Oh goody, another nerf [/sarcasm]."When will Concussion Blow ever be balanced?"
There are some changes coming up in Publish 57 that will address Concussion Blow so keep an
eye out for that!
Ditto.Oh goody, another nerf [/sarcasm].
Fox
Agreed. The only way I could see a 800 point cap working would be if there was a complicated system of excluded combinations in place, something like you could not take skill X if you already had skill Y.While new skills have made some templates very crowded I do think it would be a mistake to push the skill cap up to 800. "Having it all" is never a way to make people happy: you have to learn to make choices and adapt.
Concussion Blow is definitely out of line with the damage it can deliver. I think sometimes you can do up to 80 in the right situation.Oh goody, another nerf [/sarcasm].
Fox
I see 800 cap only for price like resist cap loss or stats cap loss. Like:Agreed. The only way I could see a 800 point cap working would be if there was a complicated system of excluded combinations in place, something like you could not take skill X if you already had skill Y.While new skills have made some templates very crowded I do think it would be a mistake to push the skill cap up to 800. "Having it all" is never a way to make people happy: you have to learn to make choices and adapt.
Fox
Well then you would think wrong. The max extra damage you can do with conc blow is 40 on top of the ordinary damage. So unless you happen to go around near-naked and an ordinary blow is doing you 40 damage then 80 just isn't possible.Concussion Blow is definitely out of line with the damage it can deliver. I think sometimes you can do up to 80 in the right situation.
you forget the rune beetle armor corruption, which allows 80+ damage concussion blowWell then you would think wrong. The max extra damage you can do with conc blow is 40 on top of the ordinary damage. So unless you happen to go around near-naked and an ordinary blow is doing you 40 damage then 80 just isn't possible.
Say I have a crossbow and it and my char are loaded with DI then the damage will be tops about 65. Then knock, say, 60% off for armor on the target player then the damage will be 26. Add 40 to that and we get a theoretical max of 66. Remember though that this is a max, the lowest is about a total of 27 and the scew is in that direction because of the unlikelyness of the circumstances to give max extra damage.
Fox
I get hit with 70+ shots all the time, I'm all 70's too. 65 is the top you say? Is that after Fireball and velocity? 65 from the conc 8 from fire ball and 5 from velocity. 78 damage from a single hit is still a bit much don't you think? Even if it isn't 80, 65 is still a hell of a lot lol.Well then you would think wrong. The max extra damage you can do with conc blow is 40 on top of the ordinary damage. So unless you happen to go around near-naked and an ordinary blow is doing you 40 damage then 80 just isn't possible.
Say I have a crossbow and it and my char are loaded with DI then the damage will be tops about 65. Then knock, say, 60% off for armor on the target player then the damage will be 26. Add 40 to that and we get a theoretical max of 66. Remember though that this is a max, the lowest is about a total of 27 and the scew is in that direction because of the unlikelyness of the circumstances to give max extra damage.
Fox
You can get to 800+ skill points now with the right thf gear. +70 with shadow dancers and burglar's Bandana alone. Add in a couple +15 jewels and be at 820. What about a skill cap at 760 and a hard cap of 800 with +skill items?Agreed. The only way I could see a 800 point cap working would be if there was a complicated system of excluded combinations in place, something like you could not take skill X if you already had skill Y.
Fox
It was kinda of lacking this weekIs it just me or does it seem like the FOF's are pretty much answering the same damn questions over and over but in different forms.
Who honestly gives a **** about Braziers?
80 points ??? is that all ? lolConcussion Blow is definitely out of line with the damage it can deliver. I think sometimes you can do up to 80 in the right situation.
hell ?I mean what the h-e-double hockey sticks.
i'd rather see them lower the skill cap , say to around 500.Agreed. The only way I could see a 800 point cap working would be if there was a complicated system of excluded combinations in place, something like you could not take skill X if you already had skill Y.
Fox
Concussion Blow is definitely out of line with the damage it can deliver. I think sometimes you can do up to 80 in the right situation.
Woah. JC and Lou agreeing on something.I get hit with 70+ shots all the time, I'm all 70's too. 65 is the top you say? Is that after Fireball and velocity? 65 from the conc 8 from fire ball and 5 from velocity. 78 damage from a single hit is still a bit much don't you think? Even if it isn't 80, 65 is still a hell of a lot lol.
ahh, maybe that is a good thing for them to look into.What if there was an increased cap, but if it included +skill items in that limit?
