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[UO Herald] More Efforts for the Restoration of Magincia

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

Copper tubing.
Possible, but stupid. Not you, Woodsman, the necessity to steal it.

We have copper ore/ingots in literally unlimited supplies. We have tinkers who should be able to make it into pipes/tubing.

If this idiotic stealable turns out to be an item that we should logically be able to craft, this little tempest in a tea pot backlash at them today will only grow.

Better to make the crafting relatively grind free and completely 100% RMT free. Ingredients could have a few grindy items, but nothing over done. Brewing should be a FUN addition, not another tedious grind fest like cannoneering.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

...

Well look at it this way... what are two things monks are known for?

a Humble lifestyle and BEER!

Maybe that's the logic behind it.

Probably a stretch since we already have Empath Abbey. *shrug*

While personally I don't see myself doing much with Brewing, it's something that players have wanted in the game for over 10 years, so I can't complain too much about its addition.

As for New Magincia, I chalk that up to the drastic change in UO devs literally mid-stride through the huge story arc that began with Inu and led through SA and beyond. Whether or not the entire thing has been plotted out that way or the last portions were ass pulls to bring a BUNCH of plot threads to some form of conclusion I have no idea, but the feel of the entire thing definitely changed between dev teams.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

...

Better to make the crafting ... completely 100% RMT free.

Sorry but there's no real way you can guarantee that one aside from personally not taking part of RMT yourself.

As for all of the bellyaching about the need for a thief character for a component to Brewing, we haven't even been given word one as to the details of what the thief needs to get or how it is obtained and yet everyone is expecting the worst.

Let's see exactly how it will be done THEN provide the necessary feedback. Books and covers and all of that.
 
A

AesSedai

Guest
Re: [UO Herald] More Efforts for the Restauration of Magincia

...

Either way, one thing the comparison IS good for is to show the limitations that we are working with in regards to UO, the CC, and the artwork resolution with the UO Herald images being what we COULD have and the ones Pinco posted being what we are limited to.
- Aye have always found it interesting to see what could be directly compared with what is, and has been..
 

Slayvite

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Supporter
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Re: [UO Herald] More Efforts for the Restauration of Magincia

...

While personally I don't see myself doing much with Brewing, it's something that players have wanted in the game for over 10 years, so I can't complain too much about its addition.
Unfortunatly most of the peeps that asked for this for years were roleplayers and we know that most of this community have allready left.

Good idea-5 years to late.
 
A

AesSedai

Guest
Re: [UO Herald] More Efforts for the Restauration of Magincia

Copper tubing.

Copper thieves are all over the place in the US these days, with the price of copper being very high, and with the ability to melt it down and cover up its origins.
- & I lol. Very true. Also very disconcerting (talkin' about RL rather than UO <-- there)
- I tell ya' what bugs me is that "U.S." was involved in the story, on uo.com, when all along I thought this was a worldwide audience that enjoys a little less real and more fantasy fictionally tied into our subscribed realm...---...
?
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

Copper tubing.

Copper thieves are all over the place in the US these days, with the price of copper being very high, and with the ability to melt it down and cover up its origins.
- & I lol. Very true. Also very disconcerting (talkin' about RL rather than UO <-- there)
- I tell ya' what bugs me is that "U.S." was involved in the story, on uo.com, when all along I thought this was a worldwide audience that enjoys a little less real and more fantasy fictionally tied into our subscribed realm...---...
?
Something else that's odd is that this particular article from the UO Herald doesn't seem to show up at all on the UO Japan web site. They have an article or two about Easter events, but nothing showing this concept art or the teaser about needing a thief's help to be able to craft a still.
 

Viquire

Crazed Zealot
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Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

Something else that's odd is that this particular article from the UO Herald doesn't seem to show up at all on the UO Japan web site. They have an article or two about Easter events, but nothing showing this concept art or the teaser about needing a thief's help to be able to craft a still.
While we dont have anything about Easter or events and have these pictures which look loverly. And if I had not already gotten excited about player character avatar upgrade art years ago only to have it appear in a developing sequel that got cancelled, well, I might be excited now.
 
