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Vendors and Customising

F

Fink

Guest
I see vendors go into the moving crate when you customise a house. There's a message saying you now must put them back to work.

Is there a time limit on how long you can take to recover the vendors?
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
I don't think so, but there might be one dependent on how much gold they have on them to pay their daily fee.

BTW to put a vendor back on your plot you use your own context menu while standing on the plot. Or the house sign's context menu (not the actual house menu). It's been a while since I messed with it. :p
 

Black Sun

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
It only works with your vendors. Rented out vendors will block customization. Which makes things a pain if you want to remodel your vendor house.
 

Storm

UO Forum Moderator
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Stratics Veteran
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Awards
1
vendors suck I used to love to run vendors that was before luna! now they charge so much and if you dont have traffic this can get spendy fast You are almost better off spaming at the bank atleast then you are not paying for it!
 

Duskofdead

Sage
Stratics Veteran
Stratics Legend
vendors suck I used to love to run vendors that was before luna! now they charge so much and if you dont have traffic this can get spendy fast You are almost better off spaming at the bank atleast then you are not paying for it!
I am only able to turn a profit because I am (relatively) very active, and set runes out at least twice daily. I have a small vendorhouse with six vendors on it, and none of it is higher end arties/rares. It is all basically normal or craftable stuff, that players do need/use, but which just don't have a huge profit margin built in. Recalls, runebooks, low end deco (crafted furniture and deeds, etc.) potion kegs (VERY tricky item to turn a profit margin on.... the cost of regs alone for the types of potions people will buy gets up into the 2000 range, figure like 300ish for the keg or making it yourself, and then people expect to pay 3600 or so for a keg... 4000's will sit and not sell for awhile, racking up vendor fees.)

So, I spend about 600 gold per day just on runes, and probably another 600-1200 on vendor fees per day. There are days I sell nothing, or make 250 gold in sales. Other days I make a few hundred, or a few thousand. But, it's tight. And I'm certainly not making a "living" off of it.

I wish, instead of flat vendor fees, there would be very low ones on everything except artifacts. Those are really the items people are abusing anyway trying to sell a darn Tokuno fan rarity 3 for 25k on their Luna vendor and it sitting there unsold for three months hoping some noob will buy it. Or things sitting on vendors for 24 million gold. Yikes.

With things like scrolls and potions, I'm ... if I sell relatively promptly... making a slight profit more than I'd make just dumping crafted items on an NPC. If they sit unsold for three days or so, which is not uncommon, that profit margin is pretty much gone. And it's much harder to sit in town and sell runebooks or potions than it is to sell a rare artie. I think vendor fees are a good idea, I just think that they penalize the wrong kind of vendorhouse people.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
vendors suck I used to love to run vendors that was before luna! now they charge so much and if you dont have traffic this can get spendy fast You are almost better off spaming at the bank atleast then you are not paying for it!
I am only able to turn a profit because I am (relatively) very active, and set runes out at least twice daily. I have a small vendorhouse with six vendors on it, and none of it is higher end arties/rares. It is all basically normal or craftable stuff, that players do need/use, but which just don't have a huge profit margin built in. Recalls, runebooks, low end deco (crafted furniture and deeds, etc.) potion kegs (VERY tricky item to turn a profit margin on.... the cost of regs alone for the types of potions people will buy gets up into the 2000 range, figure like 300ish for the keg or making it yourself, and then people expect to pay 3600 or so for a keg... 4000's will sit and not sell for awhile, racking up vendor fees.)

So, I spend about 600 gold per day just on runes, and probably another 600-1200 on vendor fees per day. There are days I sell nothing, or make 250 gold in sales. Other days I make a few hundred, or a few thousand. But, it's tight. And I'm certainly not making a "living" off of it.

I wish, instead of flat vendor fees, there would be very low ones on everything except artifacts. Those are really the items people are abusing anyway trying to sell a darn Tokuno fan rarity 3 for 25k on their Luna vendor and it sitting there unsold for three months hoping some noob will buy it. Or things sitting on vendors for 24 million gold. Yikes.

With things like scrolls and potions, I'm ... if I sell relatively promptly... making a slight profit more than I'd make just dumping crafted items on an NPC. If they sit unsold for three days or so, which is not uncommon, that profit margin is pretty much gone. And it's much harder to sit in town and sell runebooks or potions than it is to sell a rare artie. I think vendor fees are a good idea, I just think that they penalize the wrong kind of vendorhouse people.
I agree. I lose quite a bit of money actually on all of my "fun" vendors that I run because I enjoy doing it. Nearly all of my plant vendors run at a loss, all of my stoneware except shadow and regular, etc. Plant vendors take a long time to accrue losses but stoneware...I have to decide what to do about those fellas. I charge based on how long it takes me to dig up the type of stone I need, which means things like verite and val tables are really pricey. But they hardly move at all. I'll probably have to halve or quarter what I'm selling stuff at, just to move items faster (hah) and cut down on the vendor fees.
 

Duskofdead

Sage
Stratics Veteran
Stratics Legend
This is why bandage slap-on's if some universal fix tends to be hamfisted and not work out well. ;( The vendor fee system, as it exists, looks great, if what you have in mind is penalizing people who are gouging, or using vendors just for cheap storage space. It doesn't look so great for people who are trying to sell everyday items. A guy selling a 25 million gold item will cover his vendor fees for a long time because there was just such a huge profit margin involved. Me selling a 3750 potion keg, minus the cost of regs and the fees I paid while it sat on the vendor, maybe pays my total vendor fees for another day. But I don't move a keg everyday. Sometimes nothing for five days and then all bought out. Or sometimes one every three days.

Very hard to turn a profit. But then again, if I were head dev, I'd change a lot. Anything which can be crafted would not be mass spawnable on NPC's... recall scrolls, arrows, bandages, even cloth. That would kick life back into player-run vendorhouses and economies for something OTHER than overpriced deco and artie items for bored, rich, nothing else to do accounts. And vendor fees on any non-Artifact tagged item or cursed item would be refunded when the item sold.
 
K

kray2s

Guest
Just an idea for you -

I have a friend who sells marked runebooks. Insted of loading up the vendor so it charges him loads per day he puts a few books on so there is stuff to buy if the person purchasing is in a rush BUT in the middle of the pack highlighted as best as poss with gold coins all the way around it is a normal book purchased from the provisioners shop. He put it on the vendor (so as it is NOT for sale), He then added the discription to read along the lines that if you icq'd him he would mark any book or set of books for a price agreed between him and buyer.

Maybe you could do something simular with your potion kegs? A kind of made to order with a few ready mades in case they cant wait?

Just an idea as it would keep costs down?
 
F

Fink

Guest
Thanks for the information, everyone. :smooch

I lose quite a bit of money actually on all of my "fun" vendors that I run because I enjoy doing it.
Most of my vendors are simply for display. I have a waxwork museum, with vendors dressed up as various humanoid races (orcs, savages, juka, etc). They're mainly there as exhibits, but some stock souvenirs.. for the most part a handful of vendors fund the rest of them.

But no; I won't have rented vendors on my custom house, then. :talktothehand:
 
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