• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

What if.....

G

Ginsu-SP

Guest
What if there were no blessings, no more artifacts (all artifacts currently in the
game still in play), no bags of sending, and no petballs.... what template would you run, and how would you equip?

Personally I know I'd be in almost solid GM barbed with 2/4 casting and the best
bow I could afford that day, and probably naked when I logged off... but I would
love it.

Cheers!
 
V

Virgil Tempest

Guest
I would like this too. I'd probably be 2/5 or 2/6 casting (jewels and spellbook) with gm armor (better when I could get it).
 
P

Phish Phan

Guest
<blockquote><hr>

2/4

[/ QUOTE ]

2/4, you might as well be a corpse


2/5 if anything
 
G

Ginsu-SP

Guest
<blockquote><hr>

<blockquote><hr>

2/4

[/ QUOTE ]

2/4, you might as well be a corpse


2/5 if anything

[/ QUOTE ]
Well... just being realistic. If I can't bless anything... I will be out of 1/3s
before long... and I would think a lot of other people would as well.

Perhaps it'd be the end of my archer/mage template... and I'd have to go
straight mage... so I could use spellbooks to get to 2/5.

With my current template though... I'd have 2/5 sometimes, but most of the time
I'd probably not.

Guilds like REV that have a good core of PvPrs, deep pockets, and piles and piles
of nice gear would be at a definite advantage. I'd most likely end up switching
to a dexer...as it looks like it'd be less expensive.

Cheers!
 
P

Phish Phan

Guest
Unless you find the most absolute perfect bow/weapon to use on a mage template, blessing a 1/3 and using throw-away weapons is the way to go.
 
G

Ginsu-SP

Guest
Yea... but we're saying... what if there were no blessings. No PBD, no 7ae, no
CBDs, no bags of sending, no pet balls.
 
G

Ginsu-SP

Guest
haha

Well.. we already know the answers to that "what if".
 
G

Guest

Guest
<blockquote><hr>

What if there were no blessings, no more artifacts (all artifacts currently in the
game still in play), no bags of sending, and no petballs.... how would you equip?

Personally I know I'd be in almost solid GM barbed with 2/4 casting and the best
bow I could afford that day, and probably naked when I logged off... but I would
love it.

Cheers!

[/ QUOTE ]

It will not do it, we need some love to metal, bone and scala armor first.

It's crazy that even warriors will choose barded leather armor over plate armor. To get our crafters back in business we need demand for all kind of armor.

My smith had been out of business sinse AoS, before only mages would choose leather.

Lower resist on all kind of leather but make all medable, The diff between then should not be that big.
Then increase resist a little on all kind of plate armor, bone armor and scala armor.

I would hate to see Siege Bless go but maybe we have too. Make a trade off, let basis tools be blessed to help players like the Orcs who try to survive in the wilderness. With a tinker tools, a showel, a fletching tools and a seawing tools they could get ingots and make the rest of tools/armor/weapon needed and if not miner/tinker/smith, a archer with tailoring and fletching could survive too. Maybe he needed to loot an axe (for lumbering) on a monster body to make the first bow and kill the first animals for leather but he could survive without towns.

I remember in the past, we had a red PK, forgot his name but guild was named like FSS I think. His first task in the morning (after he died last night) was to get an axe. Sometimes he had to ask his Queen (guildleader) for it. He would them use the items he got from his victims, maybe hide some bags behind trees if he lost all on dead.

That was his playstyle and it was possible in the past. with the axe, he could make a bow and arrows, all he needed to find his first victim.

Both him and the Orcs are gone now, they can't survive in the world we have today


I also think it's bad we need jevelry to complete now.

I would like to equip with a good hxbow, bolts, bandages and a lady plate together with studded leather armor ans a leather skirt and sandales, all in shadow color. Maybe I would add a few pots too. In the past, that was all I needed together with my skills.
 

