag, it sucks people do it, but theres nothing you can do. It offers a very obvious advantage.

[/ QUOTE ]

Yes there is. They just wont.
 
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Guest

Guest
This was last night. After about the 15th swing and miss in a row on this guy, i was thinking "WTF!?"

With my Samurai/Swordsman who has 120.0 Swords/120.0 Bushido/120.0 Parry/GM Tact/GM Anat/GM Healing/60.0 Focus and 25% HCI/45% DCI (45% HCI when using Lightning Strike), there should of been no way in hell i could miss the guy that much, even if he did have 120.0 Magery/120.0 Bushido/120.0 Parry/80+ DEX/45% DCI. The guy just stood there and spammed Poison, Harm and Exp+FS combos on me. I know the RNG can be bad at times, but this was just [censored] ridiculous, no way the RNG alone could of been responsible for it.
 
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Guest

Guest
I don't believe I like those apples at all. They're rather rotten, aren't they?
<blockquote><hr>

A. Show respect at all times.

B. Help build the Community.

The success of our forums depends upon the quality posts of our participants. We are proud of the success of our forums and give our thanks to those who have chosen to make our forums their out-of-game home. To ensure continued success we are posting these guidelines so that all participants of the Stratics forums understand what is considered unacceptable behavior in the forums and can result in a temporary suspension or a permanent ban.

C. Personal attacks are prohibited.This specifically means any text/post that is blatantly attacking another person on or off the forum, especially in a personal way.


D. Trolling is prohibited.Trolling is whenever someone is clearly, deliberately posting in a manner for the purpose of angering and/or insulting the other participants of the board. Trolling DOES NOT encourage further discussion in the long run, it only encourages personal attacks (if left unchecked).

[/ QUOTE ]
There's no reason to call anyone here a moron.
 
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Guest

Guest
I stoped playing my pvp bushidodexxer.The reason is necromages
are doing after corpseskin wtih one combo Vas Ort flam Kal Vas flam
120 damage on me!!!!!!
Today my new Dragon(grater one) will bond and i dont care about such cheater,
im going to kill them with the new Dragon!
What about magic resi?The time neeend again in uo that magic resi take damage from spells.
Caci(Funman)
 

Alvinho

Great Lakes Forever!
Stratics Veteran
Stratics Legend
<blockquote><hr>

There's no reason to call anyone here a moron.

[/ QUOTE ]

I beg to differ, if some MORON put up self incriminateing pics of themselfs with a hacked client and a mysteriously whited out tool bar, you know the saying looks like a moron, plays like a moron, must be a moron
 
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Guest

Guest
Yeah... I can't say I've heard that one before. But I think I've got a better one...

Looks like a moron, plays like a moron, don't break any of the Rules of Conduct you agreed to when you received your posting priveleges by calling another poster a moron (no matter how much you think it deserves to be said) because you could potentially risk losing said priveleges temporarily or even permanently upon review by the administrators of your account standing and history.

Doesn't quite roll off the tongue, but it's good advice nevertheless.
 
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imported_Sarphus

Guest
<blockquote><hr>

<blockquote><hr>

cheating makes pvp irrelevant...

[/ QUOTE ]

BS, for the ones who don't cheat (such as myself) PvP is very relevant. And if my opponent is cheating? Well that just makes his/her fall harder now doesn't it :p

[/ QUOTE ]

Yes it is.

If you cheat in an online game, your accomplishments are irrelevant. Who cares if you can kill someone if you have to cheat to do it? I sure don't


I don't think anyone who's good at pvp is a cheater. People cheat because they aren't good and I think cheating invalidates all of their accomplishments.
 

Nfusion

Journeyman
Stratics Veteran
Stratics Legend
Cheating is cheating...why do we need to have a discussion on it's only a client side hack??? The picture is still shows someone cheating. There is no "I only cheated a little". It's kinda like being a "little pregnant", no either you are our you aren't, and clearly he's cheating.
 
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imported_The_Dude_

Guest
Its funny you should ask and bring up ss sucking as evidence. The thread the pictures were posted in has been deleted.

But the Guild posted there own pictures in a thread marked despise 9pm. So theres the time frame. Also when asked about it they kindly gave the site where they downloaded said stuff from...

So with all this i think these ss dont suck as evidence. The pathetic thing is they know that ea will do nothing against even with such disrespect of the rules. To post there pictures with there cheats and then to even include where they got them at...
 
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Guest

Guest
Because there are only two ways to stop it:

1. Include an intrusive program to the game that scans players computer use, which will greatly irritate the players.

2. Have a GM service that quickly responds to reports of cheating.

First one won't happen because they don't want to upset the small player base and the second won't happen because, I think, they can't afford it.
 
