Simple post...
Should UO be ran by people that love UO?
Yes : No and why?
Should UO be ran by people that love UO?
Yes : No and why?
I doubt that. She gets paid to pretend to love it and is responsible for keeping players.I know Bonnie loves the game
So we'd kiss pvp goodbye if you were in charge? k then.UO should be run by me, viciously.
This. Look at how much is IN the game already - Tram/Fel Dungeons, Ilshenar, Doom, Tokuno, ML Dungeons, and Ter mur/Eodon. Pretty much all of it is ignored because it's NOT WORTH DOING. Add some new mobs, bump up the loot quality, revamp the Doom artifacts (only 5-6 are worth anything now, out of ~30), etcUO should definitely be run by people who
1) Love the game in all its various bits, PvE and PvP
2) PLAY THE GAME so they can see how some of the more convoluted ideas fall apart or become overly tedious in application
3) Understand Ultima and its history
What a weird assumption to make.So we'd kiss pvp goodbye if you were in charge? k then.
Well you can't deny that it would be in the hands of the community if it was... just like StraticsI can't believe I have to post this lol, but since three people have asked me since this thread was created....
Q: Is Stratics trying to buy Ultima Online?
A: No, Stratics is not trying to buy Ultima Online.
Hahahahahahahahahahahahaha good oneWell you can't deny that it would be in the hands of the community if it was... just like Stratics
So we are led to believe, and yet is doing a terrible job bordering on negligence if not outright incompetency at times. So in reply to the OP's thread .... NO.I know Bonnie loves the game
1) If they lose stuff due to an invasion that's been announced in advance, it's their fault for not being prepared.If they try to do invasions someone screams about having had their character logged out in that town and how they lost stuff (sometimes I think people do this on purpose just to have something to cry and complain about)... If they try to put in systems and changes that foster community and RP and such they are accused of "favoritism"... If they give gifts they are told that it's too much crap and everyone cries about wanting it to be on the points lists for spring clean the instant it's given.... they give us a vendor search folk have asked for for years and people complain about it constantly... They put in a new expansion and someone will say something like "I play a tinkerer and you didn't put anything in for me!"... Yet when you have to utilize all the trade skills then we complain again. People complained about Factions being corrupt but any time they tried to fix it more complaints... they call for a panel of PvPers to find a new system and again people complain... Reminds me of a bunch of kids you take them to McDonalds and ask them what they want get it for them and then one kid complains because the other got 2 more fries than they did..... or that their burger is bigger... or they got more pickles or whatever.... bunch of squabbling kids. Just saying.
Well this is the thing about the game now... It's all about items. Before it wasn't so much about items it was about the game play... it was killing, hunting and community. It was the action and activity... sure there was the excitement of getting the Silver Vanq Katana and all but for the most part it was more about what you were fighting and who you were with than what you were getting. The more we drive to getting stuff and having stuff and gold and worth the less we care about the other players and the community.1) If they lose stuff due to an invasion that's been announced in advance, it's their fault for not being prepared.
2) Vendor search goes down quite a bit and until recently didn't update if items had already been sold. It could use other refinements too: If I'm searching for "Bless deed" or "Ingots", I don't want a bunch of commodity deeds/unrelated commodity deeds to pop up.
3) Requiring stuff that uses trade skills is fine. Making it difficult to get the recipes or ingredients, however?
4) The panel of pvp'ers for vvv was actually ignored. Being able to res your own pets was suggested before it went live and ignored for months - how much vvv fighting is there now? On LS, at least, the only players that do the towns regularly are a bunch of stealthers. Don't even get me started on the other things that are imbalanced/broken in pvp - archery/mortal spam/stacking, thunderstorm not needing line of sight to hit someone (which EVERY OTHER AOE SPELL IN THE GAME needs), being unable to alter/powder Shadowguard artifacts (or actually obtain Gargoyle versions of them), etc.
The shelf life for new content is ridiculously low. Farm new stuff for a week and you're done with it, then what? If you're going to do older content for your farming, there are only a few things worth doing, since 99% of the monsters in the game have garbage loot.
Exactly! UO was never designed to be an item focused game. Age of Items ruined a lot of what UO was meant to be.Well this is the thing about the game now... It's all about items.
So not the current dev team.Yes. It should be by someone who knows or is willing to learn Ultima Lore and stay true to it.
Exactly. I fail to see the point of this thread.The current Dev team is what we have. What would you suggest?