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What will SA look like???

  • Thread starter sapphirediablo11
  • Start date
  • Watchers 1
S

sapphirediablo11

Guest
I think i heard it was going to be like KR or nearly the same as KR is this true if so why???
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

SA is going to be an update/revamp of the KR client taking in the feedback from bug reports and the focus group a bit over a year ago (significant patches for KR stopped in February of this year and since then they have been working on revamping the client).

Supreem has stated they are going to make the "legacy artwork" setting the default, but possibly retain the KR artwork as an option.

Within that frame, they are taking what they feel are the best artwork from each version to use i n the final SA client, so it will likely be a "hybrid" of the two artwork styles (terrain and models being the KR ones, item, "building tiles", and flora being mostly legacy with some possible exceptions being KR).

The UI will be KR with advances made to areas due to feedback.
 
C

controlfive

Guest
i hope they are fixing the blurriness of the bag, paperdoll, and all the items. there were some things i liked about KR but it just felt like i was trying to play without my glasses or contacts on all the time.
 

drinkbeerallday

Visitor
Stratics Veteran
Stratics Legend
I hope any 2D client updates are good enough to replace UOAssist.

Given their track record, I doubt that is going to be the case.
 

LadyNico

Always Present
Stratics Veteran
Stratics Legend
It's no secret I'm strongly pro-legacy client.

What if...

SA combined all the best bits of the legacy artwork with all the best bits of KR?

What if...

Someone whose eye & artistic abilities were able to translate all the humour & the beauty and the heart of the legacy artwork into something that would work in SA and please both the KR and the Legacy camps?

What if...

I said I'd actually seen something which led me to believe the above were possible?

What if...

I confessed I am excited about the possibilities here?
 
B

BadManiac

Guest
As long as they get rid of the blur and anti aliasing, which has no place in a 2D game. And allow for a classic UI that has no chat box, no "oh look at me I'm identical to all other mmo's" hotbars and HP bar with a totally unnecessary character portrait. Instead add dockable skill and spell icons like in 3D, dockale HP bars like in 2D/3D, and true legacy containers and statbar.
And please for all that is UO, fix them awful KR map! 2D radar beats it, and UOAM has it beaten by so much it's not even funny. Take those good parts and integrate them into SA.

Then, and only then will I switch clients. When I get my legacy 2D client but IMPROVED, not an uglier client that is worse...
 
S

sapphirediablo11

Guest
yea a UOA map as a built in would be SOOO nice i really hope that it is in...
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Already stated:

1. Minimap will be updated and more like the classic one (as there is, you could (we'll have to find a new host place since UOSkins seems to be gone now, so I'll see if we can get them up on the Exchange) download the "classic" maps (I believe they are UOAM conversions to DDS format) for KR now.

2. Hotbars and healthbars will be dockable to each other

3. If Supreem doesn't do it since he is making ALL UI elements moveable (even the bottom bar), we will be adding in an "anchor" system to the needed UI elements to be able to position them as desired.

4. For those wanting a more "Legacy" look, Zym Dragon has an EXCELLENT version on the Exchange for download and installation (including the removal of the bottom bar in favor for more legacy based ideas as well as functional and informational addons we've been doing over the past year or so).

As for the Hotbars, they may "look like other MMOGs", but they are INSANELY powerful from a UI aspect since you can build simple macros in a hotbar slot or place more detailed macros into hotbar slots for click or use by hotkeys. You can set any and every item you want to track how much you have into hotbars for easy information (as well as a hotbar for your item mod totals if you desire).

Hotbars in KR are pure UI POWER that blows 2d, UOA, and the 3d UIs away.

Issues with targeting and the chat system are also being looked at.
 
I

Inspector

Guest
I'm no expert but it may look something like this
http://i7.photobucket.com/albums/y281/patrickuoa/********.jpg
 
F

Fink

Guest
Issues with targeting and the chat system are also being looked at.
Interesting that you list these last. I would hope these are a high priority fix as these are the main two mechanical issues I have with KR. The rest just boils down to aesthetics and personal preference.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Well, since we haven't been given any other information on the chat system, there's not a lot to say about it at the moment other than it's being looked at, so by that criteria, it gets thrown into the "also being looked at" portion instead of "these are what we have been given at least some level of detail".

Not that I'm purposefully lowering the chat system's importance, but that without information, there's not much to say.
 
M

Moreeg

Guest
I think we need to be realistic and balance our wishes for a legacy client with our wishes to still have a game to play. This is a business before anything else to them, and they know that UO is the last game out there that isnt offering the "eye candy" everyone else is offering... they need subscribers, not just to retain current subscribers, and this may seem like their best bet.

