Love this to be improved on. My favorite template growing up on this game was my LJ/Stealther. WOuld love to be able to dust the cobwebs off him. Anyhows, what about improvements to two-handed weapons like the broad range of axes as well as the use of LJ'ing in a template? From what I remember, Lumberjacks receive a
Damage Increase when they wield certain weapons. The formula is Lumberjack skill ÷ 5 (plus 10% if Lumberjacking is equal to or greater than 100). At GM
Lumberjacking, there is a 5% chance for a Lumberjacking damage bonus of 100% from base weapon damage. Is this still accurate? Because when I had LJ on my template a month ago, it seemed pointless... I would love to see maybe a 10% chance rather than 5.