W

Woodsman

Guest
Re: [UO Herald] More Efforts for the Restauration of Magincia

- & I lol. Very true. Also very disconcerting (talkin' about RL rather than UO <-- there)
- I tell ya' what bugs me is that "U.S." was involved in the story, on uo.com, when all along I thought this was a worldwide audience that enjoys a little less real and more fantasy fictionally tied into our subscribed realm...---...
?
I mentioned the US bit because I don't know if copper tubing and copper wiring is being stolen elsewhere in the world like it is in the US.

I'm not sure what to think if copper tubing is the required item to be stolen, since like Martyna Zmuir said, that should be something that can be crafted.

If it's like an old-school pot still, it's built around a copper pot, but that picture that was posted look like from later stills, like what we associate with the moonshiners. If that's the case, it's basically going to be a cauldron/vat that everything is mixed in, and some copper tubing, plus the ingredients.

I'm not too up on all of the items in the game world, but I can only think of two cauldrons, and one doesn't work and one came with 9th Anniversary, and neither is suitable for what we saw in the pictures.

So copper tubing and a usable (for liquor) cauldron of some sorts will have to be introduced. Those two things could require stealing, along with ingredients.

Water is readily available.
Corn is readily available.
Yeast could be readily available.
Sugar is/could be readily available (sacks, sugarcane)
Wheat is available.

Now there is the Barrel of Barley which is a part of a thief-related quest....

This better not turn into an academic bookcase or something like the cannons that can be a pain for a lot of players. It would really suck for them to announce something that they say a lot of people asked for, only to have a lot of people not be able to participate in it, or not have the ingredients to participate in it on a regular basis.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

...

Better to make the crafting ... completely 100% RMT free.

Sorry but there's no real way you can guarantee that one aside from personally not taking part of RMT yourself.

As for all of the bellyaching about the need for a thief character for a component to Brewing, we haven't even been given word one as to the details of what the thief needs to get or how it is obtained and yet everyone is expecting the worst.

Let's see exactly how it will be done THEN provide the necessary feedback. Books and covers and all of that.
Perhaps not 100% RMT free, however, they do have the power to ensure whatever it is that is a sealable isn't something that only appears in a select few locations at obscenely low intervals. I.E. academic books.

As for the details and waiting: Why? Not a single person has been in favor the mere hint of a system dependent upon a stealable. Mythic has a proven track record of making poor design choices while blithely ignoring p(l)ayer input. (See the aforementioned academic books, and cannoneering)

We expect the worst because even low expectations have been repeatedly set too high.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia



:wall:

Seriously?

While I freely admit that thieves need some love, giving "them" an item to steal that will be camped, scripted, and SOLD FOR REAL CASH is unacceptable. Yet another minigame brought to its knees before release by poor design.


Seriously?

Name one item that can't be 'camped, scripted, and SOLD FOR REAL CASH'.

You're going to give them **** when they try to bring in new content.

Ok, so the content doesn't apply to me because I don't care about deco, but from that sentence you won't be happy with any update.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

Seriously?

Name one item that can't be 'camped, scripted, and SOLD FOR REAL CASH'.

You're going to give them **** when they try to bring in new content.

Ok, so the content doesn't apply to me because I don't care about deco, but from that sentence you won't be happy with any update.
That's a really dumb leap in (il)logic.

The distillery (or the distilling process, its not very clear) relies on a stealable item, just like the craftable academic bookcase. If the item is like the academic books, it will only benefit the scripters who can sit there
all day every day. If the system can me easily monopolized by the RMT sellers it benefit no one but them.

While anything can be sold RMT, things easily acquired (like imbuing resources) can be acquired by anyone relatively easily.

Please keep up with the rest of the class on the broader conversation instead of spouting off half-cocked.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

My thief is rubbing there hands..... Maybe need to steal it from certain monsters. :)

Oh I hope you're right on this one! So much more fun than stealing something static and no worries about waiting for re-spawn times - scripters may not have as easy a time getting it either?
 
S

Shinobi

Guest
Re: [UO Herald] More Efforts for the Restauration of Magincia

My guess is that the item is going to be stolen from taverns, not dungeons. It would make more sense than a chest in a dungeon. And yes, I know some ridiculous types of items are in dungeon chests, but those are all artifacts. If it will be stealable from any tavern, then they will be easily attainable.

I just think it'd be cool if the item would say "Stolen by ________". Otherwise, PvP thieves will have zero interest in this.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

My guess is that the item is going to be stolen from taverns, not dungeons. It would make more sense than a chest in a dungeon. And yes, I know some ridiculous types of items are in dungeon chests, but those are all artifacts. If it will be stealable from any tavern, then they will be easily attainable.

