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NEWS [UO.Com] Publish 81 Patch Notes

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Patch Notes
2013 Apr 15 22:39 GMT
Publish 81 will be going out world wide during normal maintenance tomorrow for April 16, 2013. Please make sure you get your new client later this evening.


Publish 81.0.0

Player vendor change

Any item that is identified as duped can not be placed on a vendor. If a duped item is on a vendor when we publish Pub 81 you can not purchase it. We highly suggest you go thru in- game vendors for all your UO needs.

City Elections

A new election system has been added to the loyalty towns. Players with a sufficient amount of loyalty will be able to nominate themselves for the ballot. Citizens of that town will endorse candidates, then vote in a general election to select a Governor. The Governor will have the ability to negotiate trade deals with NPC Guilds, grant titles to the citizens of the City, and attend council meetings with His Royal Highness King Blackthorn.
  • City Elections begin on the first day of March, June, September, and December.
  • The Nomination period beings on the first day of the listed months and lasts for 1 real world week.
  • Players wishing to nominate themselves can visit the City Stone located near the banks of each of the Loyalty Cities.
  • In order to nominate oneself for the ballot a character must:
    • Not be on a trial account
    • Not be a young player
    • Hold citizenship to the City they wish to nominate themselves
    • Be at least adored
    • Only 1 character can be nominated per city per account
  • At the time of nomination the stone will track how much love and hate a character has from the City.
  • A nominated character must be endorsed within 24 hours of their nomination by another citizen of the city.
  • Failing to receive an endorsement will require a character to re-nominate themselves.
  • There is no limit to the number of times a player can nominate themselves.
  • In order to offer an endorsement a character must:
    • Not have already offered an endorsement with the same account in the same City
    • Not currently be on an account that is nominated for the ballot
    • Not be on a trial account
    • Not be a young player
    • Hold citizenship to the city they wish to offer an endorsement
  • Players that have been successfully endorsed will be placed on the ballot for a 1 week voting period at the conclusion of the nomination period
  • In order to vote in an election a character must:
    • Not have already voted in that City’s election with the same account
    • Not be on a trial account
    • Not be a young player
    • Have citizenship to the city they wish to vote
  • At the conclusion of the 1 week voting period a winner will be chosen based on the character who has received the most votes
  • In the event of a tie:
    • The character with the most love recorded at the time of nomination will win the election
    • If a further tie exists between those characters’ love values the character with the least amount of hate recorded at the time of nomination will win the election
    • If a tie exists still at this point the King will choose a winner
  • After winning the election a Governor-Elect must visit the City Stone to accept office. If a significant period of time passes before the Governor-Elect accepts office the King may opt to choose another Governor.
  • Upon accepting the office a Governor may:
    • Grant a title to a citizen by accessing the context menu on the City Stone
      • Governors can only grant titles to the Citizen of their City
      • Characters may remove their city title by accessing the City Stone and selecting “Remove City Title”
      • Governors may remove City titles by leaving the title input form blank
      • Titles do not persist through character transfer and will be removed if a character denounces citizenship
      • Titles will expire at the conclusion of the Governor’s term in office
    • Open a Trade Deal with an NPC guild
      • Trade deals cost 2,000,000gp from funds obtained from the City Treasury.
      • The City Treasury can be donated to by dropping gold or checks on the City Herald near each City Stone.
      • The City Treasury is subject to a daily 5% reduction above 10,000gp to pay for general City Services.
      • Trade deals can be changed once per real world week and persist indefinitely.
      • Citizens may utilize the trade deal for 24 hours by visiting the City Stone and selecting “Utilize Trade Deal” from the context menu.
      • Trade Deals Include:
        • Guild of Arcane Arts: +5% Spell Damage Increase
        • Society of Clothiers: +1% Resist bump to all resists
        • Bardic Collegium: +1 Faster Casting
        • Order of Engineers: +3 Dexterity Bonus
        • Guild of Healers: 5% Bandage Healing Bonus
        • Maritime Guild: +2 Hit Point Regeneration
        • Merchant’s Association: +2 Mana Regeneration
        • Mining Cooperative: +3 Strength Bonus
        • League of Rangers: +3 Intelligence Bonus
        • Guild of Assassins: +5% Swing Speed Increase
        • Warrior’s Guild: +5% Hit Chance Increase
      • Buffs will not go over caps
    • Sit in the Governor designated seating at public Council Meetings at Castle Blackthorn
      • See specific Shard Event Moderators for a schedule of when council meetings occur.
  • Renouncing Citizenship, Character Transferring, or falling into a negative loyalty rating will cause an automatic removal of Governorship.
Weapon Special Move Updates*