Revvo

Slightly Crazed
Stratics Veteran
Stratics Legend
Ninja/dp dexxer using gold/agapite crafted runic kryss's i think, most people would run with fairly low dci and probably sacrifice poison resist. Only think is certain templates would be completely untenable without atleast the PBD which would be a shame
 
F

Feyre

Guest
Id guess everyone would be stealth tamer or bushido parry dexxer.
 
F

Førsaken

Guest
<blockquote><hr>

Id guess everyone would be stealth tamer or bushido parry dexxer.

[/ QUOTE ]

NEVVVARRR!!!!! Mage!
 
G

Guest

Guest
bags of sending and petballs for sure dont belong to siege, also stabeling pets when logging out. however about removing blessing im not sure what would be best. as i started playing probably around 1 year after aos released it must be way harder for the older players than for me, but fact is that the game is way more itembased than it was, and the casual player is supposed to run with better gear than what most players run on siege. of course you loose stuff here and wont be running the same equipement as on prodoshards, but just take a look how players equip? most people are too scared to run runic armor, minor arties and whatever not unblessed, even after looting several suits they just store them somewhere and go back to running gm armor if lucky.

and talking about it, making crafters more important? enhance resist on armor? its just not needed, its so easy already to get high resists. if you want to tweak it so everyone runs all 70 just having the ember legs and samurai helmet on so you can run a good suit without loosing anything u might just say screw it and give everyone 70 each resist all the time. we have the items and they are way easy enough to obtain already to build good suits, we dont need to make gms craft armor with 200 total resist on each piece, we need people to start using what is around. i dont know of any place of crafters that blow through runic kits and put together runic armor suits (gloves, tunics, gorgets and sleeves) that go with the samurai&amp;embers that give you all 70 resists and a few other nice mods and put them for sale on a vendor even thoo quite a few use such suits alot and would be willing to pay quite a bit for those.
 
G

Guest

Guest
<blockquote><hr>

Id guess everyone would be stealth tamer or bushido parry dexxer.

[/ QUOTE ]

If Siege Bless goes, Pet bonding would have to go too or pets would need temp stat loss.
 
G

Ginsu-SP

Guest
Personally, I think it'd be a lot more fun if it weren't so item-based on Siege....
and changes were put in place to make all your gear at risk all the time.

It's kind of hard to even imagine it anymore.

Without bags of sending, and blessings... even most of the best fighters wouldn't
risk hugely valuable items day in and day out. They would voluntarily be removed
from the game... and when you DID notice a guy with a sammy helm, or ember
legs... or running with any artifact... wouldn't that make trying to beat him a LOT
more fun?

It would be more like the old days before artifacts, when guys that were confident
enough in their skills went out in invulnerable suits, with vanq weapons... and when
you beat one of those guys... you had usually beaten a very good fighter, and
won a nice prize for it.

To me that's what Siege needs to get back to. Making skill more important than
items. Take, for example, Revvo's old school mage tourney. See what he's doing
to showcase skill? He's stripping away all the items... down to basic GM gear.
That is exactly what needs to happen (as much as possible) shard-wide here.

Not only would it become a more skill based game... it would be easier, and less
expensive for the average, and casual player to equip. Another thing about "vet"
players... most have jobs, families, real lives... they don't need to be farming,
and working BODs 24/7 to keep up with young guys that tend to play obsessively
to win the arms race.

On a vet shard it should be relatively easy to get up to speed, and relatively
inexpensive to gear up. Siege needs to be about the fun of playing... not a
torturous bore.

Cheers!
 
N

Nerf-Herder

Guest
Shak has a point here. Maybe the devs should make runic kits easier to get THROUGH NORMAL GAMEPLAY and fix the bugs with current runic crafting.

This would encourage crafters to acquire runic kits and stock vendors with quality armor.

GM armor SHOULD be subpar IMO. Just make the BOD game a lot less of a an honest crafters lottery and the scripters paradise it is currently.
 
G

Ginsu-SP

Guest
Even if you do make runic kits easier to get... therefore making runic armor less
expensive... still, nothing on Siege should be blessed.

