Greetings!
We have two Hot Fixes for you this evening, one of which will have a noticeable impact on Realm vs. Realm combat.
Combat and Careers
We are making a change to the way in which morale abilities interact with crowd control immunities. Starting now, morale abilities are no longer exempt from crowd-control immunity timers. Crowd control immunity now applies to all player abilities, whether used from the action bar or the morale bar.
See below for a detailed list of the morale abilities that are affected by this change.
General
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We have two Hot Fixes for you this evening, one of which will have a noticeable impact on Realm vs. Realm combat.
Combat and Careers
We are making a change to the way in which morale abilities interact with crowd control immunities. Starting now, morale abilities are no longer exempt from crowd-control immunity timers. Crowd control immunity now applies to all player abilities, whether used from the action bar or the morale bar.
See below for a detailed list of the morale abilities that are affected by this change.
General
- Unstoppable: Now makes the player immune to crowd control effects instead of reducing their duration. The following Morale abilities are affected this change:
- Scintillating Energy
- Unleash the Winds
- Point Blank:
- Arcane Suppression
- Away, Cretins!
- In Malekith's Name
- Deafening Bellow!
- In Malekith's Name!
- Magic Dart
- Ruin and Destruction
- Universal Confusion
- Vision of Torment
- Cannon Smash
- Rock Clutch
- No Escape
- Energy Ripple
- Instill Fear
- Vision of Torment
- Fist of Gork
- Crippling Terror
- Paralyzing Nightmares
- Whirling Geyser
- Divine Amazement
- Ensnare
- Reversal of Fortune
- Suppressing the Fragile Unbelievers
- Tzeentch's Scream
- Keg’s End: Fixed an issue that was causing players to gain influence for this live event at an accelerated rate.
More...