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What do you do with your dull copper and shadow runic hammers?

U

uo addict

Guest
This should be on the Blacksmith forum.

These hammers are better than they used to be. I usually make weapons with them, and hope for a super slayer. I smelt most of what I get, but sometimes you can get something pretty good.
 
G

Guest

Guest
I use them to fill bods (kryss, katana & warforks) and hope to get a superslayer (I've gotten a couple)...
 
G

Guest

Guest
I use them to make slayer weapons and Mage Armor, which I then enhance to make meh resist armor that I use for aesthetic/roleplay purposes. I get sick of wearing leather, and I need the Mage Armor property to be able to stealth around.


Also, I'm working on putting together full sets of exceptional Mage Armor dragon scale armor for each color, and these runics are as good as any for that purpose, really.
 
G

Guest

Guest
<blockquote><hr>

Try to make superslayers with 35-40% DI and hope for one more nice mod.

[/ QUOTE ]Geez, I never thought to try for a super slayer. Good idea.
 
G

Guest

Guest
Sort of talking to myself, but I just wanted to say again that there are lots of items you can collect beyond ones that are useful. I don't play UO socially, I sort of play it just to decompress and unstress ... so, most of my time is spent working towards personal goals.

My knife-fighter character collects skinning knives. I want to get a 100% element type for each with no other mods -- so far, I've got 2 of the 5!

On my Alchemist's gear, I only use properties that are mathematically 'pretty.' Everything should be a multiple of 5, or fit some other pattern. Sometimes I use slightly sub-par items because of it, but it also means that there's a much wider variety of items I'm looking for since it's not just a game of strict upgrades.

Eventually, my knife-fighter is going to also have a collection of no-other-property slayers ... it's just something to work towards, and items like the poor quality runics are good for that.
 
D

DrMcguilicudy

Guest
I just made a 100% poison Kryss with UBWS Using a Dull.
 
D

DrMcguilicudy

Guest
Actually I sold it for 2 million. Not a bad price when you consider I use the hammers to fill bods.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
I agree with UO_Addict. This should be in the Blacksmith Forum...

I don't bother filling the ones that only give a DC hammer; not because they are useless, but because I have no place to store the BODs or the hammers. Also, since I hate mining and nobody is selling ingots anymore, my meager supply of ingots need to go toward more valuable rewards.

The only Shadow hammers I get are from the small BODS that give a 10% chance at a colored Anvil (15x Gold and 15x Agapite). I sell the hammers for 30K, throw away the scrolls, and sell the Anvils at a price dependent on the type (Val Anvils go for 575K).
 
G

Guest

Guest
I would sell ingots, but since the change, I can't get a solid grip on pricing.
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>

I use them to make slayer weapons and Mage Armor, which I then enhance to make meh resist armor that I use for aesthetic/roleplay purposes. I get sick of wearing leather, and I need the Mage Armor property to be able to stealth around.


Also, I'm working on putting together full sets of exceptional Mage Armor dragon scale armor for each color, and these runics are as good as any for that purpose, really.

[/ QUOTE ]

I wasn't aware that one could craft a wpn, and then turn around and enhance it ??
 
G

Guest

Guest
...

I wasn't aware that one could craft a wpn, and then turn around and enhance it ??


If you initially craft with Iron you can, but enhancing weapons is a pretty pointless maneuver unless you want a 100% poison "practice" weapon as Consecrate Weapon takes care of the damage type.
 
G

Guest

Guest
As someone who, as aforementioned, makes my own goals in the game, I also do silly things like play sub-optimal templates -- so, yes, I have non-Mage characters that don't have Chivalry skill.

Shocking, I know. :p
 
M

Maximinus Thrax

Guest
<blockquote><hr>

I use them to make slayer weapons and Mage Armor, which I then enhance to make meh resist armor that I use for aesthetic/roleplay purposes. I get sick of wearing leather, and I need the Mage Armor property to be able to stealth around.


Also, I'm working on putting together full sets of exceptional Mage Armor dragon scale armor for each color, and these runics are as good as any for that purpose, really.

[/ QUOTE ]

You just gave me something fun to do
 
G

GuitarStrings129

Guest
<blockquote><hr>

Sort of talking to myself, but I just wanted to say again that there are lots of items you can collect beyond ones that are useful. I don't play UO socially, I sort of play it just to decompress and unstress ... so, most of my time is spent working towards personal goals.

My knife-fighter character collects skinning knives. I want to get a 100% element type for each with no other mods -- so far, I've got 2 of the 5!

On my Alchemist's gear, I only use properties that are mathematically 'pretty.' Everything should be a multiple of 5, or fit some other pattern. Sometimes I use slightly sub-par items because of it, but it also means that there's a much wider variety of items I'm looking for since it's not just a game of strict upgrades.

Eventually, my knife-fighter is going to also have a collection of no-other-property slayers ... it's just something to work towards, and items like the poor quality runics are good for that.


[/ QUOTE ]

Someone has OCD!

*straightens pencils in a row*
 
G

Guest

Guest
<blockquote><hr>

...

I wasn't aware that one could craft a wpn, and then turn around and enhance it ??


