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[UO Herald] Re-Forging Returns to TC and Origin

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Greetings,

We will bring back ReForging to Test Center and Origin today, along with the mandatory Classic Client patch 7.0.23 and Enhanced Client patch 4.0.23.

These are the additional Publish notes:


  • If you want to do normal runic crafting then be near a regular forge, if you want to use the Reforging Tool then you must be near a soul forge. To use the Re-Forging option of your runic tool you must have a minimum of 65 Imbuing skill. The higher your Imbuing skill the more options available to you.
  • Concentration and Focus were removed from the options of the ReForging tool


Please note, that you are not able to transfer characters from or to Origin until the Publish is on all shards.

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Petra Fyde

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hmm, imbuing skill to re-forge with a soulforge. Interesting.
 

Storm

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I think tying the reforge to a skill is a good move although i think tying it to the appropriate skill would have been better! off to test
 
S

Smokin

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Its horrible now, better off hunting and rolling the dice for a good item. Also why can't you choose the slaughter and other options.

The only thing its good for is making mage items, that is about all.
 

Storm

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I just made some real cool items example a wizards hat with 20 lrc 4 mana regen 8 lmc 8 mana increase and 74 resists

and about 4 other hats with simular mods better in some ways but less resist like one has the above stats plus int increase of 5 but only about 30 resist

and some of the one handed scepters i made with just a shadow runic are pretty good can imagine what i am going to get using a val
 

Shelleybean

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Its horrible now, better off hunting and rolling the dice for a good item. Also why can't you choose the slaughter and other options.

The only thing its good for is making mage items, that is about all.
Bummer :(
 
G

goldenpower

Guest
Its horrible now, better off hunting and rolling the dice for a good item. Also why can't you choose the slaughter and other options.

The only thing its good for is making mage items, that is about all.
you figured this out after 1 hour of testing? can you explain why it is "horrible now"??
 
S

Smokin

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you figured this out after 1 hour of testing? can you explain why it is "horrible now"??

Because I tested it before and it was a lot better, basically now its like using a barbed runic maybe slightly better but using 6 or 8 charges I forget all at once, and there is still a risk involved with the RNG. The way it was before you used like 9 charges or something and the RNG was still there but you would want to risk it because it would give way better then a normal good runic peice.

I think they need to put the focused or concentrated back in, maybe just one of them and see what it is like.
 

Xalan Dementia

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Tried armor tried weapons, still getting stuff better than normal runic crafting. mods not normal on items and values higher. still doin testing of all name options. you can choose the same names as before you just cant get all names on the val/barbed runics as a way of keeping the lower runics useful.


losing the focused options is what im testing now. before id use gold hammer and top 2 options and bottom 6 options and get some great pieces that could still be imbued and added to.

finding the results are now alil more tapered to the level of the tool. before gold hammer would get you nearly the same stuff as a val hammer. now the gold hammer is alil weaker
 

Xalan Dementia

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Its horrible now, better off hunting and rolling the dice for a good item. Also why can't you choose the slaughter and other options.

The only thing its good for is making mage items, that is about all.
what runic and what item are you trying and not seeing the Slaughter option? its available to weapons even with val hammer its still available.
 

Storm

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So the Smiths gets the shaft...again.


Oh wait i can still do bods...( insert fart sound )
In order to re-forge smithed Items you need a runic hammer and only smiths can provide those ...allthough anyone can upgrade the bods and you will need the correct ingots provided!
 

Larisa

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I'm still trying to wrap my mind around this whole Imbuing thing...now you throw re-forging at me??

I'm not getting a re-forge option on my runic hammer...how's it supposed to work?

I have 71 Imbue..yeah im still workin on it! lol and I have a soulforge in my castle.....where is the option to re-forge located?
 

Xalan Dementia

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stand near the soulforge and dbl click the runic, then target the item you wish to reforge.
 

Surgeries

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So the Smiths gets the shaft...again.


Oh wait i can still do bods...( insert fart sound )
This is off topic...but I love your Avatar and your Location.

I have the Avatar picture on my office door everyday (Just the picture of course) and I listen to La Villa every chance I get! I am a huge Rush fan, as well as a huge UO Fan!

Neil Peart = :bowdown: For me.

Anyway...I do hope the testing and feedback the Devs get on the Re-forging items helps them tweak it properly!!
 

