I'm dont doubt it can still be a useful tool for the original lands where ML is not a part of play.
I just had issues with the amount of security loopholes in being hooked up to a server and running it that way. It was a GREAT tool in its day. I also must confess I lost a lot of faith in it when tmap markers went disappearing.
Yeah, I remember reading that. There's also a stern warning in the program itself (click under Help and then About UOAM) regarding unauthorized distribution of the executable file. Not sure I'd want to take a chance on finding out how serious Mr. Blanding might be about enforcing that prohibition. However, I still think that Tugsoft would be a good choice for taking over distribution of the program, if Mr. Blanding and Tugsoft could work out an arrangement for it. Probably won't happen though and is just wishful thinking on my part.The guy posted on his website that he was no longer updating it. He also was pretty strict about letting everyone know that he would NOT be releasing the source files to ANYONE so that it may continue in one form or another. All in all, he was pretty set on just letting it die and didnt seem to care about giving help to those that requested to carry it on.
It's not cool to come off like a jerk with a poor attitude, either, but I see that didn't stop you from posting today. Thanks for your help anyway.The man provided a service and has moved on. Honestly, he doesn't owe you, UO,or EA Mythic anything. Let the man be in peace. It's not cool to come off as winey and ungrateful.
If I remember correctly, the man very generously ran the site and updated the program on a shareware "your support is appreciated" basis. Most of the guilds that would have the greatest use for this program in an updated state would want to run it off a server.I think what is needed is for Mr. Blanding to allow someone to put the program files on their site so that people can download them from the site. His site didn't provide hosting services for people to link up while using the program.
Maybe he would consider letting Tugsoft (the company that handles UOAssist) take over providing a downloadable copy of the UOAM program. For at least the last 3 1/2 years, Tugsoft has had a link on their site to the UOAM.net site and I think the program (UpdateAce) that automatically fed you the updates to UOAM was written by Tugsoft.
Just look at UOAssist and how it isn't really updated anymore even though you still have to buy it. Just because someone is getting paid does not mean they will update. Both creators lost interest in UO. Nothing can be done. At least UOAM still works and UOAssist receives updates to be compatible with the latest client.I wonder how Mr. Blanding would receive being emailed several letters of intent for subscriptions to professionally hosted UOAM gaming specific servers of the type that satisfy the needs of so many guilds with Vent or TS.
You mean change byte 00008C21 from 18 to 1C?UOAM is still a great tool for all manner of play. A simple change to the EXE makes it work fine with the new ML areas and the tmap file markers can be loaded from a file available for download from a few places. If Belxan agrees maybe JC/uoguide could take over hosting UOAM. I will attempt to contact him through the email Tina posted and offer to help with hosting services or cash and would encourage those people who find UOAM indispensable to do the same. Either stratics or uoguide is probably the best place for it to be hosted but anything we can do to preserve this GREAT tool would be worth it imho. So many of the things that help make UO so great are being lost maybe we can work together and save this piece![]()
I am curious about that too. I'd love to have the map for the ML dungeons!You mean change byte 00008C21 from 18 to 1C?UOAM is still a great tool for all manner of play. A simple change to the EXE makes it work fine with the new ML areas and the tmap file markers can be loaded from a file available for download from a few places. If Belxan agrees maybe JC/uoguide could take over hosting UOAM. I will attempt to contact him through the email Tina posted and offer to help with hosting services or cash and would encourage those people who find UOAM indispensable to do the same. Either stratics or uoguide is probably the best place for it to be hosted but anything we can do to preserve this GREAT tool would be worth it imho. So many of the things that help make UO so great are being lost maybe we can work together and save this piece![]()
I am curious about that too. I'd love to have the map for the ML dungeons!You mean change byte 00008C21 from 18 to 1C?UOAM is still a great tool for all manner of play. A simple change to the EXE makes it work fine with the new ML areas and the tmap file markers can be loaded from a file available for download from a few places. If Belxan agrees maybe JC/uoguide could take over hosting UOAM. I will attempt to contact him through the email Tina posted and offer to help with hosting services or cash and would encourage those people who find UOAM indispensable to do the same. Either stratics or uoguide is probably the best place for it to be hosted but anything we can do to preserve this GREAT tool would be worth it imho. So many of the things that help make UO so great are being lost maybe we can work together and save this piece![]()
Well, I'm not the most technical person but I don't think this fix is beyond anyone who knows how to use a pc. It's been awhile since I'd done this, but if memory serves, I think what you want to do is download a hex editor(there are many free and trial versions, you'll only need it for a few minutes so any of them should work fine).Then you'll open the uoam.exe in the hex editor. Use find from the hex editors menu and go to byte 00008C21 (I don't recall these values I assume the ones Harlequin posted are correct) then you're goin to change the value 18 in that byte to 1C and save. Make a back up first just in case anything goes wrongI am curious about that too. I'd love to have the map for the ML dungeons!
