Everyone,
It is a time of change and progress here at Mythic. As we move forward,I want you all to know that our love of MMOs, our passion for thegames we create, and our commitment to our fans is stronger than ever. Ourstudio’s strength has always come from its talented and dedicated team;Mythic is full of passionate, committed people who love MMOs and thegames they make. I, personally, have been with Mythic for almost 10years and look forward to what the studio will build and offer fansover the next 10 years!
We are committed to Warhammer, Ultima Online, and Dark Age of Camelot,and have solid plans for each game. I look forward to discussing ourplans for of all of these games with you in the near future. Thismonth, as promised, I’d like to start by sharing some more details fromour plans for Warhammer’s continued development over the upcomingmonths.
Over the past few weeks, we've reached out to many individuals andguilds to share their thoughts, and we’ve been digging down into all ofthe feedback we have received. As I stated last week, these discussionsled us to five key goals which will act as our compass in the monthsahead. Our five key goals for Warhammer are:
More...
It is a time of change and progress here at Mythic. As we move forward,I want you all to know that our love of MMOs, our passion for thegames we create, and our commitment to our fans is stronger than ever. Ourstudio’s strength has always come from its talented and dedicated team;Mythic is full of passionate, committed people who love MMOs and thegames they make. I, personally, have been with Mythic for almost 10years and look forward to what the studio will build and offer fansover the next 10 years!
We are committed to Warhammer, Ultima Online, and Dark Age of Camelot,and have solid plans for each game. I look forward to discussing ourplans for of all of these games with you in the near future. Thismonth, as promised, I’d like to start by sharing some more details fromour plans for Warhammer’s continued development over the upcomingmonths.
Over the past few weeks, we've reached out to many individuals andguilds to share their thoughts, and we’ve been digging down into all ofthe feedback we have received. As I stated last week, these discussionsled us to five key goals which will act as our compass in the monthsahead. Our five key goals for Warhammer are:
- Addressing concerns related to crowd control and area-of-effect abilities.
- Continuing to improve client and server stability and performance.
- Strengthening and improving the Tier 4 experience.
- Improving server population distribution, both in terms of overall population and Realm balance.
- Improving itemization and the overall distribution of “carrots” (fun rewards) throughout the game.
More...