Seriously? One of these days folks should back up their bogus claims like this with something other than conjecture. The way some folks think amaze me. It's almost like they think the Devs sit around a table every morning and have a "How can we screw up UO today" meeting or something...Shame the Devs don't care enough to try and attract a good player base back again.
The sad part is how much evidence there is for that opinion. Makes it almost plausible.The way some folks think amaze me. It's almost like they think the Devs sit around a table every morning and have a "How can we screw up UO today" meeting or something...
I see comments like this and don't think they are entirely fair. To explain my point, here is a chart of designers, engineers, and world-builders by expansion to show how few things have gotten. All of the information is from the credits file in the game folder.Shame the Devs don't care enough to try and attract a good player base back again.
Nice chart. Each square represents how many people?I see comments like this and don't think they are entirely fair. To explain my point, here is a chart of designers, engineers, and world-builders by expansion to show how few things have gotten. All of the information is from the credits file in the game folder.
There has also been a drop in the number of QA people, GMs, and so on. Despite these losses, I think there are a lot of nice elements in this expansion. I really enjoy the masteries, and outrunning the volcano can be fun for a bit.
Thanks! I figured a chart would drive the point home more than simply listing the numbers. Each square is a person. The square that is half designer, half world-builder is because Kyronix is credited that way in the ToL's credits.Nice chart. Each square represents how many people?
No IDOCs there, mateOh Eodan ..yahh i need to try it soon
Blimey. Thats depressing. I hasnt realised it was that bad.Each square is a person.
Talk about a Skelton crew. I wonder if EA is going to do what Arena Net did to guild Wars. Leave 1 person that was developer/engineer to work on it.Blimey. Thats depressing. I hasnt realised it was that bad.
I guess, regardless of reason, if its not great it's not great. I would add that there are issues I have with it that have little to do with how many, but rather which people were working on it. Completely subjective, but...I see comments like this and don't think they are entirely fair. To explain my point, here is a chart of designers, engineers, and world-builders by expansion to show how few things have gotten. All of the information is from the credits file in the game folder.
There has also been a drop in the number of QA people, GMs, and so on. Despite these losses, I think there are a lot of nice elements in this expansion. I really enjoy the masteries, and outrunning the volcano can be fun for a bit.
Yea, the mechanics are great. That's why I was actually excited (poor me). But then the implementation kills all the immersion for me. It's I have to either keep max zoomed in, or constantly see half of the room disappear and re-appear when moving. I tried but it just frustrated me.My guild does Shadowguard rooms and the Roof encounter almost every night after our 9pm official guild hunts. We have it mastered down to a T at this point, but it's always interesting trying new templates down there, or taking new players there for the first time and seeing how they perform.
I play the EC too, so I have recognized the problem... but it's really not a big deal. Aside from the fact that it takes me a few extra seconds to get into the Bar or Fountain encounters compared to my fellow CC users, I have never had any consequences from the tiling appearing to not cover the whole screen when zoomed out. Yes, it's one of those silly things that I wish they could've fixed before releasing - but it's also not one of those things I would want to have had the release held up for either. Let us not forget - we're playing a 20 year old game that simply isn't always going to be perfect.Yea, the mechanics are great. That's why I was actually excited (poor me). But then the implementation kills all the immersion for me. It's I have to either keep max zoomed in, or constantly see half of the room disappear and re-appear when moving. I tried but it just frustrated me.
Lets again refer to this video for reference:
Now please imagine you would run through the woods or Brit and every tree, river or whatever would disappear after half the screen, leaving only green acres around the center of your screen.
Devs never acknoledged it as a problem at all. In the CC it is no problem as your view is fixed. And for the EC I personally cant think of QA ever zooming out there (new EC UI has also no zoom functionalty configured by default).
@Kyronix @Mesanna
Yea, I see where you coming from. But blaming it on the game being 20 years old is imho too easy. The world building decision taken there are nowhere to be found in other dungeons. Probably they thought it was a smart thing to do the instanced thing and allowing each room on the map to host each of the different types of rooms. But in the end they forgot about considering both clients in the process. I will probably never know, as the Dev team never said a single word about their perspective.I play the EC too, so I have recognized the problem... but it's really not a big deal. Aside from the fact that it takes me a few extra seconds to get into the Bar or Fountain encounters compared to my fellow CC users, I have never had any consequences from the tiling appearing to not cover the whole screen when zoomed out. Yes, it's one of those silly things that I wish they could've fixed before releasing - but it's also not one of those things I would want to have had the release held up for either. Let us not forget - we're playing a 20 year old game that simply isn't always going to be perfect.
You sound like the UO equivalent of a religious apologetic. Defending the shortcomings and making excuses for something that to be honest, simply isnt good enough.I play the EC too, so I have recognized the problem... but it's really not a big deal. Aside from the fact that it takes me a few extra seconds to get into the Bar or Fountain encounters compared to my fellow CC users, I have never had any consequences from the tiling appearing to not cover the whole screen when zoomed out. Yes, it's one of those silly things that I wish they could've fixed before releasing - but it's also not one of those things I would want to have had the release held up for either. Let us not forget - we're playing a 20 year old game that simply isn't always going to be perfect.
That's a lot of DERP, quite frankly. I'm just being a realist. I'm not defending shortcomings - I noted that these were infact issues, however, stated that IMHO it's not a big enough issue worth squawking over. There are plenty of people around here who find any little reason to complain about something, and I'm simply not one of them.You sound like the UO equivalent of a religious apologetic. Defending the shortcomings and making excuses for something that to be honest, simply isnt good enough.
Wonders if the ignore list has a capYou wont ever convince anyone of those defetists and sourpusses... Regardless of what you argue. To them, all is doomed, all is negative, there is no hope, the game is dead, the Devs are crap... blah blah... Who cares for those people...
There is only one place for them: the IGNORE-LIST
Yeah, way to go. Participate in an online forum which is meant to be about discussion and debate and block anyone who's opinion you dislike. Kind of defeats the object.There is only one place for them: the IGNORE-LIST
Mine has no cap and I am quite fast in my judgement...Wonders if the ignore list has a cap
Says the individual who always has a negative opinion about a game he does not even playYeah, way to go. Participate in an online forum which is meant to be about discussion and debate and block anyone who's opinion you dislike. Kind of defeats the object.
I have lots of opinions. The point is I dont simply put my hands over my ears when someone with a differing opinion voices theirs. Im happy to discuss and debate. Thats the whole point of a forum. Im not quite sure why you cant grasp that simple concept.Says the individual who always has a negative opinion about a game he does not even play
The Craftsman
I was on 'The List' - Stratics 2016
'The List'
Stratics 2016
I'm seeing a negative pattern here... I wonder why? hehe
Nope can't grasp how one can have an opinion about something they don't participate in. Guess I am just that stoopidI have lots of opinions. The point is I dont simply put my hands over my ears when someone with a differing opinion voices theirs. Im happy to discuss and debate. Thats the whole point of a forum. Im not quite sure why you cant grasp that simple concept.