Cheers!
 
N

Nerf-Herder

Guest
IMO, mage and necro books should be, and so should runebooks. I also like the Siege bless thing so each of us can have that one "precious" item.
 
G

Ginsu-SP

Guest
I don't think any spellbooks with properties should be blessed. And... although
Siege Bless seems fair at first glance... it allows us to protect the very things that
put the game out of whack. Unblessing everything would create a playing field
where everything is at risk... and human nature would take the gear down closer
to where it needs to be on Siege.

Artifacts should never have been introduced on Siege. They are for boring
production shards where the most exciting thing that ever happens is a new
named arty is added for you to never lose. The next best thing to removing arties
would be taking away the ability to protect them. There would be very few out
there... and those that were out there would be at risk.

For me risk = fun... and to me that's what Siege is about, and what needs to be restored.
The phrase "precious item" makes me want to wretch actually.

Cheers!
 
G

Guest

Guest
Imagine there's no heaven
It's easy if you try
No hell below us
Above us only sky
Imagine all the people
Living for today...

Imagine there's no countries
It isn't hard to do
Nothing to kill or die for
And no religion too
Imagine all the people
Living life in peace...

You may say I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

Imagine no possessions
I wonder if you can
No need for greed or hunger
A brotherhood of man
Imagine all the people
Sharing all the world...

You may say I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will live as one
 
F

Fidessa

Guest
<blockquote><hr>

What if there were no blessings, no more artifacts (all artifacts currently in the
game still in play), no bags of sending, and no petballs.... what template would you run, and how would you equip?

[/ QUOTE ]

I would run with same equipement except for my siege blessed item will be way less good as it is now.

I too agree that removing the Siege blessing will cause a bigger gap between the haves and have nots.

I am not fond of removing bonded pets on Siege, because a pvm'er without a bonded pet won't be able to do a lot of spawns/peerless without it.


Siege Wish list:

1) Strict difference between pvm and pvp damage for pets. Just like how the swamp dragon absorbs 20% ? of the damage done by monsters and not by players. Meaning pets would do say (as example) 40% less damage to players and 100% to monsters. This would at least reduce the number of players who use pets in pvp. But the tamer still should be able to defend himself when he gets attacks, he just won't be a pvp'er with only the taming skills.

2) Boost of crafter created items. Crafter made weapons and armor should be efficient enough to play with. Right now this aint the case and therefor the removal of blessed sammy items is not something I look forwards too.

3) Non of the quest items/ingredients should be blessed. It irritates the hell out of me at times that when you are doing say a peerless and are gathering the ingredients that when you get pk'd you still have your ingredients. Pretty stupid imo.

4) I too agree that Bag of Sendings and petballs should not excist on Siege together with the insta stable your pet when you log as Shakaja said.

5) Removal of 99% of the healers in Tokuno. We want it to make it harder not easier.

6) Removal of UOML pvm safe zone's. Players should be able to raid at every hunt, not just only the spawns (for example DH where noone can enter that little island if you are doing it).

7) Removal of the benificial action which can be done by the virtues. No more selfresses or monster ignore.

8) Removal of faction options: monster ignore, faction bless and ability to ress your own pet without vetting skill.

9) Usage of bolas has to be linked to tinkering or something.

10) Using form should not be able when you are flagged. Afterall you choise to attack, so why run away like a chicken when it gets tuff?

11) Someone who has only magery should not be able to cast strong summons etc. Their strenght should be linked to the players eval.

12) A set casting time for all casting skills. No more jewelry needed. This would make the fights a bit more equal.


Ah well, I will keep on dreaming... non of this probably ever will happen
 
G

Ginsu-SP

Guest
<blockquote><hr>

I would run with same equipement except for my siege blessed item will be way less good as it is now.

I too agree that removing the Siege blessing will cause a bigger gap between the haves and have nots.

I am not fond of removing bonded pets on Siege, because a pvm'er without a bonded pet won't be able to do a lot of spawns/peerless without it.

