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Uo future? sugestion??

hardy-

Seasoned Veteran
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I have some points, to suggest discuss.

Actually the hype on pc games, is the (e-sport)

Starcraft 2
Warcraft 3
AgeofEmpires The conquerrors
Counter Strinke
League of Legends
Dota 2
Crossfire

And a lot of other games (some outdated like W3 S2 AoC) find their revival, on the casual players, and on the veteran players because the competitive gaming, university`s college`s and such are making official teams in a lot of games, like basketball and football some years ago why don`t uo try something similar?

With VvV system we are close to it, we are a MMORPG, a game based on the player point of view, and on their in-game lives, every player have your avatar, your image. why don`t uo turn arena ( 1x1 / 2x2 / 5x5) into a competitive status? make a ladder on uo.com site, make tiers. and not only that, why don`t copy d3 and make a ladder for a faster boss kill, or champion altar? (like d3 and greater rifts idea)

Its one point, don`t cost nothing and can be easly done.

Another point, why don`t make an program to UO streamers? For example put a list on uo.com site of streamers that are streaming ultima online, on twitch.tv ou azubu.tv ou hitbox, make a topic on forum to the player register his stream, and if it has upvotes, put on the site. And if the stream hit 5k+ viewers (example) give to he uocode to he play the game for free, or give codes to he give to viewers as prize. (tibia are doing this, and have trash graphics then us)

Turn uo back to frontpages of online gaming sites, and news sites.

For example make a 1x1 ultima online global championship, with (in game prize + money prize) example make an item (like a rare pigment color) put on the store por any amount (like 3usd), and 30% of all money give as reward to the players of the championship. (like dota 2 the international)

Expand uo to all world, we don`t need 8 servers on Us, why don`t merge 1 server to Latin America (brazil-argentina) one to Vietnam, and give more attention to china, korea?

You don`t need hire a team on this country, just hire a server in this countries from big telecom companies and start? you only will need in-game counselor and such which normally are volunteer.

I live outide us, and outside europe, i play uo since 2002, but i`m out the game has 2 months, because i don`t see any fun in play a game with 250ms while the other are running with 50ms 2 times faster then me.

uo don`t need go free to play, just need have a good marketing team.

Note: Post was edited by a Moderator to remove content that violates the Stratics Rules of Conduct.
 
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Uvtha

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Honestly I don't see that it would accomplish much. There are already games with expansive pvp systems with rankings, and teams, all that. I don't think its an unexplored market, and other games are more modern and do it much better, especially the games you list first which are JUST pvp/videosport.

Factions/VvV are not very expansive systems, as they are being plopped on top of the game rather than the game being designed from the get go with it in mind.

That said, I think that officially promoting pvp with in game rewards or game wide developer organized pvp tournies would be a great idea. Not because it will somehow make UO popular (this just is not going to happen at this point) but just to support the pvp community we have.
 

hardy-

Seasoned Veteran
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we dont need a new game, or new graphics, just need marketing.

tibia don`t have graphics, and have 10x our playerbase
 

Uvtha

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we dont need a new game, or new graphics, just need marketing.

tibia don`t have graphics, and have 10x our playerbase
Tibia is also free to play. That MIGHT have something to do with it. :p
 

THP

Always Present
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Stratics Legend
the utter complexity of simple things like weapons and armour are enough to put casual gamers off b4 they even start...and every publish brings even more complexity....even the loot from monsters is a brain freeze to whats good, worthwhile keeping uber or simply junk...

[whatever] ...here till the end anyways...
 

hardy-

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the utter complexity of simple things like weapons and armour are enough to put casual gamers off b4 they even start...and every publish brings even more complexity....even the loot from monsters is a brain freeze to whats good, worthwhile keeping uber or simply junk...

[whatever] ...here till the end anyways...
Agreed, uo need become more simple.

And need a server on emergent countries, we want more ping or players will still on pirate servers
 

Ender

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Not a single one of those is item-based, they also have many times more players (Dota 2 has at least 10x as many current players at this very second than UO has active accounts, and I think 50k may be generous)
 

Flagg

Sage
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Stratics Legend
we dont need a new game, or new graphics, just need marketing.

tibia don`t have graphics, and have 10x our playerbase
It is incredibly rare to have any publisher willing to market an MMO released at dawn of Internet.

