The classic client resolution problem isn't really a problem: If zoom is not possible due to potential ugliness, so why not make simply more of the area visible in same quality to match the screen resolution? So the content size remains the same, but the screen is still better filled (you would see the borders of the castle instead only a small cut ...) - could require a bit more bandwidth ...
Regarding the music instruments - I always wondered, why these cannot and must not be carried ...
*Salute*
Olahorand
We experimented with increasing the size of the CC window but what happened was that the terrain became out of range of the draw radius and as a result you get filler terrain (it's ugly and brown) instead of grass, water, etc etc. I think this is what you mean by making more of the area visible? Unfortunately that tech just isn't built into the CC. The EC on the other hand can draw out those distances, properly scale up the terrain textures and prevent showing all the mobiles you'd see...imagine being able to cast an e-bolt on a target from a great distance away, not a good thing.
As far as the musical instruments, this was actually one of the first questions I asked the Team back in 1999, although I wanted to be able to carry a bottle of ale at the time*snickers* Anything that requires animation sets takes a tremendous amount of time (every frame, facing every direction...I can already see Misk cringing in the corner) to get done. Not saying it's impossible, maybe one day!