[/ QUOTE ]
I don't really understand your logic. You say that removing Siege bless would
cause you carry a lesser item. I think I would consider you one of the "haves"
more so than I would consider you a "have not" right now. If you carry a lesser
item... it seems we've closed the gap rather than widened it.

If any gap widens it will be between the "have skill" and the "have not skill"... and
that is as it should be. Those who are able to hang onto gear deserve to hang on
to it. But I still am pretty sure that the elite PvPrs on the shard would also carry
less into battle than they do now. I was actually kind of surprised that Revvo
would have gone to mostly GM stuff. If anybody on the shard could afford to
throw arties around... it's Revvo. So I think my point that removing blessings
would bring more balance is pretty well made.

I don't think bonding should be removed... only petballs. And, I could agree with
all your other changes... they all look very Siegey.

Cheers!
 
M

Mandolin

Guest
For myself, not much of my gear would change. Without my bunny ears and duck feet, all I'd be doing is ordering 80 more pieces of armor, legs and helms from the crafter who supplies me each month.

There are always going to be exceptions to blessings. Mine would be clothing without bonuses. If you think waaayyyy back.. Pre-ren, whatever.. everyone ran around like clones. Clothing adds character and personality. When I refer to clothing, I'm referring to AOS, Vet and Newbie clothing. Normal clothing of course will not be blessed and those wishing to wear it will just need to ask a tailor to craft them a wardrobe.

Ok.. with that non-factor said. I do like the Siege Bless. That's not to say I couldn't live without it. I have no problem adding 100 GM daggers and war forks to an order from a crafter. Heh.. Crunch ordered some war forks the other day from a well known crafter the other day. When he opened the bag, there was a book with an itemized receipt in it for his order. We both laughed when he showed me it. It displayed pride in his work. I'm sure he felt appreciated getting such an order in this day of find that perfect weapon and never need another.

However, there are things that I would like an option to bless if a Siege Bless were to remain. I find the leather helms very less than fashionable. I enjoy bandanas. Miranda sewed me a pure white robe the day before my wedding which I immediately CBD'd for sentimental reasons. I would have no problem using my Bless on one of these items rather than a weapon, piece of jewelry or armor and risk the disadvantage in a fight as a result.

As it stands now.. I blow through dozens of suits of armor, hundreds of jewels and too many throw away weapons to count each month. So as stated in the beginning. Not a whole lot would be different for me if there were no blessings on Siege.

I know this is just a "What If" thread.. but I hope a developer reads it over and realize that we weren't just blowing smoke every time the Siegelets screamed "Fix Siege!!". Perhaps they'll finally understand that No. We're NOT content with the trickle down from all the Trammel publishes and never have been. And YES. Siege DOES need to fixed. And finally admit to themselves, This 3% of the player base DOES actually care about their shard.
 
H

HalfDead

Guest
<blockquote><hr>

What if there were no blessings, no more artifacts (all artifacts currently in the
game still in play), no bags of sending, and no petballs.... what template would you run, and how would you equip?

Personally I know I'd be in almost solid GM barbed with 2/4 casting and the best
bow I could afford that day, and probably naked when I logged off... but I would
love it.

Cheers!

[/ QUOTE ]

Well with no blessings at all, I would prolly go something like this....

120 fencing
100 poison
120 Bushido
100 stealing
100 hiding
80 stealth
100 snooping

I would first disable my opponent from being able to fight back, then I would engage, loot all his [censored] and wait for the next victim.

I would also prolly stone armslore and swap it frequently with snooping. And the only thing I would equip is a nice kyrss from one of my victims, and a few poison pots and gm armor.
 
G

Guest

Guest
I think they should just impliment a crafting system with ingrediants for each item property, and some sort of point system for crafting that gives more points to use to those of high skill. One person could make a decent mid level item. Then add in group crafting, where one person makes an item then passes it around and each new crafter adds xxx points worth (maybe 10% of thier normal points) to the item, but with each new crafter the chance of breaking increases. But this way crafters could make really good stuff, it would just be really really hard and rare, and would require alot of players/supplies.

