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VvV Comments

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
On July 18th, I posted all of the following questions in the thread about the new publish that had just been released to TC1. While Kyronix did patiently answer my earlier questions about which towns would be included in the system, none of these questions have been addressed. I hope that either he or Bleak will have some time to answer these questions somewhere along the line in the process of finalizing this system.

JOINING/QUITTING
- How long does it take to exit the VvV system and what will the process be? (I'm still confused about whether or not guild leaders will eventually be able to add their entire guild to the system or not. And with factions now, you have to first quit your guild and then quit the faction. You're out in 3 days and you can ask while in Fel what your faction status is to find out how much time remains until you get out.)

This is still currently in development. What's on TC now is only for testing.

- Are all your characters on the same account limited to joining only one side of VvV on any particular shard? (I'm assuming you can have more than one character per account in VvV on the same shard, as was added in 2008 to factions.) If yes, can those characters on the same account and shard be in different guilds?

There are no sides in VvV, teams are based on your guild.

TRAPS
- Will you go into skill loss if you die from trap damage? If yes, who gets credit for the kill?

Yes, the person who placed the trap.

- Can you tell us yet how traps are going to be made available when this is fully implemented?

You will spend silver points (points achieved by participating in the system) to get them.

- Can traps retrieved by a disarmer be reused?

Yes.

- Is the cap of 20 traps the cap for the entire battle, i.e., once 20 traps are placed the first time during a battle, that's it for the entire battle? Or if 5 are disarmed, can an appropriate party put down 5 more in the same battle? Will the traps expire at the end of a battle?

The limit is 20, and if the count is under the limit more can be placed until the limit is placed. Traps are destroyed at the end of the battles.

- Is disarming the other side's traps the only way to remove them, i.e., there is no way for anyone on the side that "owns" the traps to pick them up?

If you placed it, you can remove it without skill, otherwise you need to use the remove trap skill on a trap that was not placed by your guild.

OCCLO
- Are you planning to add a permanent moongate on Occlo, at least on Mugen and Siege, so people who participate in a VvV battle there and lose everything they're wearing have a way to get off the island without having to rely on someone else's kindness in casting a gate or maybe having a boat in their bankbox.

Worst case scenario they could use the help stuck feature, but we'll look into this suggestion.

SIGILS
- Does the thief need to have 100 real skill in stealing, or can part of their stealing skill come from items?

100 real skill.

- Can the thief who stole the sigil hand it off to another character on the same side in the system, even if in another guild? Can they hand it off to a character on the opposing side? (I hope not.)

There are no sides, it's guild based. Once a thief steals the sigil they can do with it what they want so long as they are not trying to give it to someone that is not a VvV participant, or remove it from the region.

- Does any character who wants to carry the sigil need to have 100 stealing skill?

No.

-Is there a time limit on how long a character can hold onto a sigil or will it disappear if not handed off to a priest, or if allowed, to another character?

Not currently, but we are still evaluating the sigil aspect of the battle and how it works.

- Will there be any visible indicator to show that a character is holding the sigil?

Not currently, but we are still evaluating the sigil aspect of the battle and how it works.

- If your character kills a character that is holding the sigil, what happens to the sigil? Does it just vanish or does the killer acquire the sigil?

The sigil is cursed, it falls into the corpse of the backpack of the person who had it.

- If you are holding the sigil, how will you know if you are close to stepping outside the city region and are in jeopardy of making the sigil go poof?

The regions use standard city regions, we can look into providing a warning.

- Can you use any spells or abilities to move your character to another location while holding a sigil, e.g., recall, gate, sacred journey, teleport, shadow jump? Can you get in a boat within the city region while holding the sigil?

There are no spell limitations, you can get on a boat, although while on a boat you will not be counted towards claiming the city, so you risk another team winning. As I said before, the sigil aspect of the battle is still under evaluation and the system is very much still in development.

MISCELLANEOUS
- Can you self-rez while in a VvV area? (Asking because you can't do it now within faction strongholds.)

There are no current restrictions, however VvV is in an extremely early stage of testing and implementation. and we are evaluating all aspects.

- Will there be any wandering healers in an active VvV area? (Not asking for this but just wondering about it.)

Not likely. Being able to resurrect your dead teammates is part of the battle.

- What will the rules be regarding using blocking items in an active VvV battle area? Will it be "anything goes," as it is currently within faction strongholds, or will it be the normal rule for outside faction strongholds that you must leave some kind of a path?

VvV is in an extremely early stage of testing and implementation. and we are evaluating all aspects of the system.

- Can you fight members of guilds that belong to the opposing side while outside of Fel even if your guild is not at war with their guild? (I'm only asking this because you made a comment not long ago that made it sound like you'd be able to fight outside of Fel if enrolled in this system.)

There are no sides. You cannot fight outside fel.

- The patch notes say "Stat loss will be applied on death to those players participating in VvV." Is this only true if you were killed by an orange character? Or is true for any death that a VvV participant has anywhere in the game?

The killer must be a player.

- With regard to the statement, "Any non-VvV player that aggresses or performs a beneficial act on a VvV player will flag orange to all VvV players," is this only true in Felucca? Also, will you be able to rez VvV characters using a non-VvV character?

You will be orange, however you can only fight in Felucca assuming you aren't in a guild war with an opposing guild.

- What does this mean: "There is a 5 minute kill timeout for receiving points for kills"? Does it mean you have to wait 5 minutes between killing the same enemy character to get any points for such kills? Or does it mean something else?

Yes, you only get points for killing opposing guilds once every 5 minutes.

- If you are not in VvV, will there be some way to tell whether another character IS in VvV?

They are orange (or whatever color we end up making VvV players).

- Do you anticipate MyUO including eventually including any kind of information on characters/guilds in VvV? Also will there be any way eventually to see point accumulations via something like MyUO or will it only be available via a gump accessible to a character in VvV?

Both.
Disclaimer: Everything answered here is subject to change as the system is still very early in testing and development. Expect changes in future test center releases.
 
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