Ocllo is not associated with any virtue, and yet there we were. I thought it was an odd choice of location for a stress test. But it is a very compact little town.
I was surprised to find that the system appears to be a "last guild/alliance standing" competition, more than a good team vs evil team as the name seems to imply. On further reflection though, I think this allows a guild that wants to worry about whether they are good or evil to make that determination for themselves and create their own fictional back stories, etc.
I was not at all surprised to relearn that:
A hastily put together necro mage without macros or potions is no match for an archer-mage wingman team.
Going in solo, on a whim, is inadvisable.
All in all, the system seems very fast paced, just as advertised. That's good. It looks to have a pretty robust reward system that I have not played with at all yet. And it looks like something that I and, I hope, several friends will be interested in pursuing on a live server. I think that the teams who did factions, and stayed together, will have a decided advantage at the outset, unless they are just overwhelmed by numbers.
@Kyronix