• Leafblade - Primary: Feint / Secondary: Armor Ignore


Weapon Special Move Changes

• Disarm, now applies a 10 second disarm immunity timer when performed using weapons. Wrestling moves are not subject to the immunity timer.
• Dual Wield, base chance to proc extra attack increased from 15% to 25%.
• Double Strike/Double Shot, now have a 15% hit chance increase on the second hit attempt.
• Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
• Bleed, now grants five second effect reduction once removed. Attempts to reapply Bleed while the player is under effect reduction will scale the duration base on the last successful Bleed.
• Bladeweave, now can be set to offensive or defensive mode. Both modes still have a chance to select all available moves but will have a higher chance to select certain moves.
• Armor Pierce, now applies a “pierced armor” effect to the target which increases all incoming damage to the target by 10% for 3 seconds with the exception of direct damage special moves. Ranged weapons with this special move will not reset duration if target is currently under the effect.
• Force of Nature rework, now applies 15-35 delayed direct damage to the attacker. The attacker receives a damage increase of 50%-100% based on their strength. The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count.
• Frenzied Whirlwind, now deals scaled damage based on Ninjitsu/Bushido skill levels within a two tile radius over 2 seconds. Applies a movement slow to its initial target if it is player. The initial delay of damage over time has been removed.
• Talon Strike, now can increase the duration base on how the amount of true skill over 50 which caps at seven seconds at 120 skill. Looting right damage is now properly applied.
• Concussion, now applies scaling direct damage between 10-15 based on weapon speed. Ranged weapons mana drain max 50% and return max 40%. Melee weapons mana drain max 80% and return max 70%. Two handed melee weapons mana drain max 80% and returned max 40%.
• Crushing Blow, now drains 10 points of stamina from target on impact when used on weapons with speeds 3.5 or greater.
• Paralyzing Blow, paralyze immunity applied to targets have been reduced to 6-8 seconds when used on weapons with speeds 3.5 or greater.
• Smith’s Hammer & Sledge Hammer - Primary: Crushing Blow / Secondary: Paralyzing Blow


Armor Revamp
Armor Stamina Loss Update:

Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped*. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take priority.
  • Cloth armor, leather armor, and jewelry will give the same stamina loss reduction as Pub 80.
  • Blacksmith armor (platemail, ringmail, chainmail, and dragon armor) will provide a heavy bonus to stamina loss reduction.
  • Studded leather armor, stone armor, bone armor, woodland armor, and hide armor will provide a light bonus to stamina loss reduction.
*Human racial ability Tough now provides a small bonus to stamina loss reduction.
Armor Inherent Lower Mana Cost

Each piece of non medable armor will provide lower mana cost with the exception of woodland armor. Each piece of armor up to five pieces will provide a percentage which is not subject to the lower mana cost cap of 40. The armor pieces which provide the most lower mana cost will take priority.
  1. Platemail, ringmail, chainmail, and dragon armor provides 1% of lower mana cost per piece.
  2. Studded leather, hide armor, stone armor and bone armor provides 3% of lower mana cost per piece.


