Some information for you (and some pointers based on my observation of your first VP):
* First on one the elevator is the first one to be shown dancing.
* During the cog round (first round of cogs), you get 2x the gag points. During the skelecog round, you get 3x the gag points. Useful information if you need gag points, you know to save the power gags for up top if you can help it.
* The skelecog round only has level 8+ cogs.
* Jump when he's jumped. If you don't jump or if you just right when he does, you'll get -10 damage.
* When he jumps, he moves back towards the top.
* Aim pies into the lower compartment when the hatch opens. This will stun him so he can be pushed backwards. It's the bottom area between his tires/treads. When it opens, you'll notice gears coming out in either a clockwise or a counter-clockwise attack. It alternates back and forth on which one it is. The gears do -2 damage.
* The VP will look in the direction of his next attack, so if you're the only one in a certain area and that's where he's turning, MOVE!
* When he's stunned, hit the upper part of him (his torso) to push him backwards. When you have a good hit, the *splat* will be yellow. If it's white, it's not a good hit.
* When he's spinning around in circles, that's when he's doing a wide gear attack. He does this almost every time after he recovers from being stunned, so be ready to move out of the way. If you happen to be close to his front when he starts to spin, you can move inbetween his treads (where the hatch would be if it were open) and be safe from this attack. However if the hatch opens too, then you get -1 damage.
* If you ram into the front side of his treads (outer side of treads facing caged toon), it will make him drop for a moment. You will get -1 damage and anyone near that area will get -5 when he swats there, so back up if you do this. It's a good way to stop him from attacking others and from doing the wide gear attack, but also defeats a stun, so only do it when you know how.
* Using pies on toons will give them a toonup. In case you didn't already know.
For simplicity, here are the big ones to keep in mind: Good hits are yellow splats. So if he's stunned, go for yellow splats on his front. Jump when he jumps. Stay a safe distance to avoid the group attacks.
Use the others as a reference.