I find it interesting that no one is complaining that Gargoyles can only wear 4/5 pieces of any "Armor Type", due to only Earrings/Necklace slots not being occupied by any forms of non-med armor types.
Special Ingot types: need to get something better bonuses from enhancing/crafting.
Woodland armor: as some suggest, since it's not medable should be treated as Metal armor, and receive +1% lmc bonus per piece.
Chivalry>Divine Fury: as I've said before, needs to stop getting nerfed on Already useless-spells, If anything Divine Fury needs Buffs.
Mysticism>Cleanse Winds: why do people complain about this being so overpowered? If you can't kill someone because they are casting this, it's because you're not interrupting them. in which case it's because you Allow them to cast it... (Interrupt them....) if you can't interrupt them, it's because of Casting Focus (12%-cap/maybe 17% w/scribe?) or Protection... Protection is the problem, always has been.
*Taken from the initial pub 81 thread*
Does the Stamina protection still apply for armor types that have the "Mage Armor" property?