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In the video they dodged this question, but stated that skill gaining will be more "intuitive", not as grindy, and presumably easier. So it will likely apply to tamers especially. No other info on this as of yet. This is a critical item, since the shard will blow up in 12 months supposedly.Another question on the new shard - I assume you won't be able to start with a mythic character with five 90 skills? If not, tough restart for tamers - course they did say something about maybe a new way of training skills?
This.They did say that.
I've been trying to think about how this would work and I think there could be a few approaches they could take.
First, they could simply give every new character a mythic token upon start no matter when they begin on New Legacy. Day 1 or Day 300 you set five skills up to 90 and that does a pretty good job of getting you to a point on par with everyone else. Especially if there are no powerscrolls/120 skills to bother with. With this approach what skills you pick and what you choose to do with your character after become the most important choices. If we're limited to one character SOMEONE is going to have to use their one slot to become a crafter or support. Not everyone would be able to play sampires.
Second, they could create a new quest/skill gain mechanic. Do the swords quest line get 10.0 each quest you finish, 10 quests total. This becomes a huge programming task, though, if we have to make quests lines for every skill or every profession. This kind of content would, however, lend itself to the strengths of this new system they keep talking up.
Finally, maybe there is no more skill gain like we think. Maybe we get to pick what class we want and our skills are automatically set accordingly. From there we have to team up or support others to complete objectives on the new shard.
All of this would be vastly different from how skill gain has worked in UO previously. Until there are more concrete details released all of this is just speculation, but I think it would be best if we understand that everything will be intentionally different.
Interesting idea, I remember that from Elder ScrollsMuch like how the later Elder Scrolls games scale content automatically to your skill level I could see this new system taking a similar approach. "Go kill the Lich of the Serpent Spine Mountains!" is a tough fight for someone at 55% swords or 95% swords. But the point is you went out and killed the Lich and from then on out your fame has increased across the realm.
What a concept! No more hours spend on mindless repetition and macroing! I hope they figure this outIdeally you would be spending most of your time adventuring through the content and your skill level rises as you continue through the engagement. Etc. The skill level you need will be there when you get there...
I can see how that is a challenge for a lot of people we have spent 23+ years collecting odds and ends. I think of it like playing let's say Ultima 4. You go through the whole experience but really carry nothing but your experience forward to Ultima 5.I'm still not a fan of it being wiped, but with them saying it's returning to the RPG roots, maybe we can get actual quests and choices within them.
I know the game technically has quests as is but they're pretty barebones.