That way people clould make what they want. They wouldnt be able to make such powerfull items as runics allow unless they want to work with other players.

I hate the random magic properties system of crafting.
 

Revvo

Slightly Crazed
Stratics Veteran
Stratics Legend
That would indeed be a reason to reopen my two old crafter accounts and train up the skills on a couple other accounts !!
 

greenwolf

Journeyman
Stratics Veteran
Stratics Legend
i think it would be fun just i wouldn't want it to happen to siege. i mean they could make a new shard and do that but i dont think they ever even think of doing any of that.Althought it would be very intersting playing that way.
 
M

Masumatek

Guest
<blockquote><hr>

<blockquote><hr>

2/4

[/ QUOTE ]

2/4, you might as well be a corpse


2/5 if anything

[/ QUOTE ]


The difference in casting isn't as big a deal in field fights. You can still do well. In duels on the other hand, facing someone with 2/5 versus your 2/4 is not so good.
 

Spree

Babbling Loonie
Stratics Veteran
Stratics Legend
I wish crafting bonuses where tied to skills and not runic kits and hammers or enhancing. Crafter with meditation would make Spell channeling weapons and mage armor. Damage Increase tied to weapon skill, Hit chance Increase tied to tactics, arms lore would give better durability, antinomy DCI, Magery would add spells. with charges and you would have to buy scrolls from inscriptionists to recharge the spell damage. Crafter then could specialize on make special weapons and one crafter could not equip an entire guild unless they had many soul stones.
 
I

imported_SavageSP

Guest
My personal opinion on Blessings as a Siege newblet is this.

I like the Siege Bless 1 Item Option, it allows you to keep that 1 Item that enhances your templet and adds Individuallity to your Character.

If there were no Blessings at all any Artifacts still in Play would become Rares and be locked down only to come out for Tournaments or maybe if you were running in a Large "pack" that could semi protect your body.

It would still be nice to have that Siege Bless Option so you could at least run 1 Nice item of your choosing, otherwise the Strongest pvpers or largest groups would eventually own everything nice and be even stronger and the lessers become even weaker. Thats the way I see it.

Most of what i have now is pretty much Junk, I keep the very best piece I have reserved for Tournament use and run with the next best I have, complemented by GM Crafted, so other then loosing my Siege bless it wouldnt change much for me. Id just run whatever I had that day that was GM or greater, Lock my Totum down and ogle it.
 
I

imported_mo'gluk

Guest
awww shuddup oomie...

actually if they took away bless me and my alter ego would still run pretty much the same there are times when I run no blessed items, and just for kicks unless you cathc me newly rez I usually carry some unblessed marti or something cool just as a prize to those who kill me and it never ......ceases to amaze me the number of people who never loot orcs i always hear "go get rezzed" adn they just sit there and watch my corpse. I didnt know seige had such a love affair with me and meeb stinky kin.. which of course anyone wanting to join da orcs please feel free to let me know
 
G

Ginsu-SP

Guest
yub

Siege lubs orcs.

All these blessings is what ran the orcs off the first time.

I think what a lot of people don't know about RPvPrs is that they put self-imposed
restrictions on their gear many times. In an unblessed world that doesn't equal
such a huge disadvantage. But with blessings it can be very disheartening to
try to play in all bone, or all leather, or with only wooden weaps... etc.
RPrs don't usually PWN... but they bring a lot of fun, and character to a shard.

I'm really glad you guys are here, and are finding ways to enjoy yourselves.
I hope we have more and more groups that RP and PvP... unblessing would
certainly make it easier for these groups to stick to their RP... and still be
somewhat competitive.

Cheers!

p.s. SavageSP... yes the more powerful groups would own more arties, and would
win more arties in the field. Owning them, and using them are two different things
though. Some of those guys you are talking about have posted here. I haven't
noticed a single one say that he'd be regularly seen wearing his orny, or any
other arty for that matter. And if they did wear those items out... they would
occasionally lose them. Keep in mind that elite PvPrs also have to face each other
on the field... they are not out there just owning noobs left and right.