If memory serves me correctly, I think Stratics did host it a long time ago. Together with several fan made proggies like the cursing tool, a reg counter utility etc. Not talking about a UOAM server, just the download.I don't believe we ever really hosted it, but we did provide links and information on it though.
Can you expand on what you mean, I'm unsureNow, we just need someone who can upgrade the darn thing
It's generating maps that it doesn't use because it's pulling the map from UO directly. You have to rename the generated maps to the old UOAM file naming convention to use them.
Yup, I was referring to the bmp's. Original file names can be found here:Can you expand on what you mean, I'm unsureDo you mean the bitmaps? what should they be named? Also, any idea what language UOAM is written in?
Whoa, so I guess I've been using UOAM w/o the benefit of the bmp's for some time now. Never even noticedYup, I was referring to the bmp's. Original file names can be found here:
http://web.archive.org/web/20080125013521/www.uoam.net/perf.html
From the header info in the exe, it looks like it was written in MS Visual C++.
Whoa, so I guess I've been using UOAM w/o the benefit of the bmp's for some time now. Never even noticed
Visual C++So no chance of getting that back to anything resembling the source and the author seems unwilling/unable to part with it. I know UOAMSRV was rewritten from scratch I guess it's time for the client to be. I only wonder if that would be legal (in game terms) I assume UOAM gets your position info from the client and/or UOA.
Now, we just need someone who can upgrade the darn thing![]()
That wouldn't be OK either, since the new program would not inherit UO:Automap's UOPro status, so it would be illegal to use with UO, even if worked exactly in the same way as UOAM...However, it's fine if someone writes a totally new program that does what UOAM does.
I'm sure I will get email asking about the source code. I'm afraid that for many reasons (some legal, some not) I will not be able to release the source code. Furthermore, for those same reasons, I will not be turning the source code over to anyone else to maintain. I'm sorry. Please do not ask.
It might be ok, from what I can tell UOAM doesn't "do" anything to the UO client. I think all it does is get your avatars position from the client? All the other integrated functions with the UO client seem to be handled through UOA.That wouldn't be OK either, since the new program would not inherit UO:Automap's UOPro status, so it would be illegal to use with UO, even if worked exactly in the same way as UOAM...
Couldn't EA host the program for download? I think that they included it in one of their expansion CDs for distribution at some point, but maybe I'm remembering incorrectly.
Well, KR's map is certainly better than the one in 2D but it falls short of providing what UOAM can for a large guild or alliance.Use KR, built in map right inside.Has most of the features, works, is supported, customizable, and to be honest - I personally thought it functioned a lot better than UOAM ever did.
I'm afraid it's not as easy as that.
I have the original zip file, I have a zip file of the ML upgrade someone made for me, I have a zip file of the new haven map someone posted on UOforums some time ago. I have a version of the common map that I've updated myself for Tokuno locations.
To the best of my knowledge only the maps can be distributed without breaking copyright.
That wouldn't be OK either, since the new program would not inherit UO:Automap's UOPro status, so it would be illegal to use with UO, even if worked exactly in the same way as UOAM...
Couldn't EA host the program for download? I think that they included it in one of their expansion CDs for distribution at some point, but maybe I'm remembering incorrectly.
Stratics did host UOAM but the site onlyIf memory serves me correctly, I think Stratics did host it a long time ago.