In console terms, its like trying to sell kids these days a Nintendo 16 bit while competing with Xbox 360/PS3.
 
S

Salty Pete

Guest
I think we need to be realistic and balance our wishes for a legacy client with our wishes to still have a game to play. This is a business before anything else to them, and they know that UO is the last game out there that isnt offering the "eye candy" everyone else is offering... they need subscribers, not just to retain current subscribers, and this may seem like their best bet.

In console terms, its like trying to sell kids these days a Nintendo 16 bit while competing with Xbox 360/PS3.
Habbo Hotel has over 7 million users.

 
B

BadManiac

Guest
Just realized a few more issues I'd like to see fixed, altho not "look" related.

Not all messages should appear over your head, guild, party and alliance chat for example shouldn't. Speech, whispers and emotes should.
Also, in 2D, a "100 year old" client, floors and walls block speech. You can't hear what people on the ground floor are saying if you are upstairs, a simple line of sight algorithm takes care of that, can't believe that wasn't implemented in KR.

I truly hope SA will be what KR should have been, I recognize the potential, and I was an outspoken supporter of the incredibly advanced macro system in KR. It is head and shoulders about any other MMO on the market, and I have played virtually all of them. But forced hotbars on screen, and not being able to bind any key and any mouse function to macros needs to be adressed before it's truly done.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Chatmanager.LUA (in Source directory of the UI files)

ChatManager.GetsOverhead = {
false, -- System
true, -- Say
false, -- Private
false, -- Custom
false, -- Emote
true, -- Gesture
false, -- Whisper
true, -- Yell
false, -- Party
false, -- Guild
false, -- Alliance
-- false, -- Faction
}


Setting these to true or false accordingly will show or not show the string overhead. We fixed emotes (Gesture), whisper can be done as well if desired.

Also the 2d client doesn't always block speech in that way. In our old town of Evermore, we were right up against a server line (in fact it ran behind the main line of houses/tower/etc) and in the buildings along that line could see/hear speech as though the buildings were not there.
 
L

laurlo

Guest
It's no secret I'm strongly pro-legacy client.

What if...

SA combined all the best bits of the legacy artwork with all the best bits of KR?

What if...

Someone whose eye & artistic abilities were able to translate all the humour & the beauty and the heart of the legacy artwork into something that would work in SA and please both the KR and the Legacy camps?

What if...

I said I'd actually seen something which led me to believe the above were possible?

What if...

I confessed I am excited about the possibilities here?
that, as a 2d player myself, would be nice
 
S

sapphirediablo11

Guest
Is there going to be a perty add for SA like UO2 or UXO???
 

RoseBlue

Seasoned Veteran
Stratics Veteran
Stratics Legend
I have decided to not bother anymore about any artwork I don't see myself or use.

(I exclusively use 2D artwork)
 
A

AesSedai

Guest
- RoseBlue: Have you bothered to look at the Stygian Abyss website via uo.com? The actual game-scape portion of the graphics look incredibly 2d to me (& I'll forego sharing what that means to me, although I already have a bit, just by saying that).
 
A

Arch Magus

Guest
I'm no expert but it may look something like this
http://i7.photobucket.com/albums/y281/patrickuoa/********.jpg
That's eff-ing hilarious. What's he holding a microphone?

IF SA looks anything like KR, it's gonna look like crap.:scholar:
I hate KR a lot. A whole lot.

Why can't they just revamp 2d and quit being dumbasses about it?
 

LadyNico

Always Present
Stratics Veteran
Stratics Legend
That's eff-ing hilarious. What's he holding a microphone?

IF SA looks anything like KR, it's gonna look like crap.:scholar:
I hate KR a lot. A whole lot.

Why can't they just revamp 2d and quit being dumbasses about it?
What if they did?

Really!

What if...

SA managed to satisfy both legacy AND KR fans?

Goodness, whatever would we debate then?!
 

Littleblue

Seasoned Veteran
Stratics Veteran
Stratics Legend
I know one thing for certain... I miss the old 2D art for Unicorns!

I would love to see the old 2D Unicorn model returned for Legacy Mode. For 2D at least, the rehued horse looked a lot smoother than the newer art we have now. The Unicorn's lines are blocky and movement is not as nice as the original horse/nightmare models. I would have rather seen a 'horn' added to the original white horse art that was being used.

I'm sure I could think of many other graphical differences that personally would catch my attention if they were corrected. Bleeding on the Paperdoll from reward cloth and similar dye colors for hats/bandanas/skullcaps is one that comes to mind.