I just think it'd be cool if the item would say "Stolen by ________". Otherwise, PvP thieves will have zero interest in this.
or can be found in tavern's chests like many other shop stealables items ;)
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

mmm I doubt it... those items are 3D concept arts, EC still a 2D game with 2D models (in a 3D engine), is something like to buy a ferrari and keep going at 20mph...

Here is the real items:

pahh ugly!! but yes we still can dream, maybe the first hd model in the EC ;) also when zommend in.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

Something else that's odd is that this particular article from the UO Herald doesn't seem to show up at all on the UO Japan web site. They have an article or two about Easter events, but nothing showing this concept art or the teaser about needing a thief's help to be able to craft a still.
It is indeed an interesting change from the norm wherein the Japanese/Asian playerbase is kept more up-to-date than the U.S./Canada/Europe playerbase is.

Does sadden me, though, that one possible reason for this is recent events in Japan.

:(

-Galen's player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

Mixed feelings about this stuff overall.

I have to admit that the "stealing UO items for real money" thing hadn't so much as occurred to me until I read this thread.

The motive for it, the prohibition/bootlegging era of the US, made me chuckle. ("Ain't that just like a Jhelom-ian, bringing a kryss of a mage duel.")

And, were it not for the occasional tyrannical hold of scripting/cheating over this game, it'd be kind of a neat idea.

Why not make the item optional/helpful rather than necessary.

Or randomize the location as some have suggested.

Or make it common enough that it'll be reasonable, if difficult, to acquire, but potentially of little interest to the real money folks?

Examples might be the new resonant shields (which I'm increasingly thinking are permanent content and not directly part of the storyline, hence temporary, as I'd long-thought, and the Virtue Quest item (Sash of Might, Transparent Heart, etc.). That content is still used, but overwhelmingly by folks who want to use or have the items, not sell them. Harder to do with a thievery item as not everyone has a thief, though, I reckon.

The new items......Well first thing I thought of is the next booster (you know, the one that "won't be a full-on booster") and I wonder if that basically means playable goblins are next.

Then I thought, like others have more or less, of the irony of Magincia and its Prideful past and these Prideful items. But of course that isn't necessarily a bad thing. Even as the New Magincians push to change things they will still have their past to deal with. So why not have items like this.

Such odd ironies aren't necessarily bad, and doubtlessly there'll be more such ironies as the city recovers and re-finds itself.

But did they seriously mistake a goblin and a mongbat? Dear God I hope not. I hope there's some other explanation for that. And I hope they fix it soon either way.

-Galen's player
 

Pinco

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Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

Mixed feelings about this stuff overall.

I have to admit that the "stealing UO items for real money" thing hadn't so much as occurred to me until I read this thread.

The motive for it, the prohibition/bootlegging era of the US, made me chuckle. ("Ain't that just like a Jhelom-ian, bringing a kryss of a mage duel.")

And, were it not for the occasional tyrannical hold of scripting/cheating over this game, it'd be kind of a neat idea.

Why not make the item optional/helpful rather than necessary.

Or randomize the location as some have suggested.

Or make it common enough that it'll be reasonable, if difficult, to acquire, but potentially of little interest to the real money folks?

Examples might be the new resonant shields (which I'm increasingly thinking are permanent content and not directly part of the storyline, hence temporary, as I'd long-thought, and the Virtue Quest item (Sash of Might, Transparent Heart, etc.). That content is still used, but overwhelmingly by folks who want to use or have the items, not sell them. Harder to do with a thievery item as not everyone has a thief, though, I reckon.

The new items......Well first thing I thought of is the next booster (you know, the one that "won't be a full-on booster") and I wonder if that basically means playable goblins are next.

Then I thought, like others have more or less, of the irony of Magincia and its Prideful past and these Prideful items. But of course that isn't necessarily a bad thing. Even as the New Magincians push to change things they will still have their past to deal with. So why not have items like this.

Such odd ironies aren't necessarily bad, and doubtlessly there'll be more such ironies as the city recovers and re-finds itself.

But did they seriously mistake a goblin and a mongbat? Dear God I hope not. I hope there's some other explanation for that. And I hope they fix it soon either way.

