K
kennykilleduo
Guest
Found this here , sounds fishy:
http://www.camelotherald.com/more/3582.shtml
" I would like to take some time to answer some of the most common questions that I have spotted on the various DAoC forums, as well as to share some highlights of the Origins ruleset. But before I do so, I’d like for you all to know that I am also an avid player of Dark Age myself, having leveled many characters to 50 across multiple servers and realms. For example, I remember the old days of leveling off wolves outside of the Albion portal keep in Odin’s Gate. Over the years, I’ve maxed out all six craft skills and I’ve bought a few houses and I’ve gone on many, many keep and relic raids. Like many of you, Dark Age was my first MMO, and it’s a game that will always have a special place in my geeky heart. I’ve been with Mythic (now EA Mythic) for over seven years. For the entirety of my employment at Mythic, I have never left the DAoC project. My vision for the design of this new server is driven by my and my team’s own understanding of and experience with Dark Age, as well as yours, our Community of Team Leads, players and former players who wish to come back and experience not just the ‘nostalgia’ of this server, but a truly fun and compelling gameplay experience.
The most common question continues to be, “Is this really going to happen?”
Origins has been in development for a couple of months now. We have been working with our Team Leads (as part of the Team Lead program) to work through the various gameplay details, ideas, and issues, while also collecting and reading your feedback. Our schedule requires around four to five months of development. This means that since the server has been in development for two months already, we still have another two to three months before it’s ready for primetime. Right now, launch is slated for the August/September timeframe. However, this is also subject to change. Ideally, I want the server to receive at least one month of internal and external beta testing, but preferably six to eight weeks to allow us time to react to feedback and make changes or additions that will provide for the best play experience possible. This is also why your involvement as a Community is critical to us, and why we’re holding a couple of IRC chats later this week.
Second on the list of most popular questions is, “What is this server all about?” "
Best regards,
Christopher Rabideau
Producer, Dark Age of Camelot
========================================
Then theres this:
http://www.uoherald.com/news/archives.php?offset=11
I wanted to share with you a significant change that is about to take place with the UO development team. Over the next several months, we'll be moving the team from its current location at EA's headquarters outside of San Francisco, CA to the EA Mythic studios in Fairfax, VA.
So what does this mean to you? This is a big move for the team, but we expect it to have very little impact on the game and community in the short term. Planned development and operations will continue with minimal interruption.
In the long term, we believe this move will be a big win for UO and will allow us to better support the game as we move into its second decade of operation. By having all three MMO teams together here in Virginia, we'll be better able to focus on Ultima Online’s development and ensure a long and lively future for the game.
Moving the UO team into the same studio that currently houses the Dark Age of Camelot and Warhammer Online teams has other advantages as well. We'll be bringing a wealth of MMO experience together under one roof with a clear studio vision and strong leadership. This will benefit all three titles as we'll be able to share resources, experience and technology to continue to improve all of our games.
Thank you,
Chris Rabideau
Producer, Ultima Online
EA Mythic
October 24, 2007
Electronic Arts (EA Mythic)
http://www.camelotherald.com/more/3582.shtml
" I would like to take some time to answer some of the most common questions that I have spotted on the various DAoC forums, as well as to share some highlights of the Origins ruleset. But before I do so, I’d like for you all to know that I am also an avid player of Dark Age myself, having leveled many characters to 50 across multiple servers and realms. For example, I remember the old days of leveling off wolves outside of the Albion portal keep in Odin’s Gate. Over the years, I’ve maxed out all six craft skills and I’ve bought a few houses and I’ve gone on many, many keep and relic raids. Like many of you, Dark Age was my first MMO, and it’s a game that will always have a special place in my geeky heart. I’ve been with Mythic (now EA Mythic) for over seven years. For the entirety of my employment at Mythic, I have never left the DAoC project. My vision for the design of this new server is driven by my and my team’s own understanding of and experience with Dark Age, as well as yours, our Community of Team Leads, players and former players who wish to come back and experience not just the ‘nostalgia’ of this server, but a truly fun and compelling gameplay experience.
The most common question continues to be, “Is this really going to happen?”
Origins has been in development for a couple of months now. We have been working with our Team Leads (as part of the Team Lead program) to work through the various gameplay details, ideas, and issues, while also collecting and reading your feedback. Our schedule requires around four to five months of development. This means that since the server has been in development for two months already, we still have another two to three months before it’s ready for primetime. Right now, launch is slated for the August/September timeframe. However, this is also subject to change. Ideally, I want the server to receive at least one month of internal and external beta testing, but preferably six to eight weeks to allow us time to react to feedback and make changes or additions that will provide for the best play experience possible. This is also why your involvement as a Community is critical to us, and why we’re holding a couple of IRC chats later this week.
Second on the list of most popular questions is, “What is this server all about?” "
Best regards,
Christopher Rabideau
Producer, Dark Age of Camelot
========================================
Then theres this:
http://www.uoherald.com/news/archives.php?offset=11
I wanted to share with you a significant change that is about to take place with the UO development team. Over the next several months, we'll be moving the team from its current location at EA's headquarters outside of San Francisco, CA to the EA Mythic studios in Fairfax, VA.
So what does this mean to you? This is a big move for the team, but we expect it to have very little impact on the game and community in the short term. Planned development and operations will continue with minimal interruption.
In the long term, we believe this move will be a big win for UO and will allow us to better support the game as we move into its second decade of operation. By having all three MMO teams together here in Virginia, we'll be better able to focus on Ultima Online’s development and ensure a long and lively future for the game.
Moving the UO team into the same studio that currently houses the Dark Age of Camelot and Warhammer Online teams has other advantages as well. We'll be bringing a wealth of MMO experience together under one roof with a clear studio vision and strong leadership. This will benefit all three titles as we'll be able to share resources, experience and technology to continue to improve all of our games.
Thank you,
Chris Rabideau
Producer, Ultima Online
EA Mythic
October 24, 2007
Electronic Arts (EA Mythic)