..That said, I believe UO CAN be marketed. Just that I have no faith in things like centerfolds of gaming magazines, banners of gaming sites, etc. You will not sell UO to someone unfamiliar with it. Whatever skin UO's remaining teeth can still cut gets broken due to nostalgy, nothing else. UO's marketing should be more or less focused on existing players. It is very rare to to ever feel like OSI(or EA or Mythic or Broadsword or..ughh lets just call em OSI) would be specificially targeting people who love UO and play it on semi regular basis...on free shards.

I'm predicting that at some point or another between 2010-13, an actual majority of people playing UO began doing so on unofficial servers. It is...somewhat absurd, truly! In 2012 when I came back and did all the usual google searches of a returning newbie(Automap, template help, where to train, where to hunt etc, etc etc) majority of top results would always seem to take me to home site/forums of some unofficial shard or another. That side of UO has more buzz around it than anything EA related. It is..unsettling.

With above in mind, OSI should focus on charming people who have once played on OSI and then quit. It should be focused on those thousands people who have always played UO on free shards. Whatever potential for new players UO has pretty much exclusively means old vets who aren't playing on OSI.

It is a pretty decent pool of potential players, really. Several millions of people consider themselves UO veterans. Thousands, even tens of thousands could prolly be reached and lured back.
They could be charmed by having OSI go anti-OSI, Devs should just finally embrace things, features Free shards tend to provide. Throw bone to people who feel OSI and questionable design decisions have alienated them from a game they never stopped liking. Open some iteration, any iteration of " classic Shard" with less draconian skill gains. Throw in Free to play. I am sure pool of players we got would grow few thousand deeper.
 
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Uvtha

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Not a single one of those is item-based, they also have many times more players (Dota 2 has at least 10x as many current players at this very second than UO has active accounts, and I think 50k may be generous)
Yeah DOTA/LOL type games really shouldn't even be in the same discussion with UO. They are simply completely different games.
 

Uvtha

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Stratics Legend
the utter complexity of simple things like weapons and armour are enough to put casual gamers off b4 they even start...and every publish brings even more complexity....even the loot from monsters is a brain freeze to whats good, worthwhile keeping uber or simply junk...

[whatever] ...here till the end anyways...
I don't think items are all that complex, certainly no more complex than most other MMO's.

I do think that items should be presented in a more concise and informative manner with all of the chunks of info are separated by importance. Name/exception/imbued or not - magical properties - resists - item type specific like weight, damage, and speed - should all have their own visually separate space on the item info gump.
There's a lot of info on items that as you become an established player becomes redundant, like item name, weight, etc... Magical properties however are always important, so it would be good to make sure they are all clearly separate, so you can just gauge an item's quality with a glance.
The 14 string all white one on top of another style we have right now is probably one of the worst ways to present the info.

All of that information then needs to be clearly laid out on the character sheet so you know exactly what your totals are without having to figure it out manually.

The EC has some of this, but I think it could still be clearer. I'm interested to see how pinco's offical work turns out.
 

hardy-

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Seeing as Diablo 3 was a gigantic failure, let's not copy it in any way. If you want to see a similar game done properly, check out Path of Exile (and furthermore, since you mention it later, their website as it's really well set up).


You actually don't need any fancy program to do any of this. Anyone can grab Open Broadcasting Software and stream to twitch. As for UO.com (or anyone), they would just have to do is use the twitch.tv public API, make an appropriate request, and parse the returned json object. I've just done half of the work for them. And if they can't figure out the rest, I've already written the complete .PHP script and am for hire :D


They would need to most likely hire a localized support team in those areas/that spoke those languages which is probably more than they'd make from those servers.
The problem in these areas isn`t support, is latency (lag), is impossible to a uo player play with 300ms, and lets be honest, does uo have in-game support atm? i send a page some time ago 3 hours and nothing.
 

Spiritless

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Despite what some PvPers will exclaim, skill is a small factor in UO PvP. Gear and network latency are a lot bigger factors. UO isn't a good PvP game as it doesn't posses an equal and competitive environment. Many modern games have latency compensation, etc. which evens the playing field in that regard as well as balanced/equal PvP gear situations.
 