We are trying to avoid more nerfs here. Balance up. And like ive mention before we were nerf to 6 skills from 7 with out relizing it.ahh, maybe that is a good thing for them to look into.
don't increase the cap, but make it so jewlry , etc skill users have to use those fake skill points towards there cap's.
no wonder some people are over powered, there abusing the cap's with fake skills.
So if you make +skill items unable to break the 720 cap than whats the use of +skill items?ahh, maybe that is a good thing for them to look into.
don't increase the cap, but make it so jewlry , etc skill users have to use those fake skill points towards there cap's.
no wonder some people are over powered, there abusing the cap's with fake skills.
hey ive been there and back!hell ?
why can't you say Hell ?
it's a town here in michigan.
look it up.
and you know what ??
it's snowing in Hell right now
http://en.wikipedia.org/wiki/Hell,_Michigan
They'd be reduced to being merely a stepping stone along the way towards developing your skills - a way to avoid having to train those final few points right away, but at the cost of an item mod that could have been something else.So if you make +skill items unable to break the 720 cap than whats the use of +skill items?
I see no reason to not answer a question pertaining to vet rewards, however, there's no excuse to not have MORE information regarding gameplay in addition to the braziers and cactus issue.Is it just me or does it seem like the FOF's are pretty much answering the same damn questions over and over but in different forms.
Who honestly gives a **** about Braziers?
I can't decide if my chef should take camping when when out gathering reagents or item id (which seems a little redundant with taste id). What do you suggest?Tell me what the problem is with your specific template, and I can tell you how to fix it to make it still work.
- We should be able to tame pigs and let them point us toward special rare reagents for cooking and alchemy, as long as we keep them happyI can't decide if my chef should take camping when when out gathering reagents or item id (which seems a little redundant with taste id). What do you suggest?
Very good news."Are we going to be increasing the skill cap for SA?"
Leurocian answered this one: We want to review and balance the existing templates and skills first, after this is completed we will be reviewing the possibility of increasing the skill cap.
I hope this was a joke post...I really do hope thy increase the skill cap especially considering that new skills are comming out and i am sure they will not be the last skills to come to UO. if you ask me i would like 1000 skill points per character but i doubt they will add that much if they add any skill increase at all. i can imaginer a mule with 1000 skill poiints.That really only leaves 3 things out Alchemy, Poisoning and Inscription but asking for 1300 skill points probally sounds nuts so i wont ask though that would be the ultimate mule with all those skills. then again if you added legendary music to the lot you could make the best music instruments too making it 1400 with the 40 magery just something to think about.
- 120.0 Black Smith
- 120.0 tailor
- 120.0 Imbuer
- 100.0 Tinker
- 100.0 Miner
- 100.0 carpenter
- 100.0 Bow Fletcher
- 100.0 Lumber jack
- 100.0 Cook
- 40 Magery maybe a magery ring and braclet too to add magery.
Damn, this can't be screw that I was jking about what I said about Conc.Woah. JC and Lou agreeing on something.
...Posting in epic thread.
No offence but this doesn't sound like a good idea at all!"Are we going to be increasing the skill cap for SA?"
Leurocian answered this one: We want to review and balance the existing templates and skills first, after this is completed we will be reviewing the possibility of increasing the skill cap.
Can't say I'm thrilled about the idea of increasing the skill cap.- We should be able to tame pigs and let them point us toward special rare reagents for cooking and alchemy, as long as we keep them happy![]()
No it is no joke we need more skill points for sure. and for those saying will it be a fixed cap where jewlery doesn't increase the skill cap i really hope not. jewlery should be used to increase the skill cap no matter how high the skill cap is raised if at all. why try to make jewlery useless to a maxed out character that is just wrong.I hope this was a joke post...![]()
I find this disturbing - even if I have not selected those items.No you will not be able to re-deed these items. The reason being these are not deeded items that you can axe and replace, that's why we informed players to hold off picking them if they wanted a choice.
-Can't say I'm thrilled about the idea of increasing the skill cap.- We should be able to tame pigs and let them point us toward special rare reagents for cooking and alchemy, as long as we keep them happy![]()
Can't say I really care one way or the other about braziers.
But DAMN, now I want one of these pigs.![]()
Nerf the damn braziers.Is it just me or does it seem like the FOF's are pretty much answering the same damn questions over and over but in different forms.
Who honestly gives a **** about Braziers?
What is that... *sniff sniff* do i smell *sniff* a new tamer treasure hunter build- We should be able to tame pigs and let them point us toward special rare reagents for cooking and alchemy, as long as we keep them happy![]()