Unblessing would definitely close the gap... because it would essentially take
most arties out of the equation. And we haven't even touched on what unblessing
would do to the price of arties. If the laws of supply and demand run true...
prices on arties should plummet, and if you used and lost one it should sting a
lot less than it would now.
 
G

Guest

Guest
<blockquote><hr>


Siege Wish list:

1) Strict difference between pvm and pvp damage for pets. Just like how the swamp dragon absorbs 20% ? of the damage done by monsters and not by players. Meaning pets would do say (as example) 40% less damage to players and 100% to monsters. This would at least reduce the number of players who use pets in pvp. But the tamer still should be able to defend himself when he gets attacks, he just won't be a pvp'er with only the taming skills.


[/ QUOTE ]

would be awesome, i would reduce the damage even more

<blockquote><hr>


2) Boost of crafter created items. Crafter made weapons and armor should be efficient enough to play with. Right now this aint the case and therefor the removal of blessed sammy items is not something I look forwards too.


[/ QUOTE ]

as i said already crafted items arent a problem, fix the kits so they not bugged anymore and then its responsibility of the playerbase to start using more than samurai + embers and maybe a few pieces of gm armor.

<blockquote><hr>


3) Non of the quest items/ingredients should be blessed. It irritates the hell out of me at times that when you are doing say a peerless and are gathering the ingredients that when you get pk'd you still have your ingredients. Pretty stupid imo.


[/ QUOTE ]

aye

<blockquote><hr>


4) I too agree that Bag of Sendings and petballs should not excist on Siege together with the insta stable your pet when you log as Shakaja said.


[/ QUOTE ]

aye^2

<blockquote><hr>


5) Removal of 99% of the healers in Tokuno. We want it to make it harder not easier.


[/ QUOTE ]

not only tokuno, everywhere. a corpse stays up for 14 minutes, come on, you dont need a yellow healer that permanently follows you...

<blockquote><hr>


6) Removal of UOML pvm safe zone's. Players should be able to raid at every hunt, not just only the spawns (for example DH where noone can enter that little island if you are doing it).


[/ QUOTE ]

absolutely!!

<blockquote><hr>


7) Removal of the benificial action which can be done by the virtues. No more selfresses or monster ignore.


[/ QUOTE ]

make all virtues working and dont limit them to blues only, make everyone be able to use them.

<blockquote><hr>


8) Removal of faction options: monster ignore, faction bless and ability to ress your own pet without vetting skill.


[/ QUOTE ]

change monster ignore so it doesnt work for pvm anymore. faction bless isnt the right thing but they have to change faction so you actually benefit from joining it. right now the only thing faction helps for is pvm monsterignore and statloss.

<blockquote><hr>


9) Usage of bolas has to be linked to tinkering or something.


[/ QUOTE ]

not really to tinkering, thats for making them, i was more having tactics in mind.

<blockquote><hr>


10) Using form should not be able when you are flagged. Afterall you choise to attack, so why run away like a chicken when it gets tuff?


[/ QUOTE ]

form is a spell equal to any other spell, should always be able to be casted. however a form shouldnt just benefit you. magic forms (reactive armor and magic reflection) have a boost and a counter. vampire forms have a boost and a counter. a few of the ninjaforms are missing a counter (no, not being able to not use specials and not cast is not really a counter for how you benefit using them as a dexer).

<blockquote><hr>


11) Someone who has only magery should not be able to cast strong summons etc. Their strenght should be linked to the players eval.


[/ QUOTE ]

think thats right already, i would understand if they would be stronger but as they are, having eval might give them an additional boost, but they are already weak enough.

<blockquote><hr>


12) A set casting time for all casting skills. No more jewelry needed. This would make the fights a bit more equal.


