When will the whining of the 2 percent be ignored to benefit the community as a whole. I have paid this company for 17 years and the endless inept changes made to benefit a few whining PVPers never stops. Shame on the development team once again.
Easy solution to that, they can just make it so you need 2 people to take over a city, they have to be in a party, only one can have stealing, and if the thief's "guard" dies the thief gets revealed.seriously a bunch of whining pvpers?....a theif can steal a sig and hide for the whole 20 minutes and win a town in an system that was supposed to promote PvP and its the PvPers ruining it for the trammies that want deco for their houses? What crack are you smoking? The whole idea was to get more PvP into fel. And god forbid you kill a theif...general chat blows up with cries of hacking and cheating cause you tracked them....But yea its the whining pvpers that complain that ruined VvV
Thank you for your input... I have played for 17 years and never felt it necessary to chime in until this most recent patch. For future reference I will post to U- Hall as mentioned and I am very glad to see that the development team has decided to address the concerns of the many that were negatively impacted by the recent update. Best regards and Happy VvV to all.... even the non adaptive Pvper'sWhen will the whining of the 2 percent be ignored to benefit the community as a whole. I have paid this company for 17 years and the endless inept changes made to benefit a few whining PVPers never stops. Shame on the development team once again.
Ok, but only if you can't use your main offensive skill when people have the sigil as well.It should have been left the same with point and such and just made it so you can't stealth if holding a sigil..that alleviates all the issues
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No stealthing is Definetly not a thiefs offense or defense..it's whatever u want it to be. You can make a thief with chivalry and bandages with a high dex output for archery and remove the bow to steal..there are TONS of options to make hard to kill thieves and killing machines without stealth..that's quite wrong. I don't make a mage with begging and forensic and ask them to make those skills powerful. I'm asking to cater to the majority rather than the minority..if you can't stealth around with the sigil you WILL adapt..like I've said I prefer not to play a sneaky thief, I much rather prefer a thief that can kill. I'm not saying you or anyone else has to. But it's like your saying ok well if you don't like my template change yours, but I won't change mine..there has to be a happy medium to keep everyone happy, just sometimes it takes a little thinking outside the boxOk, but only if you can't use your main offensive skill when people have the sigil as well.Stealthing is a thief's offense and defense.
You know, you used to be able to stealth the sigil in Factions, so it's only fair that stealthers can now. If only there was some way you could reveal them.... hmm....
PvP is not just swords and magic. There are many other types of PvP, stealing is one of them, in fact player venders is market PvP. I almost feel that you (a general you) have gotten spoiled on champ spawn PvP and have forgotten the ways of the past. Remember traps that killed people? Stealing at banks? Disarm theives? Heck Animal Taming used to be quality PvP. I for one am happy there is now another aspect of PvP even to just this small system.
Don't ask to change a system because it's not the way "you" play the game.
You are correct it does, don't change stealth in VvV, think outside the box!it takes a little thinking outside the box