-Galen's player
the mongbat could be a temporary image, remember that actually still everything on their internal test and the final picures will be uploaded when all is ready ;)
 

Alvinho

Great Lakes Forever!
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

wow everyone seems to get one idea and run with it, I read that brewing process will go hand in had with stealing skill, NOT that you have to steal ingredients.

Just like the glassblowing skill goes hand in hand with alchemy

Just like granite has to be mined by a miner, and items created by a carpenter

NO wonder the Devs do not let ideas loose early a lot of folks seem to blow everything out of proportion
 

Amber Moon

Seasoned Veteran
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Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

About the distillery:

There will be one component in its crafting that will require … shall we say a thief’s touch in order to acquire it.
Seems pretty clear to me. Of coarse it seems like he might have been drunk when he wrote this, so who knows...
 

Lord Raven

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Re: [UO Herald] More Efforts for the Restauration of Magincia

wow everyone seems to get one idea and run with it, I read that brewing process will go hand in had with stealing skill, NOT that you have to steal ingredients.

Just like the glassblowing skill goes hand in hand with alchemy

Just like granite has to be mined by a miner, and items created by a carpenter

NO wonder the Devs do not let ideas loose early a lot of folks seem to blow everything out of proportion
Most of the posts I read are about what kind of item will need to be stolen to complete the distillery...

To clarify, that's my concern. I don't want to be barred from completing my still by the one piece that is obtainable by a single class of character. That means that one item will be sold for millions in Luna, and something that should have been a "just for fun" add-on to the game now turns into a major chore.

The devs should have anticipated these concerns.

And... as others have pointed out... there isn't anything in the history of bootlegging that required a potential still operator to steal something. Bootleggers made their stills from readily obtainable materials. The act itself was illegal, but I bet anyone who called a bootlegger a thief would probably get some buckshot tossed their way. Many of them took great pride in their product and resented the fact they were branded criminals for what they did.

So, since the devs have made it clear you need a stolen item to complete a still, now anyone who operates a distillery will be suspected of being a theif as well!
 

kelmo

Old and in the way
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UNLEASHED
Dread Lord
Re: [UO Herald] More Efforts for the Restauration of Magincia

While we are discussing brewing... any chance that taste id could be fixed? :pint:
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

Update: EA fixed the title to "Restoration." Now it's up to a Stratics Dev to change it here ;P.

:)
 

LordDrago

Certifiable
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Re: [UO Herald] More Efforts for the Restauration of Magincia

I mentioned the US bit because I don't know if copper tubing and copper wiring is being stolen elsewhere in the world like it is in the US.
After many deployments throughout the world, I think I can state for fact that copper is stolen throughout the world. However, it doesn't take thiefly skills to do so. Perhaps a plumber or an electrician (you know, sometimes those thieves are not the brightest individuals, and trying to steal "hot" wire can be fatal :) ).

I think the "illegal" activities the devs based their concepts on are more in line with bootlegging that actual thievery, thus stealing items to run a distillery is a real stretch.
 

Wenchkin

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Re: [UO Herald] More Efforts for the Restauration of Magincia

There's no point giving us something we've wanted for years, then effectively handing the spawn over to cheats etc so that normal players will never be able to craft their own. It's a further kick in the shins if said item pops up magically on the gamecodes site. Please show us that you learned from the bookcases farce, and while you're at it, fix them too.

I'm sorry to sound negative, but when I hear the word "rare" alongside "component" and "thief" I think we're on familiar territory. I want to be really badly wrong here. I'm going to cross my fingers that my tavern can have its own ale, but I'll put that interest on hold until I see how this is going to work.

Wenchy
 

puni666

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Re: [UO Herald] More Efforts for the Restauration of Magincia

While we are discussing brewing... any chance that taste id could be fixed? :pint:
How about everything comes with and ID and we remove taste ID from the game?
 

Hell's Ironworks

Seasoned Veteran
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Re: [UO Herald] More Efforts for the Restauration of Magincia

So what was commonly stolen to build a still? I don't remember anything like that. If it's just a reference to organized criminal activity (read scripters), sounds like another Fail to me, unless they Meant it to be that, surely not? Whatever it is, my bet it's inside a dungeon, which one?
What i dont get is why the hell are they associating this with the prohibition? Was Brittania part of the U.S. at some point in history? And whats with needing a thief to get a rare piece? I have a gm tinker, carpenter , smith and alchemist. Shoulndt that be enough?