Larisa

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stand near the soulforge and dbl click the runic, then target the item you wish to reforge.
It's not working...double clicking the runic only brings up the crafting menu
 

Xalan Dementia

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It's not working...double clicking the runic only brings up the crafting menu
hmm make sure your right next to the soulforge, maybe make sure your away from a normal forge too. is this on origin?


also might try the first level runics, my thinking is maybe you cant reforge with the higher end hammers unless your imbuing is higher? like at 65 maybe you can only use DC/Spined etc
 

Larisa

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hmm make sure your right next to the soulforge, maybe make sure your away from a normal forge too. is this on origin?


also might try the first level runics, my thinking is maybe you cant reforge with the higher end hammers unless your imbuing is higher? like at 65 maybe you can only use DC/Spined etc
Yeah I tried my soulforge, my friends soulforge and the Queen's soulforge..nada at any of them...a friend of mine it's not working for him either :/
 

Hell's Ironworks

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In order to re-forge smithed Items you need a runic hammer and only smiths can provide those ...allthough anyone can upgrade the bods and you will need the correct ingots provided!

Exactly my point. My smith wants to craft powerfull weapons again. This reforging was a start but now he needs to be an imbuer too. The only use i have for my smith now is making cannons and ammo, and the occasionnal distillery container part. No way in hell im spending my playtime being a mindless Bod machine. I already have a fulltime job.

I really hope they reconsider all this BS. And give back the smith its status.
 

Storm

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I miss the smiths of old also! I dont think we will see the return :-( but the game always changes for good or ill!
 

Xalan Dementia

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Yeah I tried my soulforge, my friends soulforge and the Queen's soulforge..nada at any of them...a friend of mine it's not working for him either :/
hmm i wonder if maybe its something to do with Runics that spawned before reforging was added? i dont have any on origin otherwise id try it. Is there anyone on origin that can reforge?
 

Hell's Ironworks

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This is off topic...but I love your Avatar and your Location.

I have the Avatar picture on my office door everyday (Just the picture of course) and I listen to La Villa every chance I get! I am a huge Rush fan, as well as a huge UO Fan!

Neil Peart = :bowdown: For me.

Anyway...I do hope the testing and feedback the Devs get on the Re-forging items helps them tweak it properly!!
Rush = Ear and brain candy. :thumbup:

I changed it recently, use to have Johnny Ramones as my avatar. From another of my top 5 fav bands of all times.


But im still mad bout all this crap! :bs: lol
 

Larisa

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hmm i wonder if maybe its something to do with Runics that spawned before reforging was added? i dont have any on origin otherwise id try it. Is there anyone on origin that can reforge?
Well I asked in general chat but only the kiddies seem to be on right now :/ lol I don't know...I tried all lvl's of runics
 

Xalan Dementia

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did origin have a downtime to re-add this? maybe it wont kick in till after maintenance and they just forgot to write it in the notes?
 

Storm

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Not sure but according to the post it would seem it should be available after server maintenance I think
 
S

Smokin

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Exactly my point. My smith wants to craft powerfull weapons again. This reforging was a start but now he needs to be an imbuer too. The only use i have for my smith now is making cannons and ammo, and the occasionnal distillery container part. No way in hell im spending my playtime being a mindless Bod machine. I already have a fulltime job.

I really hope they reconsider all this BS. And give back the smith its status.
The way reforging is now you won't really be able to craft weapons because to get the high end they need to be brittle and cannot be repaired. So who would buy a weapon that lasts a week or two.
 
G

goldenpower

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The way reforging is now you won't really be able to craft weapons because to get the high end they need to be brittle and cannot be repaired. So who would buy a weapon that lasts a week or two.
have you done the testing? again, can you explain this? I made some great runic armor with barbed kits but didn't try making weapons.
 

popps

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I am not sure that I understand how it works now.

One needs to have imbuing and Blacksmithying skills on the same character and be near a Soulforge in order to re-forging to work ? Is that correct ?

Also, since Gargoyles have a bonus with imbuing over other races, this also means that for re-forging it would be better to have a Gargoyle blacksmith ?
 
S

Smokin

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have you done the testing? again, can you explain this? I made some great runic armor with barbed kits but didn't try making weapons.
Did you not read my first answer to your question, Yes I have tested it. That great runic armor you made I can get from hunting in shame and its usually better.
 

