Looks like Ultimate Collector went through a revert this morning, just like they warned the game could, and they changed the handle from gamethree to ultimate_collector if you come across a URL error. I got to 1,900,000 gold and nearly found myself owner of the best plot gold can buy (2,500,000), and if I leveled up a bit more I maybe could have had enough cash saved up as well, haha. Pretty fun, but not something I'll do again--I mean, not in its Beta state, lol.
Things I liked:
- No pop-ups to invite friends or any of that nonsense like in the Sims Social.
- Good variety of house plots.
- Leveling system didn't feel like a grind.
- Generous amount of total energy, or actions in one sitting versus limited play of the Sims Social, and expandable based on current level rather than in-game promotions that cost microtransactions to complete.
- Just overall less evil than the Sims Social.
- Impressive concurrent quest system which Ultimate RPG will hopefully use.
Things I didn't like:
- Let's face it, it's a Facebook game. Every asset takes forever to load up and your browser has to gather all the information every time.
- Couldn't display movie posters on the wall like you would in real life. Everything else in game seemed fine to be in a display case of some sort.
- Great variety of items but variance wasn't too great at times. I bought three of the same shark tooth from one natural dig.
- Too much buyer variance, and not very realistic. Sometimes the would offer something like 11% over and sometimes over 200%, but never under market value. I assume the real game, or real market system, will be closer to a -50%/+50% range, which will make the game drag.
- Blocking the road with items seems weird but there's no restrictions against filling your plot up with pointless junk, in fact, you're encouraged to fill your plot with junk to get a higher property score. If you store items you lose property score. A game shouldn't penalize a user for keeping a clutter-free plot and the game would be better off if score is based on what is both present and stored.
- Buying new houses didn't account for the money you lost buying old plots; no point in buying a new house unless it's the best one since you don't get any kick-back sales from old house.
Pretty fun experimental game. Thanks to Stratics for interviewing RG about it all! I'll look forward to Ultimate RPG when that comes out
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Things I liked:
- No pop-ups to invite friends or any of that nonsense like in the Sims Social.
- Good variety of house plots.
- Leveling system didn't feel like a grind.
- Generous amount of total energy, or actions in one sitting versus limited play of the Sims Social, and expandable based on current level rather than in-game promotions that cost microtransactions to complete.
- Just overall less evil than the Sims Social.
- Impressive concurrent quest system which Ultimate RPG will hopefully use.
Things I didn't like:
- Let's face it, it's a Facebook game. Every asset takes forever to load up and your browser has to gather all the information every time.
- Couldn't display movie posters on the wall like you would in real life. Everything else in game seemed fine to be in a display case of some sort.
- Great variety of items but variance wasn't too great at times. I bought three of the same shark tooth from one natural dig.
- Too much buyer variance, and not very realistic. Sometimes the would offer something like 11% over and sometimes over 200%, but never under market value. I assume the real game, or real market system, will be closer to a -50%/+50% range, which will make the game drag.
- Blocking the road with items seems weird but there's no restrictions against filling your plot up with pointless junk, in fact, you're encouraged to fill your plot with junk to get a higher property score. If you store items you lose property score. A game shouldn't penalize a user for keeping a clutter-free plot and the game would be better off if score is based on what is both present and stored.
- Buying new houses didn't account for the money you lost buying old plots; no point in buying a new house unless it's the best one since you don't get any kick-back sales from old house.
Pretty fun experimental game. Thanks to Stratics for interviewing RG about it all! I'll look forward to Ultimate RPG when that comes out