I have yet to create a gargoyle, I did make one but started in New Haven, I thought they were supposed to start in Ter Mur so I never even did anything with it, I was sort of let down lol.
When you make a new char (any race) you should now be able to start the char anywhere, including Ter Mur. You have to change the map, though, to get to Ter Mur while making the char. I'd get rid of all the gifts and crap on that Garg and just make a new one, you'd probably start with a higher skill total as well since they balanced initial skill pool with the SA client.
Stealing. Sometimes we hope for a forgotten uninsured item.
Thieves must believe Elvis and Michael Jackson are still alive as well ;P. But bless deeds are still a very big concern for Siege.
The manequin is still a fail in my book since you can't click it and see the armor's total stats. That would actually make it useful to a crafter. Thanks for providing us a vendor that doesn't sell anything basically.
Do the items on the mannequin count towards lockdowns, or is the mannequin just one lockdown?
Blaming "Trammies" is just a reflex for a lot of people.
The term really has no meaning at this point. And that is if it ever did.
Anyone who has played long enough to see Ren babies get their first ethy knows full in well what it is to blame Trammies ;P. Generally the term "Trammie" is used in place of "noob," which is a stereotype, really, I agree. But honestly, when I talk to a current Fel GM and they don't know what a vanq weapon was, it's hard not to label them a Trammie noob, even if they are attempting a Fel playstyle. I think it's because Trammel was so lazy, basically an exact replica of the then current lands. Such a let down. Here was a promise of a completely new facet and what we got was basically what we already had. There are so many reasons to dislike Trammel that have nothing to do with PvP.
EDIT: Oh and the suits all have non-med pieces mixed in because someone over there apparently doesn't know how the game works. Hahaha. Let me just take off my 25m imbued suit for that. Not.
Even if you add Mage Armor to each non-Med piece you still get three free resist mods via the set. In other words, the suits are still better than anything you can imbue prior (although I'd have to check out enhanced post-imbued, but unless you have the uogamecodes tool to guarantee 100% enhance I don't think it's worth it).
The new suits are 4 part/50k per, so only 200k total. But they are non PoFable and will wear out. Especially the Bestial kit, which relys on getting beat down to work. Else why use it?
100-125 durability on armor will likely last over five years, unless you spend a weekend sitting in acid. I have a ring on my main mage which was made shortly after imbuing came out, and it's now 253 max durability. It will probably last over twenty years. I think people worry too much.
Either way, Halloween is coming up. The Bestial outfit could make for a neat costume ;D.