Anyway, I hope that the new client makes a true attempt to keep the charm that UO has always had. Even though the 2D pixel art may not be state-of-the-art, it seems to give a unique level of detail and immersion I just don't get personally from the KR artwork. Just my opinion though. :)
 
F

FishinFool

Guest
Didn't they state that the SA client would be "legacy" by default?
That's really not the issue, what they need is high-res bitmaps. Practially everything looks like total crap in KR - especially if you zoom in.

The only ways it looks "good" is if you zoom out far enough so you can't see yourself walking anymore. Sadly, since UOAsssit doesn't work there is no way to turn off the "Dragging a bag of bowling balls down the stairs" sound they think is a horse gallop.


So far as I can tell, the same 3 screen shots have been on UO.com since they announced the new client and all 3 look straight out of the KR client.
 

deadite

Sage
It's My Birthday
Stratics Veteran
Stratics Legend
They will show us screens as soon as they are ready to show us screens.

Till then all we can do is wait... And hope.

And dammit Lady Nico, you are getting my hopes up! :lick:
 
I

Inspector

Guest
That's eff-ing hilarious. What's he holding a microphone?

IF SA looks anything like KR, it's gonna look like crap.:scholar:
I hate KR a lot. A whole lot.

Why can't they just revamp 2d and quit being dumbasses about it?
Its a crack pipe...
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
I know one thing for certain... I miss the old 2D art for Unicorns!

I would love to see the old 2D Unicorn model returned for Legacy Mode. For 2D at least, the rehued horse looked a lot smoother than the newer art we have now. The Unicorn's lines are blocky and movement is not as nice as the original horse/nightmare models. I would have rather seen a 'horn' added to the original white horse art that was being used.

I'm sure I could think of many other graphical differences that personally would catch my attention if they were corrected. Bleeding on the Paperdoll from reward cloth and similar dye colors for hats/bandanas/skullcaps is one that comes to mind.

Anyway, I hope that the new client makes a true attempt to keep the charm that UO has always had. Even though the 2D pixel art may not be state-of-the-art, it seems to give a unique level of detail and immersion I just don't get personally from the KR artwork. Just my opinion though. :)
Hehe maybe you can get an old Second Age Account ;)
 

Saphireena

Lore Keeper
Stratics Veteran
Stratics Legend
Quite anxious to see what it will look like as well.

On the topic of whether 2D has become obsolete, I stumbled upon an interesting article which ponders the 3D vs. 2D topic:

http://www.gamese t w a t ch.com/2008/11/analysis_the_quandary_of_2d_vs.php

Sorry but couldn't post the URL as is - the dirty word filter picked up on four letters it didn't like and replaced them with stars! So just copy paste that line and remove the spaces.
 
H

Haris

Guest
2 things i didnt like with KR client that made me not use it at all:

1. Doesnt feel like UO
2. Not everyone uses it. If everyone was forced to use it i would use it to. It just feels like i dont see what everyone else sees. Means you cant stock vendors with it. You cant see if a house is good looking or ugly, same goes for items and players cloths. It doesnt look the same. Its boring to wield a real cool looking weapon or wear nice looking armor and not know how it looks like for most of the players.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
They can't revamp 2D because other than nostalgic reasons, it sucks horribly.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
"Didn't they state that the SA client would be "Legacy" by default?"

:link:

They said they'd retain the terrain tiles though..! Among other blurry statements regarding the direction SA's looks will take.. I remember a couple of generic statements but somewhere between the lines one could read anything they wished for.. Always the case with the Devs' statements.

Somehow I also remember them saying they want a more classic UO feel than what KR offered but I'm not sure.

Whatever the case is, those screens ARE Kingdom Reborn with Legacy turned on. Unless SA is about 1/10 of your screen. The character!.. ;P

I hope Abyss is way better than both clients. Might get me hooked for another month. Hey have you seen "Aion"? That Lineage 2 clone? It's got flying player characters, Faction Rewards.. Heh.. ;Ppp

Hi Saph. I've developed a crush on your artwork to be honest. ^_^
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

From an old thread on the KR forum after the last HoC chat:


From the HoC chat (paraphrasing):

1. SA will use the Legacy Graphics setting as the default with the option to swap to KR graphics (reverse of now). As to how involved this will be remains to be seen. How the graphics translate to higher resolutions also remain to be seen.

2. All UI elements will be movable (yes including the bottom bar). Talked to Supreem about Anchoring UI elements, he says it is possible to do, but not a high priority, also said we could do it in the custom UIs... it's on the list at the Exchange.

