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[UO.Com] Publish 81 Updated on TC1

Kyronix

UO Designer
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Stratics Veteran
Stratics Legend
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Like that is an excuse for poor game design? If you don't like it, don't do it?

What does that remind me of? Oh yes:
"If you don't like the way they messed up factions, just don't play it"
*Everyone stops playing factions and the whole system is dead now*

"If you don't like the overcomplicated crafting system, then just stop crafting!"

"If you don't like the overcomplicated suit building, then stop playing on a viable combat character!"

"If you don't like the imbalanced PVP, then stop PVPing!"

...

Eventually, there won't be any game left.

I AM interested in town politics and I'm going to run for governor. After all I was the first player ever to reach venerated status with a city (and had to wait over a year before anything can be done with it!!!). I'm just not very happy with what I see so far. The system has so much potential and what do we get? Expiring titles, expiring funds and more numberbuffs. I expected something along the lines of being able to set blueprints to build inside the city, the citizens contributing funds/resources/labour, and the building being placed once everything was handed in. Governor being able to lock down addons and other items inside the city. Citizens being able to place vendors in the town. Any other reason for people to come and actually visit the town and work together! Freeshards had this 10 years ago as part of their player-run city systems, why can't we?

"But hey, if you don't want 5% swing speed increase, don't take it!"

Yeah right.
You'll be able to do most of the things you mention as far as dressing up a city. That's the whole point of being able to sit on the council and interact with his majesty's government. Lets say for example you want to petition the crown for a park to be built, then you can do that by making your petition know through the council. Sure, we could have given the Governors the ability to build whatever And wherever inside the towns like you suggest. Unfortunately you are looking at a substantially greater length of dev time and also a concern that not every Governor may have the best intentions when it comes to city additions. The intent here is to foster roleplaying and interaction by leaving some of the autonomy out of the system. This is also only the first step. As we progress we may consider some of the things you mention like vendors and buildings, no promises, but it's always a possibility.
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