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[UO Herald] Memorable Moments from Anthony Castoro

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Another Memorable Moment comes from Anthony Castoro, Producer for Ultima Online from 2002 to 2005.
"So, I thought a lot about different stories I could tell about UO, the people, the players, the game itself. I've decided to stick with this one story.
The first time I worked on UO, I became co-lead designer with Todd "MadToad" Bailey. We encountered a problem on several of the servers where the forests had become completely barren. For some reason, not enough creatures and monsters were spawning, but we couldn't figure out an obvious cause. We tweaked the spawner settings on the live server, trying to see if there was a tuning problem. We eventually did an index of every creature type and discovered something really odd. There were a lot of birds. I mean A LOT of birds. More birds than any other creature in the game, by a significant factor. But where the heck were all these birds? Well, as it turns out, because some of the "dynamic ecology" code was never fully removed, we had this strange problem where birds would fly into an area of the map where they couldn't get out and there were no predators to kill them. So every time some creature died in the game, there was a chance that the game would spawn a bird. And every once in a while, that bird would get stuck. This went on for YEARS until some servers (maybe Lake Superior?) had no deer, no wolves and no rabbits. Just a TON of birds that no one could see or hear. Unfortunately, soon after this was discovered, if you played UO that day, you may have heard a great many birds cry out all at once. A little while later, you may have noticed the forest got a lot more interesting. That's the kind of thing that makes UO so interesting and so challenging all at the same time.
- Anthony Castoro​
Thank you, Anthony.
Have you read the previous stories from Bonnie Armstrong and Richard Garriot? So many memories...

Continue reading...
 

Parnoc

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Sunsword ---------------- Yayyyyyy, long long time no see, great to see you again!!! Great story too!
 
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BeaIank

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This has to be the funniest one of them all so far.
As a system developer, I have had similar situations on systems of mine where a bit of old code was causing a wreck, and I simple can't stop laughing.
 

Viquire

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LOL, I had no idea UO had a punt gun. :) Thanks Anthony, great story. Can't make that kinda stuff up. *snickers*
 

Rhiannon

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This is a great story. Thanks for sharing it! It reminded me how different the shards have grown apart. When they all started, I think they were identical. But over the years due to the people that have populated them, special events, constructed homes, permanent memorials, etc. Each shard has its own personality.
 

Lady Storm

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I can tell you where all those birds went on napa! Top of my bloody tower in fel. I coudlnt kill them off fast enough and I have the feathers to prove it. I'd no sooner kill off a few hundred, relax and go do what ever and come back a few hours later and the top would be bird city all over again. Called GM's and they scratched their heads, one accused me of taming and hording birds on my roof......
 
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