Xalan Dementia

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Ive tested plenty of stuff on TC with this and it seems fine. Items come out equal and/or better than shame and wrong. The key is not to bother using the options that make things brittle or CbR. Shame/wrong has the rare chance you'll get something with better mods than reforged but that item also has a huge chance of being riddled with negative mods. The original reforging was alil overpowered (6-8mods was too much) but this new setting seems right on. not the strongest but still better than imbuing.

with reforging and new loot system it makes it so about every template can go out and get these nice newer items.


Ps popps you only need Imbuing skill to do Reforging. It just takes a blacksmith/tailor crafter to get the bods to get runics. (or heartwood quests)
 

Petra Fyde

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But then the high end stuff from Shame is brittle and cannot be repaired too? It is possible to make items that exceed the usual item caps without going for the brittle/cannot be repaired option.
First you need a smith to make the base item to start with?
If my understanding is right, this is not meant as a way to get better items than by hunting, but as an alternative way to get equivelent items?
 
S

Smokin

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Ive tested plenty of stuff on TC with this and it seems fine. Items come out equal and/or better than shame and wrong. The key is not to bother using the options that make things brittle or CbR. Shame/wrong has the rare chance you'll get something with better mods than reforged but that item also has a huge chance of being riddled with negative mods. The original reforging was alil overpowered (6-8mods was too much) but this new setting seems right on. not the strongest but still better than imbuing.

with reforging and new loot system it makes it so about every template can go out and get these nice newer items.


Ps popps you only need Imbuing skill to do Reforging. It just takes a blacksmith/tailor crafter to get the bods to get runics. (or heartwood quests)
It might be alright I do find it a bit weak and if they keep it this way then it should only take 3 charges from the runic not 6. I mean you are still dealing with the RNG. But I have received many items better in shame then what this can create with no negative or only -100 luck.
 

Xalan Dementia

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But then the high end stuff from Shame is brittle and cannot be repaired too? It is possible to make items that exceed the usual item caps without going for the brittle/cannot be repaired option.
First you need a smith to make the base item to start with?
more often then not the high ends from shame/wrong are brittle/cbr/cursed. theirs the chance they wont be, so the best stuff might be a raaaare drop in dungeons.

Reforging can get you stuff on level but you can control the randomness of it. the difference is the shame/wrong legendarys give more total mods but with more total mods comes more chances of the negatives.

you can have just an imbuing character and buy npc armor/weapons and reforge them if you dont have access to a crafter. but most people who have an imbuer should already have a crafter character too. Heck who knows maybe reforging could create a small market for gm crafted blanks
 

Petra Fyde

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yes, you could buy npc.
My thought, and I'm hardly an expert so I could be totally wrong, would be to re-forge for specific properties, but possibly with a mid range hammer, leaving room to imbue complementing properties onto the item, for which you'd really need the 500 weight from GM?
 

Xalan Dementia

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indeed thats something i tried alot of on first reforge and some with this version. Mid level runics with certain options selected can yield some nice 3-4 mod items you could imbue. One thing i tried alot was making soul glaives and using gold hammer and the options of powerful reforging and all 4 of the artifice options then choosing the two name groups i wanted. I would get some nice 4 mod glaives that had room to add a slayer or other mod. this is a good way to get the newer SA mods on a piece you can then imbue
 

GalenKnighthawke

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From what I am told the two biggest points to Reforging have been busted by this change, those being the ability to bust through the prior item caps more-easily and that Reforging was not Imbuing.

Based on what I've been told about this, from a limited amount of testing but by a friend I trust (and I'm sure she'll test more and let me know about the results too, so we'll see if my mind changes), one is now on-average better off with Imbuing or rolling the traditional crafting dice.

-Galen's player
 
S

Smokin

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From what I am told the two biggest points to Reforging have been busted by this change, those being the ability to bust through the prior item caps more-easily and that Reforging was not Imbuing.

Based on what I've been told about this, from a limited amount of testing but by a friend I trust (and I'm sure she'll test more and let me know about the results too, so we'll see if my mind changes), one is now on-average better off with Imbuing or rolling the traditional crafting dice.

-Galen's player
Your friend is right in my eyes, I think some that have tested are forgetting we don't have a 50000 charged runic tool in our reach, even with the bod bribing that is a lot of work to get the chances of a great piece.
 

weins201

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So runics of old

Used to make Weapons with better chance to hit, hit harder and break less.