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Guest

Guest
Yes, I'm firmly convinced that, with the Punkbuster discussion, they took a look at the fraction of players that use unapproved applications and found that it was a very high proportion of the player base. Banning/deleting that many accounts would eliminate a lot of their income, so they decided they have to be more stealthy in how to combat cheating and have initiated various programming changes to handle the problem. It's clearly a work in progress.

I'd really like to see some progress on speedhacking tho.
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
<blockquote><hr>

Because there are only two ways to stop it:

1. Include an intrusive program to the game that scans players computer use, which will greatly irritate the players.

2. Have a GM service that quickly responds to reports of cheating.

First one won't happen because they don't want to upset the small player base and the second won't happen because, I think, they can't afford it.

[/ QUOTE ]

Wrong. There are other ways without doing 1 or 2.
 
I

imported_herc

Guest
<blockquote><hr>

<blockquote><hr>

Because there are only two ways to stop it:

1. Include an intrusive program to the game that scans players computer use, which will greatly irritate the players.

2. Have a GM service that quickly responds to reports of cheating.

First one won't happen because they don't want to upset the small player base and the second won't happen because, I think, they can't afford it.

[/ QUOTE ]

Wrong. There are other ways without doing 1 or 2.

[/ QUOTE ]

Strongly worded, but there are always ways. Punkbuster was likely very expensive. As folks here know that use UOAssist, every once in a while it will give you an error after you patch saying that the data stream changed. When EA pushes out a publish they change the encryption used to communicate between the client and the server.

I have long suggested here that EA should automate the encryption change at server-up. It is probably much more complicated than my ignorant brain can grasp. Add a crc-check against commonly hacked data files (like the one that has the artwork) that is checked against the server, and life may be better for us honest players.

Who knows, but hopefully they are working on it.
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
<blockquote><hr>



I have long suggested here that EA should automate the encryption change at server-up.

[/ QUOTE ]

Good start. Exchanged keys based on your account that changes at every logon based on some arbiray information. Maybe

((how much gold you have * (x*y coords at last logout)) * seconds from account start date)

This would make every connection encryption different. Lots of ways.


<blockquote><hr>

It is probably much more complicated than my ignorant brain can grasp.

[/ QUOTE ]

Actually its not. Your thinking is spot on .
 
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imported_herc

Guest
I totally think it is worth the time and expense to get that rolling. That way 3rd party programs that alter the data stream would be greatly hindered, and folks that change their data files to remove obfuscating detail to gain an advantage would also be set back (ie tree hack/field hack)
 
T

Terraxia

Guest
Why does UO allow cheaters? Easy answer: Half of the paying subscriptions or more are "cheaters". From the PVP script runner to the resource gathering bots to the guy who only uses it for skillgains the problem is far and wide and if all cheating came to an end via complete cutoff the losses to UO financially would be fatal. The current strategy seems to be take out a few high profile cheaters/profiteers for the PR gain and let the small fry keep paying. Losing one guy who is only paying for a few accounts and making thousands of RL dollars might be enough to quiet the masses who cry out for an end of cheating, but money talks and the cheaters are pretty much keeping this game running.
 
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imported_revenant2

Guest
A characteristic that has existed throughout most of UO's history (at least since 1998) is that the 2d client's development hasn't taken into account *lots of optimizations, small and large*, that the players have wanted.

UO Assist was originally considered just another 3rd party, potentially cheater program, and then it and a few others were accepted by OSI as being acceptable. UO Assist was/is one player-initiated effort to make up for some of the shortcomings in the 2d client.

Some of the unauthorized 3rd party cheat programs and mechanisms that exist today function along these lines, they clean up neglected client issues that the playerbase would like dealt with. Some of the stuff that is cleaned up is little, and some of it is big. An example of a little thing would be, there is a UO-Assist look-alike that queues actions for you (no more annoying "you must wait to perform another action" awkwardness in the client). An example of a big thing would be a graphics replacement that removes the graphics-intensive mage field graphics (para field, energy field, poison field) and replaces them with nonanimated ground tiles (a mod that PVPers prefer for several reasons).

The two above-listed things are cheats. However:

It's necessary to keep in mind that some player-initiated changes that were initially considered cheats have, over time, been absorbed into the client's functionality. For example, before UO Assist was approved and when it became necessary to disarm your weapon to cast a spell, auto-disarming that weapon upon spellcasting was considered a cheat. Today, the UO client does this for you automatically.

It would be smart for EA to take a close look at what the cheating PVPers are modding the 2d client to do and consider their own client changes in an effort to address the things these players appear to want.

Some of the ones I know offhand: The whole 2d client is sometimes accellerated in an effort to make player movement happen with less latency. Certain vegetation graphics are sometimes removed entirely in what appears to be an effort toward two things: making the game easier for the graphics card to render, and making it easier for a player to recognize and dodge around blocking objects in the world (the non-blocking vegetation objects are not even rendered). There's a graphics replacement for trees that causes generic tree stumps to be drawn instead, this presumably is easier for the CPU to render as well as is probably visually desireable from a targeting and navagation standpoint. And the well-known replacement of the generally intensive mage fields (para energy poison) with static tiles, I believe this is done to both help with latency caused by the animating tiles plus it supposedly allows easier targeting in the area of these fields.

