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I would like to ask someone who works for the EA dev's a simple question about the reasoning of disabling the war tables in TC3.........
this item has nothing to do with the economy fixing as can only be played for pleasure and if your luck is in maybe a .02 of a skill point.
at one point the war tables could be played in any category in this game which made sense ,,, now it seems it can only be used in a skill lot.
my questions is therefore also ::why is it trees are being classed different as they serve no other functions but to green and gain a skill point and are functional in all categorys (bar residence) Surely they provide similar gain.
I wonder why it is the planners of ealand / tso ... who claim to play tso seem not to be able to consider how items are used. Would it not make more sense to allow both items in all homes.
if their answer is that war tables are a skilling item.. Will it be their intent to disable other skilling items from all non skill-homes
maybe they went to schools with out any chalk boards
this item has nothing to do with the economy fixing as can only be played for pleasure and if your luck is in maybe a .02 of a skill point.
at one point the war tables could be played in any category in this game which made sense ,,, now it seems it can only be used in a skill lot.
my questions is therefore also ::why is it trees are being classed different as they serve no other functions but to green and gain a skill point and are functional in all categorys (bar residence) Surely they provide similar gain.
I wonder why it is the planners of ealand / tso ... who claim to play tso seem not to be able to consider how items are used. Would it not make more sense to allow both items in all homes.
if their answer is that war tables are a skilling item.. Will it be their intent to disable other skilling items from all non skill-homes
maybe they went to schools with out any chalk boards