Way to take a good idea and trash it before release... :coco:
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

If those are examples of the upcoming EC resolution boost I am VERY excited.. Those are fantastic.
I agree..looks good!:thumbsup:
 

GalenKnighthawke

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Re: [UO Herald] More Efforts for the Restauration of Magincia

Really? We've wanted this for years?
Actually yes, a lot of people have specifically asked for brewing for some time.

For some reason many posters here seem to think that what "everyone" wants is what he or she wants and what "no one" wants is what he or she doesn't want.

n = 1, or n = 1 guild.

-Galen's player
 

aoLOLita

Sage
Stratics Veteran
Stratics Legend
My thief is flexing fingers and boning up on Tinkering skill!

I can outcamp the competition on Legends, but feel sorry for the larger shards...
 

T-Hunt

Sage
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Stratics Legend
Most likely the item will be that pot in Abyss at rat spawn..
Or the dented pot up by the gobs.
 

Barok

Grand Inquisitor
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While the rest of you are complaining about how they are implementing brewing, I'll go ahead and complain about the topiaries.

Nice idea in concept, poor translation into implementation.

Would have been better if gardeners got topiary seeds and grew them and got a random creature topiary.

*That* would be fun.
 
N

nynyve

Guest
Re: [UO Herald] More Efforts for the Restauration of Magincia

I can see the pictures... the textures look fantastic, but I'd need to see the scale in game to be sure what I thought of them! Could these be previews of the updated EC artwork?

However, I'm not so positive on the Distillery requiring a thieving item... please, please, please try and understand what happened with the Academic Books in Bedlam; they have just been scripted by the Real Gold Trader webpages since release, and on Europa at least, where I've been back about 14 months I've not seen a single one for sale legitimately, ever And that's watching the webpages that shouldn't be mentioned almost every day too. The sad truth is because book cases are desirable, and there's a rare fixed location spawn, they entire market for them has been destroyed.

So please randomize the items for the distilleries somewhat to avoid them being scripted.
I agree. And if the item that needs to be stolen is copper tubing all I can say is what does this say about tinkers? That they are so incompetent that they can't even make a copper tube? If it is grain, then why can't we grow it? Also why shouldn't we be able to grow topiaries?

I think something needs to be done for thieves, but I am not sure that adding more stealables to the game is the way to go. I don't think that having a deco item that spawns every few weeks or months improves the game. Why are items like academic bookcases doled out like they can be used to defeat a paragon singlehanded? No disrespect to honest thieves--this is aimed at scripters.

In fact by creating an artificial demand for rare deco increases the demand for gold, and thereby encourages people to buy gold, which will then go to a scripter who will resell the gold. Making the item to complete the still stealable would benefit primarily scripters and people with enough real life cash to buy gold.

Also people are correct these spawns are camped and scripted. I have often been at my machine at the crack of dawn to try to get a daily rare and never succeeded. The spawns also favor people in certain time zones as well.

Is this eye of newt, wing of bat approach really making a better game? Between my various characters, I have a GM blacksmith, tinker, carpenter, tailor, miner, alchemist, bowyer, and lumberjack, and I still need a thief to make a still?

Now if npc vendors sold these items for in game gold, players might still buy gold, but the gold would leave the system.

UO needs to find a new approach to thieves and to crafters.
 

Gheed

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Stratics Legend
Re: [UO Herald] More Efforts for the Restauration of Magincia

They haven't said anything about where the item for stills would be stolen so I'm not too concerned. I'm sure it won't be as rare as the books for academic bookcases. I think it would be neat to make the component a stealable from goblin mobs. There are plenty of them in the SA areas.
 

Fluffi

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shall we say a thief’s touch in order to acquire it.
The main question is whether EA will put as much effort into the implementation of this as they did in the grammar-checking of their website?

:p
 

Adol

Certifiable
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Stratics Legend
Quick bit of inspiration... if the Devs really are determined to go the "Moon-shiner" route with their ideas... why not put stills as a rare spawn alongside the Gypsy/Brigand camps? They can be out in the woods a brewin' it up, away from the authorities; It can't be scripted as the spawn points are random and, as it's a thieving item, the Gypsies don't have to be killed, which was upsetting to a few players when the Moonstone jewellery was implemented...

Also my guild master will be intensely disappointed if the Mongbat has become a Goblin. Also we need more cow related items.
 
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