Flagg

Sage
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Seeing as Diablo 3 was a gigantic failure, let's not copy it in any way.
Actually there'd be much to copy in what Blizzard did with D3. Game launched in state large portion of people with high expectations found unsatisfying. Instead of waving the criticism off and focusing on sequel, Blizzard kept the game in live development. Patch after another, the undeniable stupidisms of D3 got ironed out. Month before release of expansion it was entirely different game to the dysfunctional pile of dung it was at launch. It was actually fun and rewarding to play.

Commercially game was a pretty huge success from day one.
 

THP

Always Present
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Stratics Legend
Erm....50k would be very generous

But ive come to the conclusion EA/Broadsword...whomever ...are simply trying to' keep' the players they have still happy, rather than try to lure new players in , hence the ever advancing complexites of the game

But lets be fair the player base we have [me included] are only sticking around because like me they have invested +10 - 15/16 years or more into UO and its hard to let it all go now..

Like i say iam here till the end hopefully in many years but i play in maintance mode -paying for gametime with gold, playing the odd hour here and there....

Have good fortune and luck on your UO travels and let u stumble upon the uberest of Loot
 
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Warpig Inc

Babbling Loonie
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Stratics Legend
We don't need a new UO. We need a new land. A new land that doesn't hand out goodies like candy at a parade. A new land where all the old mistakes and poor planning are corrected. A new land where gems stones are traded and gold is rare so have to pick a few things to insure instead of everything over and over. A new land when passing through the gate all you have is an empty bankbox. Your skills and your 17 year old unwashed underwear. Want the full of experiencing UO again? Then take away ALL the crutches. Who doesn't want to go back 20, 30 or 40 years but still know everything they do now?

Proper advertising to draw back the discouraged veterans and new players. All done way before the new lands (Gotta have fel/tram thing) are open to travel. It will take travail before traveling. And only an idiot would want to go to green pastures and drag along everything that they are trying to escape. New land would have a form of housing called a guildhouse. And friended accounts would have room that the guildleader and they can only enter. The claimed room increases the house lockdown count. Or just bring on the gypsy wagons and/or houseboats one per account per shard. New land housing could be a controlled raffle events of the past.

There has been plenty of mistakes in the past that can be corrected. New additions that should of been added way before any theese latest teasers. Those calling the shots need to ask what is the desire of those partaking. Little player imput through an ingame version of stratics and live ingame sitdowns. This system could of save a load of time and money. Using Refinements as an example that had red flags in place already from the Imbueing learning curve. Besides the EMs having playtime. They could by knowing their shards pool the thoughs of the hardcore thinking players and weigh in on later dev shard sitdowns they would attend. Think harder and easy work will be more productive.
 

hardy-

Seasoned Veteran
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Stratics Legend
Would be nice see a post of mesana or any producer here.

Just like:
- We don`t need or want increase the player base, we only want make the players be happy and don`t left
- We want turn uo back to 10 most mmorpg active
- We want new players
- We want old players back

Or anything.


Some small things will make the game more fun, for example a reward system for content creators? (youtube videos, stream and so), it will make the mass look back to uo.

15usd isn`t much for a game, okay, but in some countries (like china, vietnam, south america) still a high to play a game with 400ms, so or give to us a game with less latency, or drop the prices (i want better latency)

3 yeas ago i was with 5 active accounts at same time, actually i`m with noone, because is more fun waste 6usd on WoW witch have a server in my country where i hit 30ms, then pay 2 times on uo with 200-400ms.

The latency make pvp impossible to me, pvm make very hard on harder mobs (champion spawn = no way) so it just let me to bank sitting, with my event items. I don`t see much sense in stay all day on bank, just chatting, for that i can stay on fórum and don`t wast a cent.

Is sad see on twitch.tv minecraft with 26k viewers, and uo with 10 (on a free shard twitch)
 

icm420

Sage
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Stratics Legend
FIX TAMERS

I swear when tamers got hit really hard I noticed a dramatic decrease in the amount of people playing. Greater dragons were a necessary update because of the lack of love for the tamers. The last cool pet to come out was a dread mare and even then it became such a big deal due to rarity they came out with bane dragons to shut people up. But how is this not one of the coolest skills in any game around? You can control a dragon, ride a badass horse, etc etc.