You can probably tell that I've seen some of these things in action; this doesn't mean I've made these mods to my own client nor connected to EA servers with such things loaded. Having said that, I do wish EA would take a look at these kinds of mods (plus the functionality of that UO Assist look-alike) with an eye to understanding what's going on and perhaps building some of the evidently-desired optimizations directly into the 2d client.

2d client users do not want to go away, obviously, so maybe they should give them what they want instead of hoping to phase out their preferred client.
 
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Guest

Guest
A scripter who deals in RL gold will only make a profit if he has players to sell to. Therefore, EA will realise that while they may have quite a few paying "bot" customers, the minute they don't have "real" players to sell to, the bots will move elsewhere. So it would be extremely foolish for EA to base their current and future income on mere PR stunts, which they know we are savvy too. No?

There are also a lot of casual cheats, who do it because they think they're "safe" and by putting out clear signals that cheating won't be tolerated, they get the chance to go straight. Some will likely risk and lose accounts, but it's a bit of a salvaging operation to get customers on the right side of the rules.

I also think it's a bit harsh to judge the anti cheat measures, when it's clear the devs aren't finished yet. We've seen quite a few changes in the past months, there are more planned. I'm prepared to give this more time, but I certainly won't stop reporting cheats as I find them, so the GMs can do their job.

Wenchy
 
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imported_revenant2

Guest
I'm not so much trying to say that one thing is 'okay' and another is not. The concept of 'okay' in game mechanics in UO has changed over time. The 2d client and its permitted, 3rd party helper programs have been a work in progress for nearly 10 years now.

Originally, the sense may have been that mage casting while holding a weapon was supposed to be awkward, and you were supposed to grab that weapon off of your paperdoll and dump it into your pack each and every time you wanted to cast. But the client and the game mechanics have evolved beyond that, and now it's a client-handled nonissue. Today, certain things like the tall, animating mage fields appear to be being collectively voted out by a number of PVPers. That suggests that they, among other things, are candidates for evaluation in this same sense.
 
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Guest

Guest
"I also notice when certain players using certain speedhacks are near me I tend to lag a bot more."

Sounds like packet pushing to me. Or those "mysterious" long blank spaces in your journal after someone casts. I've been hit with that quite a few times too, and i normally RARELY ever lag, even when running through Luna.
 
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Guest

Guest
You're referring to UOA when it was known as UOE (UO Extreme). UOE had some very illegal functions in it. UOE gave people the ability to run at mount speed when on foot (One of the earliest speedhacks), the ability to always see Hidden people, Perma Snoop, etc. From what i've heard, the Illegal "Alternate" UOA you're referring to also has a good deal of illegal fuctions in it.
 
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Guest

Guest
I still can't understand why people think cheating is no longer dealt with the same as it always has been. Just because you can't SEE the person being yanked off to jail by a GM does not mean that nothing was done at all. Just because the page was not taken care of the second YOU paged does not mean they did not see it and take the action they felt should be taken.

The rules never changed or lost meaning so if you doubt them enforcing rules why don't you go cheat all day and see how long it lasts because chances are you get banned mid day.
 
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imported_revenant2

Guest
<blockquote><hr>

You're referring to UOA when it was known as UOE (UO Extreme). UOE had some very illegal functions in it. UOE gave people the ability to run at mount speed when on foot (One of the earliest speedhacks), the ability to always see Hidden people, Perma Snoop, etc. From what i've heard, the Illegal "Alternate" UOA you're referring to also has a good deal of illegal fuctions in it, like pot chugging scripts, dice riggers, etc.

[/ QUOTE ]

I was there when UOA moved from being a grey area thing to approved. I may have come onto the scene a hair too late to see it allowing people to run on foot at mounted speed, as I don't recall that.

The UOA-like tool that I saw has a much more powerful macro function and I expect that people with a basic understanding of coding could write up their own little potion chugger.

Auto pot chugging people are a pet peeve of mine. On a gut level I wish that potions would be cut out of the game as though they never existed (not that I'm suggesting or asking for that). But at the same time, if auto pot chugging was incorporated into the normal UO game thing, I'd accept it and probably carry pots and use them on chars that don't bother now. If they ever do that, that I hope they implement it server-side so the people with slower PCs and slower connections get as much benefit as the people with better setups.
 
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imported_herc

Guest
<blockquote><hr>

I still can't understand why people think cheating is no longer dealt with the same as it always has been. Just because you can't SEE the person being yanked off to jail by a GM does not mean that nothing was done at all. Just because the page was not taken care of the second YOU paged does not mean they did not see it and take the action they felt should be taken.