[/ QUOTE ]

fine as it is, specially with the pricing of casting jewelry and the easyness of reaching caps, id be rather for upping the caps a bit considering how easy it is those days to reach it.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>


If Siege Bless goes, Pet bonding would have to go too or pets would need temp stat loss.

[/ QUOTE ]

Supposidly since I haven't researched it yet... its being said that with the Mythic merger to UO they are going to be trying to scale the item dependent game-play back to before AoS. Have an 8 faction system and bring a lil more balance to UO.


Bags of Sending, Pet Balls, Pet bonding (everything but the ability to res a pet that comes with this feature.) The sacrifice skill, are just to name a few.

Item properties need to go out the window.

Crafted items should be created in exactly the middle of whats in the spawn table. (They arent.) The system needs a total revamp... its workable but too limiting to any real meaningful gameplay.
 
F

Fidessa

Guest
<blockquote><hr>

2) Boost of crafter created items. Crafter made weapons and armor should be efficient enough to play with. Right now this aint the case and therefor the removal of blessed sammy items is not something I look forwards too.




as i said already crafted items arent a problem, fix the kits so they not bugged anymore and then its responsibility of the playerbase to start using more than samurai + embers and maybe a few pieces of gm armor.

[/ QUOTE ]

This is rather expensive for the average player. Imo only good solution if the prices of kits go down a lot.


<blockquote><hr>


8) Removal of faction options: monster ignore, faction bless and ability to ress your own pet without vetting skill.




change monster ignore so it doesnt work for pvm anymore. faction bless isnt the right thing but they have to change faction so you actually benefit from joining it. right now the only thing faction helps for is pvm monsterignore and statloss.

[/ QUOTE ]

Aye too many ppl just join faction only because of monster ignore. That option has/is been abused for ages. I think faction should have other kind of reward: more like temporary special etheral mounts, robes cloaks with 3% resistance on it temporarily too. Not rewards that have such impact on pvm and pvp.

<blockquote><hr>


10) Using form should not be able when you are flagged. Afterall you choise to attack, so why run away like a chicken when it gets tuff?




form is a spell equal to any other spell, should always be able to be casted. however a form shouldnt just benefit you. magic forms (reactive armor and magic reflection) have a boost and a counter. vampire forms have a boost and a counter. a few of the ninjaforms are missing a counter (no, not being able to not use specials and not cast is not really a counter for how you benefit using them as a dexer).

[/ QUOTE ]

What about making animal forms EASY to dect even with 0 skill? That would be somewhat more fair.

<blockquote><hr>


12) A set casting time for all casting skills. No more jewelry needed. This would make the fights a bit more equal.




fine as it is, specially with the pricing of casting jewelry and the easyness of reaching caps, id be rather for upping the caps a bit considering how easy it is those days to reach it.

[/ QUOTE ]

I said this to make mages amongs eachother equal in their casting. Now ppl run with 2/4-2/6 casting. This would make everyone equal and when everyone is equal then perhaps skill will show more and ppl would duel more. No more excuses I was 2-5 while you were 2-6, that is still a difference enough for you to win from me.
 
F

Fidessa

Guest
<blockquote><hr>

I would run with same equipement except for my siege blessed item will be way less good as it is now.

I too agree that removing the Siege blessing will cause a bigger gap between the haves and have nots.

I am not fond of removing bonded pets on Siege, because a pvm'er without a bonded pet won't be able to do a lot of spawns/peerless without it.


I don't really understand your logic. You say that removing Siege bless would
cause you carry a lesser item. I think I would consider you one of the "haves"
more so than I would consider you a "have not" right now. If you carry a lesser
item... it seems we've closed the gap rather than widened it.

[/ QUOTE ]

What I mean to say is that the top guilds will use uber items and the rest will run around with mediocore items. Since the difference between mediocore and uber is rather huge it will cause a gap.

Hope this makes sense now.
 
G

Guest

Guest
<blockquote><hr>

This is rather expensive for the average player. Imo only good solution if the prices of kits go down a lot.

