make every skill in UO useful...
Camping- an enhancement to cooking 10% bonus to exceptional if done by a GM camp fire
Begging - increase gold payouts instead of 20 make it like 800..give a chance for interesting items random npc's give certain things...have it on a random cycle today the tinker guildmaster in skara has a chance of 1 in 100 for a nice arty drop...would be fun...have them be special and have Permanent Inscription on them I Begged for this...or something.
Forensic Eval - with gm forensic eval you are able to identify the players killer , the ability to destroy a corpse and keep the head marked with name...destroys everything in corpse..if youve killed or have done most of the damage you collect a bounty based on thier karma...so lets say you kill a dread lord you are rewarded with vanquishing a enemy of the guard and are rewarded with 5k gold and a stat buff of +10 in each stat
Item ID - if used on a item it gives a chance to add an additional mod..but if you fail to ID it the item is destroyed maybe a 60% chance of success with gm ID
Herding - when you mix herding and provacation each 33 points of skill you can provoke one additional MOB with one attempt
Taste ID - change the name and be an enhancement to foods and drinks...minus pots 25% longer duration for edible stat affecting items..ie: grapes of wrath all new cooked items
...im real bored just think it'd be cool to make some of these skills useful and worth having
Camping- an enhancement to cooking 10% bonus to exceptional if done by a GM camp fire
Begging - increase gold payouts instead of 20 make it like 800..give a chance for interesting items random npc's give certain things...have it on a random cycle today the tinker guildmaster in skara has a chance of 1 in 100 for a nice arty drop...would be fun...have them be special and have Permanent Inscription on them I Begged for this...or something.
Forensic Eval - with gm forensic eval you are able to identify the players killer , the ability to destroy a corpse and keep the head marked with name...destroys everything in corpse..if youve killed or have done most of the damage you collect a bounty based on thier karma...so lets say you kill a dread lord you are rewarded with vanquishing a enemy of the guard and are rewarded with 5k gold and a stat buff of +10 in each stat
Item ID - if used on a item it gives a chance to add an additional mod..but if you fail to ID it the item is destroyed maybe a 60% chance of success with gm ID
Herding - when you mix herding and provacation each 33 points of skill you can provoke one additional MOB with one attempt
Taste ID - change the name and be an enhancement to foods and drinks...minus pots 25% longer duration for edible stat affecting items..ie: grapes of wrath all new cooked items
...im real bored just think it'd be cool to make some of these skills useful and worth having