Pub 65 removed the ability to imbue some artifacts. I have an Ornate Crown of the Harrower on Atlantic that I will never use in its standard form. Before the publish goes active there, I'd like to imbue the piece and make it slightly more useful. Here is what is currently has unimbued (imbuing weights in parenthesis):
Damage Increase 25 (100)
Stamina Regen 3 (100)
Hit Point Regen 2 (100)
Phys Resist 3
Fire Resist 3
Cold Resist 4
Poison Resist 17 (100)
Energy Resist 4
Max Imbuing intensity is 450 and it currently has 400. I want to make the piece useful for either an archer or a sampire. I may still never use it, but in its original state there is absolutely no use for it.
This is what I was thinking:
Damage Increase 25 (100) --> Really the only nice part of the item
Stamina Regen 1 (34) [reduced from 3]
Hit Point Regen 2 (100)
Stamina Increase 8 (110)
Phys Resist 3
Fire Resist 3
Cold Resist 4
Poison Resist 17 (100)
Energy Resist 4
The only other option I think would be to add fire resist:
Damage Increase 25 (100)
Stamina Regen 1 (34) [reduced from 3]
Hit Point Regen 2 (100)
Phys Resist 3
Fire Resist 18 (100)
Cold Resist 4
Poison Resist 17 (100)
Energy Resist 4
I would only use this as an intermediate piece on a Sampire until I could acquire him Mace & Shield glasses. I could integrate the 25 DI nicely and free up mods from my jewelry. I suppose this could also be useful on an ABC Archer as long as he's an elf and doesn't care about JOAT passive med regen.
Anyway, just looking if you all have any better ideas. Thanks!
-OBSIDIAN-
Damage Increase 25 (100)
Stamina Regen 3 (100)
Hit Point Regen 2 (100)
Phys Resist 3
Fire Resist 3
Cold Resist 4
Poison Resist 17 (100)
Energy Resist 4
Max Imbuing intensity is 450 and it currently has 400. I want to make the piece useful for either an archer or a sampire. I may still never use it, but in its original state there is absolutely no use for it.
This is what I was thinking:
Damage Increase 25 (100) --> Really the only nice part of the item
Stamina Regen 1 (34) [reduced from 3]
Hit Point Regen 2 (100)
Stamina Increase 8 (110)
Phys Resist 3
Fire Resist 3
Cold Resist 4
Poison Resist 17 (100)
Energy Resist 4
The only other option I think would be to add fire resist:
Damage Increase 25 (100)
Stamina Regen 1 (34) [reduced from 3]
Hit Point Regen 2 (100)
Phys Resist 3
Fire Resist 18 (100)
Cold Resist 4
Poison Resist 17 (100)
Energy Resist 4
I would only use this as an intermediate piece on a Sampire until I could acquire him Mace & Shield glasses. I could integrate the 25 DI nicely and free up mods from my jewelry. I suppose this could also be useful on an ABC Archer as long as he's an elf and doesn't care about JOAT passive med regen.
Anyway, just looking if you all have any better ideas. Thanks!
-OBSIDIAN-