[/ QUOTE ]

but you assume that the average player has to run around in the best possible suit, there always should be a way to do more for those who invest more. and i really dont get it how you want to make crafters earn some gold and be worth something too if you drop the prices on pretty much the only thing left for them to earn money. there are always other ways like farming monsters and enhancing armor to get nice pieces together too.


<blockquote><hr>

Aye too many ppl just join faction only because of monster ignore. That option has/is been abused for ages. I think faction should have other kind of reward: more like temporary special etheral mounts, robes cloaks with 3% resistance on it temporarily too. Not rewards that have such impact on pvm and pvp

[/ QUOTE ]

risk vs reward. controlling towns has to be way way more important than it is now, controlling a town should actually give you something. if for sure should give you absolutely no advantage in pvm at all, but in pvp it surely should, thats what faction is about. you have disadvantages already (not being able to get healed by nonfactioners, not being able to ress at shrines, being in statloss after being killed) while the only advantage i can think of is being able to ress your warhorse without any vet&amp;lore skill. they surely have to make factions more interesting and disable all abilities for pvm and put everything into pvp.


<blockquote><hr>

What about making animal forms EASY to dect even with 0 skill? That would be somewhat more fair.

[/ QUOTE ]

well when im talking of animal forms im not talking of hiding/stealth, because its not the animal form that need to get fixed that much, its mainly hiding/stealth. if i could say what to do, clearly go back to use stealth actively including counting steps and using actively after hiding and make stealth unable in animalforms since walking in animal form is the same as running normally


<blockquote><hr>

I said this to make mages amongs eachother equal in their casting. Now ppl run with 2/4-2/6 casting. This would make everyone equal and when everyone is equal then perhaps skill will show more and ppl would duel more. No more excuses I was 2-5 while you were 2-6, that is still a difference enough for you to win from me.

[/ QUOTE ]

goes to the same as make everyone naked max resists, lmc, mr etc. it wont change alot thoo. fixing casting to a set time really shouldnt just so someone cant make an excuse about his casting being lower. he choose to do so so he should deal with it, if he cant get higher casting if he thinks that helps. a 2/6 casting set for a mage costs about 10k not blessing anything. bless for example a nice 1/3 it will cost you about 1k to run 2/6. a full set of gm armor costs more than that so please... and fixing casting wont make anything equal, it will just move the complaining to something else. people will then start to cry about the other having more mr or lmc. if you make everyone having the same lmc it will move to something else, and at some point, we will end at people crying about the internetconnection and that will be the point where we cant make it equal anymore just setting everyone having the same.
 
G

Ginsu-SP

Guest
<blockquote><hr>

<blockquote><hr>

I would run with same equipement except for my siege blessed item will be way less good as it is now.

I too agree that removing the Siege blessing will cause a bigger gap between the haves and have nots.

I am not fond of removing bonded pets on Siege, because a pvm'er without a bonded pet won't be able to do a lot of spawns/peerless without it.


I don't really understand your logic. You say that removing Siege bless would
cause you carry a lesser item. I think I would consider you one of the "haves"
more so than I would consider you a "have not" right now. If you carry a lesser
item... it seems we've closed the gap rather than widened it.

[/ QUOTE ]

What I mean to say is that the top guilds will use uber items and the rest will run around with mediocore items. Since the difference between mediocore and uber is rather huge it will cause a gap.

Hope this makes sense now.

[/ QUOTE ]
No... I don't believe that many would be carrying uber items... at least not
like they are now... "uber" would be redefined. You said you'd downgrade from the
item you now have blessed... Revvo basically said he'd be in crafted and enhanced
gear. So I still stand by my belief that unblessing would close the gap rather
than widening it. The sammy helms, and ember legs would be shelved... expensive
artifacts would also be gathering dust... and everyone would be running in GM
and sometimes runic gear... and shopping, or farming again.

Better fights...
More sales for crafters and shopkeepers...

I believe total unblessing is the way to go on Siege. It will bring back the best
aspects of the shard. Right now we have imbalance, and stagnation.

Cheers!
 
Top