The rules never changed or lost meaning so if you doubt them enforcing rules why don't you go cheat all day and see how long it lasts because chances are you get banned mid day.

[/ QUOTE ]

I believe this to be true. Their canned reply does state that it takes them a while to research and deal with the issue.
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
<blockquote><hr>

<blockquote><hr>

I still can't understand why people think cheating is no longer dealt with the same as it always has been. Just because you can't SEE the person being yanked off to jail by a GM does not mean that nothing was done at all. Just because the page was not taken care of the second YOU paged does not mean they did not see it and take the action they felt should be taken.

The rules never changed or lost meaning so if you doubt them enforcing rules why don't you go cheat all day and see how long it lasts because chances are you get banned mid day.

[/ QUOTE ]

I believe this to be true. Their canned reply does state that it takes them a while to research and deal with the issue.

[/ QUOTE ]

Maybe people think this because no matter how many times they page they see the person continue to recall in and out almost 24 / 7 for weeks afterward.
 
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Guest

Guest
A reminder, folks as I see we're headed into a very grey area with this conversation:
<blockquote><hr>

Posting details of bugs and exploits in such a way that others are able to perform said bug or exploit is prohibited. In addition, documented involvement in activities that prove to be malicious and/or illegal in nature as it concerns the gaming industry as a whole will lead to immediate and permanent banning from the forums.

Activities that are against any games' Terms of Service or the User Agreement are prohibited from being promoted or advertised on our network. This includes, but is not limited to, third party programs, game item sales for real world goods, power leveling services, and/or links to such items.

[/ QUOTE ]
Discussion can easily be promotion if you're naming off illegal programs and what they can do for people. Please... don't dangle that carrot or your post will be removed.
 
I

imported_ElRay

Guest
<blockquote><hr>

I still can't understand why people think cheating is no longer dealt with the same as it always has been. Just because you can't SEE the person being yanked off to jail by a GM does not mean that nothing was done at all. Just because the page was not taken care of the second YOU paged does not mean they did not see it and take the action they felt should be taken.

The rules never changed or lost meaning so if you doubt them enforcing rules why don't you go cheat all day and see how long it lasts because chances are you get banned mid day.

[/ QUOTE ]

oh please, I have yet to see anyone "dragged off to gm jail" after ive paged on them for speedhacking....this is the usual routine: I see my enemy skipping off/on screen SO OBVIOUSLY.....I page on so and so and 95% get a canned response...and then I see the same person the next day doing the same thing.

This reflects very negatively on their other games, as it raises questions like "if they cant handle cheaters in a simple 2d 8 year old game, allowing cheaters to run rampant, whats to say that wont be the case in their upcoming titles?"

it sure does raise the question on EA Mythics quality and care in their games
 
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Guest

Guest
The program that turned into UOA hasn't existed for a very long time. If you're referring to me naming some of the functions that the Illegal "Alternate" UOA has, i just removed the mention of them.
 
G

Guest

Guest
"I still can't understand why people think cheating is no longer dealt with the same as it always has been. Just because you can't SEE the person being yanked off to jail by a GM does not mean that nothing was done at all. Just because the page was not taken care of the second YOU paged does not mean they did not see it and take the action they felt should be taken."

Awhile back, me and 6-7 other people called GMs on the same guy at the same time for the same thing, the guy was speedhacking. I sat in que for like 5 hours before saying screw it and logged off, by then everyone else had logged off too. I have called GMs on cheaters before, and i still see those cheaters to this day.

Only time i've had a GM actually take action against a cheater before was about a year and a half to 2 years ago when i noticed some dude sitting in his house plot with nothing but 2 Pens in it, which had Hiryus in it that he was provoking. He was doing 3 illegal things, he was afk macroing, he was using a script to do it, and barding pets in pens in his house. A GM popped up (Can't remember his name), asked the guy a few questions, guy didn't respond. All of a sudden the Hiryus get Guardwhacked (Way out of Guardzone), when they did all sorts of sounds played, like Snakes Dying, Whirlwind sound, etc. Lightning hit the guy and he went poof, and the GM thanked me and left.

"The rules never changed or lost meaning so if you doubt them enforcing rules why don't you go cheat all day and see how long it lasts because chances are you get banned mid day."

Despite the fact that EA does nothing about cheaters, I absolutely refuse to use any cheat program whatsoever because i have a sense of Decency/Morales/Honor, and any PvPer who cheats isn't a good PvPer. Good PvPers don't need to cheat.
 
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imported_herc

Guest
I am of the opinion that EA does not have the ability to detect nor prove that these people are hacking, speeding, or using altered data files. That would easily explain why they fix cheats by changing game mechanics (delays on gating, recalling, changing economics, rubberbanding, etc.)
 
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