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VvV Comments

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
Kyronix, THANK YOU!! I appreciate the time you took to answer all those questions. I think it is very important to have written answers from the developers themselves for questions like this, rather than just my answers or someone else's answers based on our best guesses as to what you've done. It is also very helpful to know which items are still in flux.

I hope you can perhaps clarify a couple of your answers, plus I have a few new questions.

CLARIFICATION PLEASE?

- Original question and your answer: "Can you fight members of guilds that belong to the opposing side while outside of Fel even if your guild is not at war with their guild? (I'm only asking this because you made a comment not long ago that made it sound like you'd be able to fight outside of Fel if enrolled in this system.)" Answer: "There are no sides. You cannot fight outside fel. "

If there are no "sides," can you please explain why this system is being called "Virtue vs. Vice"? I'm just really puzzled about that part of it. Are the virtues going to play any part in this system? I know the first specifications for this system talked about the fights being centered around the shrines, so I could kind of picture how the virtues were involved. But now with the towns being involved instead, I'm kind of puzzled. I know some towns are associated with various virtues, but other than the priests that will take the sigil, how does virtue or vice play into this? Or will it be the choice of the sigil-carrier as to which priest he returns the sigil, perhaps because of different rewards offered by the two types of priests? When your guild joins the system, is there even a question about whether your guild is going to be on the virtue side or the vice side? And if yes, what if your guild is in an alliance and the other guilds haven't joined yet? If they join later, will they have the ability to be "virtue" or "vice" as well?

Vice and Virtue fit into the larger fictional context we are working on. Mechanic wise it's related to guilds because player expressed disinterest in being paired with others they did not wish to be paired with, hence you get to pick your team.

- Original questions and your answers: "- The patch notes say 'Stat loss will be applied on death to those players participating in VvV.' Is this only true if you were killed by an orange character? Or is true for any death that a VvV participant has anywhere in the game?" Your answer: "The killer must be a player. " ALSO "With regard to the statement, 'Any non-VvV player that aggresses or performs a beneficial act on a VvV player will flag orange to all VvV players,' is this only true in Felucca? Also, will you be able to rez VvV characters using a non-VvV character?" Your answer: "You will be orange, however you can only fight in Felucca assuming you aren't in a guild war with an opposing guild. "

Hmm. Does this mean that if a character who is NOT in this system kills your VvV character in Fel, your VvV character is going to have five minutes of skill loss?

It only applies to those who aren't joined in VvV who agress/beneficial act upon a member of VvV.

- Original questions and your answers: "Can traps retrieved by a disarmer be reused?" Your answers: "Yes." ALSO "Traps are destroyed at the end of the battles. "

So if you disarmed a trap and picked it up, will the picked-up trap be destroyed at the end of the battle? Or will just placed traps be destroyed?

Only placed traps.

- Original question and your answer: "Is disarming the other side's traps the only way to remove them, i.e., there is no way for anyone on the side that "owns" the traps to pick them up?" Your answer: "If you placed it, you can remove it without skill, otherwise you need to use the remove trap skill on a trap that was not placed by your guild. "

If someone else in your guild placed a trap, do you need to use disarm skill to pick it up?

You can't pick up a trap that someone else in your guild picks up. Only you can pickup your own traps, only opposing guilds can disarm traps you place.

- Original question and your answer: "If your character kills a character that is holding the sigil, what happens to the sigil? Does it just vanish or does the killer acquire the sigil?" Your answer: "The sigil is cursed, it falls into the corpse of the backpack of the person who had it."

Does this mean that anyone who loots the corpse can pick up the sigil and carry it to a priest?

Yes.

- Original question and your answer: "- What does this mean: "There is a 5 minute kill timeout for receiving points for kills"? Does it mean you have to wait 5 minutes between killing the same enemy character to get any points for such kills? Or does it mean something else?" Your answer: "Yes, you only get points for killing opposing guilds once every 5 minutes."

Huh? This answer really confuses me. So you kill someone in an opposing guild, your guild gets some points. Now your whole guild has to wait another 5 minutes before killing someone else in that guild is worth any points???

No, just you.


SOME NEW QUESTIONS
- If your character logs off while holding a sigil or is involuntarily disconnected, what happens to the sigil?

It remains in their backpack. We are still evaluating the sigil aspect of the battle and there are likely to be changes.

- Are the "skill loss" decreases for this system going to be calculated the same as in the faction system?

Same as how faction stat loss worked.

- How much disarm (remove trap) skill is needed to pick up the traps in this system? (I believe you only need 90 in factions, although the lower your skill is, the higher the risk you'll fail and take damage.)

It's a sliding scale, there is no discrete value...suffice to say the better you are the less chance you'll accidentally set it off.

- Can you use hiding/stealth skills while carrying a sigil?

Yes.
 
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