Just my 2 cents
 

Veldrane

Sage
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UNLEASHED
FIX TAMERS

I swear when tamers got hit really hard I noticed a dramatic decrease in the amount of people playing. Greater dragons were a necessary update because of the lack of love for the tamers. The last cool pet to come out was a dread mare and even then it became such a big deal due to rarity they came out with bane dragons to shut people up. But how is this not one of the coolest skills in any game around? You can control a dragon, ride a badass horse, etc etc.

Just my 2 cents
Not to derail, but the chat log from the meet the devs event on GL mentions that a pet revamp is coming.
 

hardy-

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The point is each one want a diff thing, some guys started ask for a pet revamp?

Any patch, update, system don`t have any value if no one play the game. First we need players, patchs don`t bring new players, marketing, call friends, public events does.

would be nice see uo on E3, ComicCon, PAX, and other gamming events, or on top stream, or flooded on youtube.

we need more kids in the game, to make uo a hype, i don`t bother with noobs, i want people to interact.

is better 10 12y old kids asking for stuff in game then 1 40y old acting like one kid texting crap on chat.
 

Veldrane

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would be nice see uo on E3, ComicCon, PAX, and other gamming events, or on top stream, or flooded on youtube.
I agree that UO needs new blood. Encouraging broadcasts, podcasts, twitch feeds etc to generate grass roots interest is a good idea.

However, you're never going to get UO on E3, ComicCon, Pax or most other gaming events. EA just isn't going to spend the insane amount of cash it takes to get coverage in one of those venues. Plus, we're talking a 17 year old game, it just doesn't have that level of mass appeal so if they were to spend that amount of marketing dollars it would be wasted.
 

hardy-

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I agree that UO needs new blood. Encouraging broadcasts, podcasts, twitch feeds etc to generate grass roots interest is a good idea.

However, you're never going to get UO on E3, ComicCon, Pax or most other gaming events. EA just isn't going to spend the insane amount of cash it takes to get coverage in one of those venues. Plus, we're talking a 17 year old game, it just doesn't have that level of mass appeal so if they were to spend that amount of marketing dollars it would be wasted.
tibia is a 14y game and still (hype) =/
 

kelmo

Old and in the way
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Dread Lord

hardy-

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if anyone gie to me a 30day gametime card, i promise stream 2-3h/day until next month =x

i don`t have 14usd atm =/
 

THP

Always Present
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buy a gametime code with your in game UO gold...ask around uohall etc etc...always odd people happy to sell a 30 day code for uo gold...they buy it...they take your gold....simple
 

RockoNV

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It is incredibly rare to have any publisher willing to market an MMO released at dawn of Internet.

..That said, I believe UO CAN be marketed. Just that I have no faith in things like centerfolds of gaming magazines, banners of gaming sites, etc. You will not sell UO to someone unfamiliar with it. Whatever skin UO's remaining teeth can still cut gets broken due to nostalgy, nothing else. UO's marketing should be more or less focused on existing players. It is very rare to to ever feel like OSI(or EA or Mythic or Broadsword or..ughh lets just call em OSI) would be specificially targeting people who love UO and play it on semi regular basis...on free shards.

I'm predicting that at some point or another between 2010-13, an actual majority of people playing UO began doing so on unofficial servers. It is...somewhat absurd, truly! In 2012 when I came back and did all the usual google searches of a returning newbie(Automap, template help, where to train, where to hunt etc, etc etc) majority of top results would always seem to take me to home site/forums of some unofficial shard or another. That side of UO has more buzz around it than anything EA related. It is..unsettling.

With above in mind, OSI should focus on charming people who have once played on OSI and then quit. It should be focused on those thousands people who have always played UO on free shards. Whatever potential for new players UO has pretty much exclusively means old vets who aren't playing on OSI.

It is a pretty decent pool of potential players, really. Several millions of people consider themselves UO veterans. Thousands, even tens of thousands could prolly be reached and lured back.
They could be charmed by having OSI go anti-OSI, Devs should just finally embrace things, features Free shards tend to provide. Throw bone to people who feel OSI and questionable design decisions have alienated them from a game they never stopped liking. Open some iteration, any iteration of " classic Shard" with less draconian skill gains. Throw in Free to play. I am sure pool of players we got would grow few thousand deeper.
In order to bring players from a free shard to the production shards, Broadsword would have to offer a superior product. I have never played a free shard but it must have something to offer (other than free). Furthermore, if it is "free" to play on a free shard then it will be hard to lure the player away. You are right though: they could go anti-EA/OSI and sell "Broadsword" as well as the the upcoming changes as the "new direction" of UO to the free-shard player.

