More like 'modded and graphically de-enhanced'.Tell me in what way is it enhanced?
UOKR>SA>2D
I'm not trying to be snide I'm being absolutely serious.
can anyone post a picture of new rune beetle
Lol never... UOKR>2D>SA by far....Tell me in what way is it enhanced?
UOKR>SA>2D
.
thats just great...
Quick update... Custom UI's at least existing KR UIs do NOT work and in fact will break your UI (until you close out the client via external process and change it back to Default on the login screen).
You'd think they'd take priority....As soon as they've finished investigating what's causing them?
In what way is the UO:KR client superior to the UO:SA client? I can think of one and only one, personally.Tell me in what way is it enhanced?
UOKR>SA>2D
I'm not trying to be snide I'm being absolutely serious.
Looks like crab claws to me?Some more rune beetles:
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I would imagine they have their hands full getting the client/expansion betas to release stage, let alone time to document for modding. A playguide for the normal player might be a priority over the mod doc. Plus stuff may be subject to change, I would think.I want to know if EA is going to release full documentation as to what .lua and .xml code can be used for creating custom UI.
World of Warcraft (yeah yeah) has a whole forum for custom UI and the developers are open as to what can and can't be done. Why can't EA be the same?
example: WoW UI & Macros forum
As of now, there is not a whole lot of information on the .lua capabilities of the SA/KR clients.
http://www.lua.org/