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Guest
Guest
There are a lot of complaints from people about this topic. People either get hit all the time or never get a shot off. There is no secret about it, the answer is plain as day. It stems from the Hit Chance Increase (HCI) and Defense Chance Increase (DCI) properties.
When you are capped for HCI (45%), you will hit better than 7 out of 10 times. If your opponent is capped for DCI (also 45%) you will only strike 2 out of 10 times. It gets even worse if you are under the effects of either Hit Lower Attack or Hit Lower Defense.
Lets say both you and your opponent have 120 in your respective attack/defense skills. Without any additional properties, the chances of landing/dodging an attack is 50%. If you are attacking and have 45% HCI, your chance to hit increase to 72.5% (opponent has no DCI). If your weapon has Hit Lower Defense your chance to hit jumps to 85%.
On the defense side it is the same story except a little different. Both of you have 120 skill and your opponent has 45% DCI. You should have a 27.5% chance to hit right? Wrong if they are human. They have 20 Parrying which influences the equation. If they have a shield and enough Dex, they will block an additional 5%. If you get hit with Hit Lower Attack, you are looking at less than a 10% chance to land a blow. If your opponent actually has Parrying skill forget about every hitting them.
The obvious short term solution is you either have to be proficient in either one of these properties. That way you can substantially close the gap against people who use them and bring that average back to 50%. Plus you will have the same advantage over people who don't use these properties. But I think that these properties need to have their cap lower substantially, at least below 25% or maybe even 15%. Their bonuses are simply too great. These 2 properties are as vital to players as Faster Casting and Faster Cast Recovery, but it isn't as obvious as those two.
An easy example of how these two properties affect attack chance is from monsters. If you have any kind of HCI, you will basically never miss hitting any monster. It is because all monsters have no DCI and few have higher than 100 wrestling. In addition, the difference between 100 and 120 skill is only 7-8%. These properties boost you nearly 3x that. It is actually more important to have them than 120 skill!
When you are capped for HCI (45%), you will hit better than 7 out of 10 times. If your opponent is capped for DCI (also 45%) you will only strike 2 out of 10 times. It gets even worse if you are under the effects of either Hit Lower Attack or Hit Lower Defense.
Lets say both you and your opponent have 120 in your respective attack/defense skills. Without any additional properties, the chances of landing/dodging an attack is 50%. If you are attacking and have 45% HCI, your chance to hit increase to 72.5% (opponent has no DCI). If your weapon has Hit Lower Defense your chance to hit jumps to 85%.
On the defense side it is the same story except a little different. Both of you have 120 skill and your opponent has 45% DCI. You should have a 27.5% chance to hit right? Wrong if they are human. They have 20 Parrying which influences the equation. If they have a shield and enough Dex, they will block an additional 5%. If you get hit with Hit Lower Attack, you are looking at less than a 10% chance to land a blow. If your opponent actually has Parrying skill forget about every hitting them.
The obvious short term solution is you either have to be proficient in either one of these properties. That way you can substantially close the gap against people who use them and bring that average back to 50%. Plus you will have the same advantage over people who don't use these properties. But I think that these properties need to have their cap lower substantially, at least below 25% or maybe even 15%. Their bonuses are simply too great. These 2 properties are as vital to players as Faster Casting and Faster Cast Recovery, but it isn't as obvious as those two.
An easy example of how these two properties affect attack chance is from monsters. If you have any kind of HCI, you will basically never miss hitting any monster. It is because all monsters have no DCI and few have higher than 100 wrestling. In addition, the difference between 100 and 120 skill is only 7-8%. These properties boost you nearly 3x that. It is actually more important to have them than 120 skill!