Something has to be done to fill up the empty shards. If not, some bean counter will point at some of the shards and cut them to save money.
 

hardy-

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buy a gametime code with your in game UO gold...ask around uohall etc etc...always odd people happy to sell a 30 day code for uo gold...they buy it...they take your gold....simple
is it allowed? i have over 500m but my acount isnt active atm
 

hardy-

Seasoned Veteran
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i really don`t understand why we need 5+ shards in the same server, with the same latency, just to divide players.
 

Veldrane

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i really don`t understand why we need 5+ shards in the same server, with the same latency, just to divide players.
To be frank, we don't. However, a server merge would be met with extreme backlash from the community and one of those events that costs a fair amount of current subscribers with no reason to believe that it would attract new subscribers.
 

hardy-

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To be frank, we don't. However, a server merge would be met with extreme backlash from the community and one of those events that costs a fair amount of current subscribers with no reason to believe that it would attract new subscribers.
Understand, but a merge won`t will make the server faster? won`t will make a shard more populated?

Maybe is better loss 50-100 users at one time to don`t lose 10 every month,

If the dev team think in uo and a long time range, maybe its better correct the mistakes (5+ shards on the same serer???) to after focus the current users.

lets be honest for example legends, just exist to make resource gather bots and champion spawn farms.

Is funny sometimes when you look on a t2a altar, you find 5 chars afk spaming summons (nature fury (focus 6) on a altar while 1 player clear the spawn.

If we bring players for 1 server, i doubt will be that easy make afk gather, and will be easier for gm`s read and answer pages, give support, punish the bad from sosoria.

Don`t want lose the history, merge 1 server for china 1 for south america, and 1 for vietnam. Don`t wipe, just make uo a game for world.
 

kronides

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Maybe is better loss 50-100 users at one time to don`t lose 10 every month,
Oh, I think we'd lose significantly more than that over a server merge--like, probably everybody who lost their houses. It's too late in the game for people to start over now would be the sentiment.
 

Veldrane

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Don`t want lose the history, merge 1 server for china 1 for south america, and 1 for vietnam. Don`t wipe, just make uo a game for world.
If they did merge servers, it is very unlikely that they would spend the money to place localized servers in those regions due to the expense. There would be some trade offs for a server merge. There would be more people to play with creating a better player experience (subjective claim) but it would also create a worse performance experience due to increased lag (compare Atlantic to a low pop server to see the difference).

Is it better for the long term health of the game? - it's hard to say one way or the other and conjecture at best. Given that UO is most likely in maintenance mode on EAs books and at worst in Sundown mode, any cost cutting measures made in one area will not result in increased spending for marketing, hardware or other expenditures.
 
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hardy-

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If they did merge servers, it is very unlikely that they would spend the money to place localized servers in those regions due to the expense. There would be some trade offs for a server merge. There would be more people to play with creating a better player experience (subjective claim) but it would also create a worse performance experience due to increased lag (compare Atlantic to a low pop server to see the difference).

Is it better for the long term health of the game - it's hard to say one way or the other and conjecture at best. Given that UO is most likely in maintenance mode on EAs books and at worst in Sundown mode, any cost cutting measures made in one area will not result in increased spending for marketing, hardware or other expenditures.
I say that, because i see everyday 30k+ players of AGE OF EMPIRES 1 !!! playing on vietnam, it make me sad, how tibia, aoe, have huge player bases around the world, and uo only work on us eu jp ?

Another point can be why dont broadsword, support a free server on this countries, then player get started to uo, then make contests and such to bring players to osi?

I rly don`t know what to say, and little idea about future effects, but something must be done, i think focus on existing players isn`t working, every day the game get more boring.

BUT, i liked the activity on the uo facebook page, the event announcement and such is a good start.
 

Veldrane

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Another point can be why dont broadsword, support a free server on this countries, then player get started to uo, then make contests and such to bring players to osi?
Why would these players want to leave a localized Broadsword supported free server to come to a production server? Not to mention that a free server would still cost Broadsword money to own and operate with little to no return.