3. Game window no longer locked in 4:3. In widescreen you will see more of the side to side play area, the graphics will not stretch into the widescreen aspect, but will remain normal. (kind of a yay and "meh" for me as I love the way the buildings and terrain look stretched into widescreen, but the models are stretched unfortunately)

4. Flexible Desktop will be the norm, no more window stuck in the middle. Also as with #3, the screen will be stretchable to any resolution/aspect your monitor can handle.

5. Mobs will highlight as per Legacy and have healthbars underneath when you are in combat with them (a redo of the targeting reticle maybe?... didn't ask...)

6. A "Tip of the Day" window will appear to help with learning new UI elements.

And from the "open channel", Supreem gave us some more tidbits:

1. Hotbars and mobile health bars will dock!

2. I showed him an image I have comparing widescreen to normal UO aspect and then asked about the roof tilework that went from randomized to a repeating single tile and he said he would look into it.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Thanks for the link! Now... Feel free to correct me or speculate what they may not be telling us.. But in essence this says;

SA "Client" is reversing the Legacy/KR options making Legacy the default for some obscure reason, adding wide-screen and higher resolution and free-style UI?

And those screens are not WIP or a cover-up or teaser- but SA?..

:coco: :sad4:

:please: Can ANYONE from higher up at least hint that this is only part of the deal, regarding graphics? I can't believe this.. :coco:
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

The screens I think may be too early to tell, I definitely agree that they are KR using Legacy artwork, but beyond that, I have no other information other than what little tidbits have been given at the HoC and the last town hall.

I wish I had the time to do a batch of comparison screenshots of specific things (i.e. terrain examples, foliage examples, house tile examples, items, and so on and do a "I like the KR version of these/I like the Legacy version of these" type of post, though I wonder if it would be of any help (I already accept that regardless of how it's done, a small segment of posters will **** all over the thread.
 
K

Kiminality

Guest
"Didn't they state that the SA client would be "Legacy" by default?"

:link:
I think it would before the forums went belly-up.
Although... It may have been a HoC...
*Meanders to check*

zigzag - *Magnus* Question: Can we get some information on the SA client - Namely, will we be able to use Kingdom Reborn artwork solely, or will it always have the mixed? (And any other tidbits you can give! :D )
Supreem-EAMythic - We've decided to make the legacy tile art the default for the new client because it is very consistent and keeps to the general feel of UO. We might still make the KR art an option but definitely not the default.
Supreem-EAMythic - There are bits and pieces of the KR art still in the legacy art mode when they are necesary (for example cave entrances and shorelines)
:link:(link)
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
"We've decided to make the legacy tile art the default for the new client because it is very consistent and keeps to the general feel of UO. We might still make the KR art an option but definitely not the default."

Well I guess that could be the best I could hope for. Ideally I would like items in homes to use the best of both worlds. And be displayed as is to all. I like my creations as they are and am a little offended that folks can change the way my designs look by flipping toggles in their client. There is alot of nice KR art to work with. I liked the large forges. It would be nice to tie that stuff into the deco tool somehow.

But I really hope they address the display of different floors. KR cut off the second floor even if it was open. That was the big show stopper for me as most of my designs left the second floor open to immerse the occupant into the theme of the room.
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
"Dragging a bag of bowling balls down the stairs" sound they think is a horse gallop.

Ha! I've always tried to think of a good way to describe this sound in KR! I think you just nailed it on the head!
 

Saphireena

Lore Keeper
Stratics Veteran
Stratics Legend
Littleblue: Oh you mean the unicorn which was basically a 2D normal horse hued pure white? And without the horn? Yeah I totally agree with you, even if it was missing the horn I loved it as well. I don't think any of the 3D rendered horses they've done since legacy, have met it's standards to be honest. I'm very particular when it comes to horsies :). Even if the legacy horse does run at a strange gait, it's so cute and spunky! It has a soul!

S!ckLoveR: Aww shucks. Thank you :).
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
A bit of an off-topic conclusion though.

Whining can get you anything. Patches that improve plants when the rest of the game is kind of suffering, a new old client with new old graphics(IMHO will again insta-fail in all regards the way it will be cut out to fit the whiners' demands), scrapped systems, no anti-cheating, near-speed hacking performance, destructible items, blackmailing to join Factions and actively Champ-Hunt, instead of destroying dupes making them replicas which are MUST-HAVE to compete, consumables are 50% of the game in combat, no new skills apart from more and more casting and crafting and nothing being done to block scripts, dupes, UAM.. And then some. Like useless skills for example and new pets.

All it will never do is fix the damned game. Maybe not enough people want it fixed. Just how I view UO's late development.
 
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