** originally posted in cats forum**
I never liked the idea of politics in UO.
Democracy is very messy, dirty, and not very fun when it comes down to the polictics of it.
We have to deal with it irl, but why UO?
Since we have a king in Sosaria, and i dont even see the point of democratic elections in the first place, i propose i new system.
The King appoints Magistrates / Barons / Governors (whatever you want to call the head of a city)
*this can be based off of anything really, debates, strengths, corrupt evil plans of the King, doesnt matter.
Then, an actually fun system to give everyone a fair chance, and to support actual gameplay of developed characters on the shard whos city leadership is in question.
If you do not like the decision of the king, you can "rebel" against the king's decision.
Each "rebellious faction" in oppostion to the king's decsion would have to join a guild.
Each city under "rebellion" to the king's decision would be occupied by the King's forces (invasion mob style)
The person / guild picked by the King could also defend their claim / appointment by killing npc "rebellers," which would be identical in strenth / number to the kings occupying forces.
Guild that kills the most of the King's occupying forces / Rebellion forces (determined by point value similar to Cora) would become leader of that city.
This system would promote healthy gameplay. Obviously only developed characters (not random cross shard friends / multiple householder accounts) would be able to contribute substantially to gaining points if the King's choice was in dispute.
I never liked the idea of politics in UO.
Democracy is very messy, dirty, and not very fun when it comes down to the polictics of it.
We have to deal with it irl, but why UO?
Since we have a king in Sosaria, and i dont even see the point of democratic elections in the first place, i propose i new system.
The King appoints Magistrates / Barons / Governors (whatever you want to call the head of a city)
*this can be based off of anything really, debates, strengths, corrupt evil plans of the King, doesnt matter.
Then, an actually fun system to give everyone a fair chance, and to support actual gameplay of developed characters on the shard whos city leadership is in question.
If you do not like the decision of the king, you can "rebel" against the king's decision.
Each "rebellious faction" in oppostion to the king's decsion would have to join a guild.
Each city under "rebellion" to the king's decision would be occupied by the King's forces (invasion mob style)
The person / guild picked by the King could also defend their claim / appointment by killing npc "rebellers," which would be identical in strenth / number to the kings occupying forces.
Guild that kills the most of the King's occupying forces / Rebellion forces (determined by point value similar to Cora) would become leader of that city.
This system would promote healthy gameplay. Obviously only developed characters (not random cross shard friends / multiple householder accounts) would be able to contribute substantially to gaining points if the King's choice was in dispute.