Then they got a RNG twist added but could add a larger variety of properties, ok a nice idea but most times Just junk.

Add imbuing and a runic is basically useless since you can make a basic weapon then tweak it it up to cater to your play style, say goodby to Black smiths.

Now you can use a runic tool to design you runic crafted item to be somewhat like an imbued item but wil be repairable.

If the hat listed above is any example well artifacts ar now also going to be a complete joke as a HoM is nothing comp,ared to the hat created?

Sad sad SAD.
 

BeaIank

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Re: So runics of old

The fact that imbuing is needed is a bit sad. I'd rather have it to be tied to blacksmithy, tailoring, bowcrafting and carpentry depending on the kind of runic being used.
 

flappy6

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ya the random thing is a waste,you could still blow through 3 val runics and not get what you need,should be able to pick what stats even if it cost 15 charges and have a chance to fail(not break) and you could add to it at diff times like if you have to get another hammer to finish shield, and the lower hammer could use even more charges,
 

flappy6

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make it like imbue ,put one property on at a time but can fail,and each fail takes random amount of uses.....
 

flappy6

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go back to tha drawing board on this one more time,and get us some neon pet dyes for waiting haha just kidding
 

Larisa

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I'm still in the testing phase on this..my Imbue is only 70.2 :(

The fact that the item you wish to re-forge HAS to be a plain, metal craftable item is good. No runic-made/no shame/wrong loot items/nothing made with Dull Copper etc.

With just a plain buckler and my 70.2 Imbue I *re-forged* Mana Increase 2, Defense Chance Increase 5% with a dull copper runic hammer, powerful re-forging only since my Imbue is low.

With a shadow Runic I got Mana Increase 4 on one...and Durability 130%, Physical Resist 5% on another.

Now..I'm still clueless with Imbue...weights and all that but re-forging is pretty decent, even with low-end runics.

Now I have to work on my Imbue skill...*sighs*
 
V

vorius

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So... should I go stock up on runic kits and runic hammers now?

I too dont get any of this new crafting business since imbue was placed. I never even heard of reforging before. what is the point of reforging? I thought blacksmits/tailors create items with random properties, while imbuers take normal items and imbue them with specific properties. how does reforging fit in this model? and why is it called "reforging" sounds like I am recycling something?

sorry for the ignorance in my post, I am from an era where smiths and tailors used runic kits to create the best items in the game. imbueing by itself is new to me
 

Xalan Dementia

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Imbuing = no randomness, yields medium quality items

Reforging = some randomness, yields low to high quality items

Shame/wrong = very random, yields low to high quality with rare chance at highest quality



old reforging = some randomness, yields low to high items and also items that should not be in the game at all due to overpower
 

Wizal the Fox

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I'll repeat what I said in the other thread because this one is more appropriate:

I spent A LOT of time on TC1 and the runic sewing kits are perfectly fine. You can get what you want if you know what you are doing. For instance you get the 150 luck items with a horned runic WITHOUT Powerful reforging (otherwise the Fortune package is not available). The balance is close to perfect and all 3 runic sewing kits are useful.

Now, the weapons with the runic hammers is another story. The balance is very bad and I haven't succeeeded getting anything of any use with ANY of the hammers. Several issues there: first the capital/#properties ratio is too low, meaning it's close to impossible to use any low or middle end hammer to get some mods at higher than normal intensity and imbue the rest (this is true even for armor). If you start from the bottom with a DC runic and you go up progressively (DC without Powerful, then DC with Powerful, then Shadow without Powerful, etc) you will see that as soon as you reach normal intensities the next step adds more properties instead of getting higher-than-normal intensities.

Then if you use a high end hammer there is no way you can get a useful combination of mods through artifice because some mods are pretty unavoidables: the Slaughter package isn't available over agapite, the SSI is lost in a huge Haste package while it is a mod that is required in at least half the weapons. Same goes for HML which needed in most the PvM weapons, and Spell Chan in most the mage weapons. The only way is to get the right mods with a high end hammer is to craft completely randomly (using no Artifices), but there are so many useless properties (resists on weapons, etc...) that it is next to impossible: I have burned well over 800 charges of Valorite runics (that's over 50 hammers) without getting any usable weapon.
 
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