• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

What does this message refer to?

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
Integrating the quests would seem like the harder route to me.

Create a "new" quest in the new quest engine with the same criteria. Then remove the ability to get the old quest. The old quest system is still active and anyone with those quests active would still be able to keep and complete them, but no new quests under the old system could be offered.

While I believe it would require some work and testing to build the "new" quest, I would think it would be fairly straight forward since the old quest provides the blueprint.
The old quest does provide the blueprint for the basic content, but there is still the issue of implementing in within the newer engine. That probably wouldn't be too much of an issue, but the old system sill needs to be removed. We couldn't just leave the old one active, given that now we introduce the problem of having simultaneous quest systems trying to work on the same game objects (The NPCs, which we don't want to duplicate).
To view the original post, please click here
 
Top