If you initially craft with Iron you can, but enhancing weapons is a pretty pointless maneuver unless you want a 100% poison "practice" weapon as Consecrate Weapon takes care of the damage type.

[/ QUOTE ]

Necromancers don't have a spell to target specific damage types, so knowing what types of ingot to use for what damage type is key to a smith with a wide clientbase...
 
I

imported_Sirion

Guest
I burn DC hammers for BODs; and shadows for newbie armor/weps that I sell cheap for newbies on vendors.
 
I

imported_trammelite

Guest
actually, for me it makes a lot of sense.
you might craft for slayers with iron and then enhance them for the element damage, the specific monster or group is more vulnurable, like fire damage on an undead slayer.
or consider luck. crafting something in the high 90's and use an AH to increase luck might result in a good gold weapon. crafting in gold specifically for the 130's-140's might be too expensive. but this applies only after the last runic hammer changes.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
Crafting for a specific elemental damage is pointless. First, you can't craft higher than 40% in any damage type. Having a 40/60% weapon is not optimal against anything. Optimal is 100% damage and since the range of creatures that are vulnerable to any specific damage is too widespread, why bother. Another reason is because Elemental Damage is a property just like any other property you can get from a Runic Hammer. You are just as likely to get a 100% Fire weapon made from Copper as you are from Bronze.

I use Gold to craft all my weapons. It does 100% physical damage, which is just as useful as any other 100% damage type. It also gets the stackable luck and (not as useful) lower requirements. I've made many 100% fire and 100% poison weapons from gold.
 
G

Guest

Guest
<blockquote><hr>

Crafting for a specific elemental damage is pointless. First, you can't craft higher than 40% in any damage type. Having a 40/60% weapon is not optimal against anything. Optimal is 100% damage and since the range of creatures that are vulnerable to any specific damage is too widespread, why bother.

I use Gold to craft all my weapons. It does 100% physical damage, which is just as useful as any other 100% damage type. It also gets the stackable luck and (not as useful) lower requirements.

[/ QUOTE ]
From the Blacksmithing forum FAQ, and verified by my personal experience (though I'm a returning player, so maybe this changed for some reason?) --

"*** -Damage conversion is where the damage % will be split into Physical, Fire, Cold, Poison and Energy. This creates your NEON possibilities. It has been shown that you can get a 100% Elemental attack percentage in ANY category using ANY runic hammer. "

EDIT: If you meant to say -ENHANCING- for a specific elemental damage, you might make a little bit of headway but for the fact that 40% of your damage targeted against the monster's weakest resist, or an even larger spread scattered against not-the-strongest resists (per Valorite) is a considerable amount of damage over multiple hits, especially with the huge DI% from a Slayer weapon or otherwise taken into account.

Also, again, if you were responding to me specifically I said in the same post that not all of my goals (read: none of them) are rooted in pure min-max ideology.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
I see you responded while I was editing my post. I was not replying specifically to you, but to the few posters who were advocating either crafting or enhancing in any elemental damage.

If all you fight is one type of creature (such as undead) then crafting your weapons to hit their specific weakness (i.e. fire) might be OK, but I don't know of any dungeon that has creatures with one specific elemental weakness. If you look through all the creatures, you'll find as many vulnerable to physical damage as any other damage.

Also, in PvP everybody is all 70's, so 100% damage in physical is just as good as any other and since 100% physical damage is more than 90% likely with some metals, it makes more sense than any other damage.

Damage Conversion is a property just like any other magical property that you can get when crafting a weapon with a runic hammer. It's just one of 20+ properties, so using higher end runics, you might get it on as much as 25% of your weapons, but the other 75%+ will inherit the base elemental damage of the original metal. Just like many other properties, it has different intensities, so you can end up with a 100% poison weapon, but you are more likely to end up with a spread of damages between 10 and 40%.
 
C

Cami069

Guest
<blockquote><hr>

Sort of talking to myself ....

My knife-fighter character collects skinning knives. I want to get a 100% element type for each with no other mods -- so far, I've got 2 of the 5!

Eventually, my knife-fighter is going to also have a collection of no-other-property slayers ... it's just something to work towards, and items like the poor quality runics are good for that.


[/ QUOTE ]


The original poster asked what you do with runics, specifically dull copper and shadow smithing runics.

Skinning knives are crafted using the tinkering skill. To the best of my knowledge, there are no tinkering runics.

To answer the original poster's question, I fill bods with runics. If the item turns out as a keeper, cool. If it doesn't, it goes straight into a bod.
 
C

Cami069

Guest
<blockquote><hr>

Sort of talking to myself ....

My knife-fighter character collects skinning knives. I want to get a 100% element type for each with no other mods -- so far, I've got 2 of the 5!

Eventually, my knife-fighter is going to also have a collection of no-other-property slayers ... it's just something to work towards, and items like the poor quality runics are good for that.


[/ QUOTE ]


The original poster asked what you do with runics, specifically dull copper and shadow smithing runics.

Skinning knives are crafted using the tinkering skill. To the best of my knowledge, there are no tinkering runics.

To answer the original poster's question, I fill bods with runics. If the item turns out as a keeper, cool. If it doesn't, it goes straight into a bod.
 
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