I'm all for Broadsword trying to attract new players and your suggestions have been interesting - plus I've enjoyed the discussion, but anything to do with hardware is extremely unlikely no matter what any other game is doing.
 

THP

Always Present
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Again..i will say... Broadswords onlyreal ambition is to keep happy the player base they all ready have....they have a stable population of players that have invested 10 -16 years of the lives in UO.... thats hard to just leave...so they strive to keep the player base happy that they have....games like the one u state tibia and age of empires and diablo are pick up and play games...UO certainly in not a pick up and play game....far to complex...far to big a gap form new player to a vet....its disheartening when a new player as to wait.....yes read...they would have to wait 14 years b4 the could enjoy the benefits of shard shields for instance.....what sort of incendive is that for a 3 month player.... [ rests is case m'lord ]
 

THP

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and yes buying a gametime code for ingame gold is definate allowed....30 day code for around +/- 40m....based on gold prices in the books u see scattered around luna bank floor 24/7 ....365 days a year
 

Smoot

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Buying a gametime code is "legal" but be careful so you arent scammed. plus not having the account open to pay with the gold would be a problem. selling codes is basically buying gold, most people selling codes want to pay much less for their gold than the prices in those books, so expect to pay 80-100 mil for a 1month, 3 or 6 months of course better rate because $/month goes down.
 

THP

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if the people selling game codes wont'' less'' than the [ book prices] then surely the codes would be cheaper than 40m and not more....do u mean the people selling the codes want'' more'' for the there gold than the [ book prices].....confused...pretty sure i was paying 125m for a 3 month code last time....buyer/seller happy...roughly 40 odd a month...
 

dupapa

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Tibia is also free to play. That MIGHT have something to do with it. :p
tibia was built from the ground up with free to play built in, but in saying that, up until the point i left i didnt know a single long term player who is NOT prem at least on more accounts than not

Personally I dont think free to play fits the unique and vastly more in depth game play that UO offers. but that just my own view.

Merging servers will never go down well, who looses out, nobody will accept that unless forced and i dont think the devs will upset the playerbase that much or their might not be a playerbase after.....

(played tibia prem FEB 2002 - Nov 2012, finally stop paying prem and quit,) Dupavoxe is me :D
EDIT: just checked i stopped prem Jan 2013 :D
 

Uvtha

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tibia was built from the ground up with free to play built in, but in saying that, up until the point i left i didnt know a single long term player who is NOT prem at least on more accounts than not

Personally I dont think free to play fits the unique and vastly more in depth game play that UO offers. but that just my own view.

Merging servers will never go down well, who looses out, nobody will accept that unless forced and i dont think the devs will upset the playerbase that much or their might not be a playerbase after.....

(played tibia prem FEB 2002 - Nov 2012, finally stop paying prem and quit,) Dupavoxe is me :D
EDIT: just checked i stopped prem Jan 2013 :D
Right, that is the point of f2p. They draw you in with a free game, then when you like it you sign up for "premium" or whatever. I assure you if Tibia didn't have a free to play pricing model it would not be successful, and I don't mean to bash the game.
I think UO is perfect for f2p. It just has to be done right. The game has a lot of depth and content, but people wont give it a chance because it looks antiquated. If it were free they would give it a chance, and find out they like it, and sub.

I think for UO the best way to do it would be 3 types of account. Free, basic and premium. Free is 500 skill cap, limited to Britaina, no access to crafting skills (that doesn't count gathering skills), no vet rewards, no houses, no access to Siege.
Basic for $5.99 is access to all areas and skills and 700 skill cap, housing but limited size, no or limited access to vet rewards (no ss).
Premium is same price we have right now, 720 cap, all houses, all areas, PLUS some kind of monthly free item shop credit or something.
Then fill the item shop with lots of non game play effecting cash items. Deco, dyes, all that sort of thing.
No money trap, just get people playing. 3 tiers push subs. Game is populated, and current subscribers not only have nothing change, but they also get a bonus.
That's all I'll say about UO and f2p, no point in debating it at this point. This is just mt opinion on what would be a good idea.
 

THP

Always Present
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Erm why are we comparing a free to play game to a payed monthly UO subscription figures.....its ludicrus...

We may as well compare angry birds and flappy birds to UO too

Then again why am i suggesting we compare a ''pick up and play'' games to UOs bottomless depth

[Whatever- Think ive lost myself]
 
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