Armor Refinement

Phase two of the Armor Revamp will allow players to apply Refinements to non-medable armor.
Armor Refinements are crafted from refinement components that can be collected from:
Treasure Maps
MiB Chests
Merchant Vessels
Pirate Vessels
Town shop container stealables
Champion Spawn Bosses
There are two methods of refining armor:
· Reinforced - Increase max individual resist while lowering max defense chance increase by one.
· Deflecting - Decrease max individual resist while increasing max defense chance increase by one.
Refinement Component Levels:
· Invulnerability - Applies four modifications with a chance to apply five modifications.
· Fortification - Applies three modifications with a chance to apply four modifications.
· Hardening - Applies two modifications with a chance to apply three modifications.
· Protection - Applies one modification with a chance to apply two modifications.
  • Defense - Applies one modification.
Refinement Component Types:
  • Blacksmith Armor
o Polish (DCI) & Scour (Resists)
  • Tailor Armor
o Wash (DCI) & Cure (Resists)
  • Carpenter Armor
o Gloss (DCI) & Varnish (Resists)
Components can be combined with 20 raw materials available from NPC Merchants:
  • Blacksmiths
o (Malleable Alloy)
  • Weavers
o (Leather Braid)
  • Carpenters
o (Solvent Flask)
When combined with the appropriate raw material the crafter will create Armor Refinements that can be applied to non-medable armor:
  • Plating – Blacksmith Armor
  • Threads – Tailor Armor
  • Resin – Carpenter Armor
The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
Armor refinements and components are insurable.
An anvil and forge have been added to the Armorer shop in Cove.
GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
Tooltips are available on refinement components and tools indicating useful information.
*There is now a gump to assist in Armor Refinement. Specific resistance modification order can be selected from the gump.
Armor Material Enhancement Bonus Update
Ore Type:

  • Dull Copper:
    • Updated Physical Resist to 10
  • Shadow:
    • Updated Physical Resist to 3
    • Updated Fire Resist to 2
    • Updated Energy Resist to 7
  • Copper:
    • Updated Physical Resist to 2
    • Updated Fire Resist to 2
    • Updated Energy Resist to 2
    • Updated Poison Resist to 7
  • Bronze:
    • Updated Physical Resist to 3
    • Updated Cold Resist to 7
    • Updated Energy Resist to 2
    • Updated Poison Resist to 2
  • Golden:
    • Updated Physical Resist to 2
    • Updated Fire Resist to 2
    • Updated Cold Resist to 3
    • Updated Energy Resist to 3
  • Agapite:
    • Updated Physical Resist to 2
    • Updated Fire Resist to 7
    • Updated Cold Resist to 2
    • Updated Energy Resist to 2
    • Updated Poison Resist to 2
  • Verite:
    • Updated Physical Resist to 4
    • Updated Fire Resist to 4
    • Updated Cold Resist to 3
    • Updated Energy Resist to 1
    • Updated Poison Resist to 4
  • Valorite:
    • Updated Physical Resist to 5
    • Updated Cold Resist to 4
    • Updated Energy Resist to 4
    • Updated Poison Resist to 4
Leather Type:

  • Spined:
    • Updated Physical Resist to 9
  • Horned:
    • Updated Physical Resist to 2
    • Updated Fire Resist to 4
    • Updated Cold Resist to 3
    • Updated Energy Resist to 3
    • Updated Poison Resist to 3
  • Barbed:
    • Updated Physical Resist to 3
    • Updated Fire Resist to 2
    • Updated Cold Resist to 3
    • Updated Energy Resist to 5
    • Updated Poison Resist to 3
Dragon Scale Type:

  • Red:
    • Updated Physical Resist to 1
    • Updated Fire Resist to 11
    • Updated Cold Resist to -3
    • Updated Energy Resist to 1
    • Updated Poison Resist to 1
  • Yellow:
    • Updated Physical Resist to -3
    • Updated Fire Resist to 1
    • Updated Cold Resist to 1
    • Updated Energy Resist to 1
    • Updated Poison Resist to 1
  • Black:
    • Updated Physical Resist to 11
    • Updated Fire Resist to 1
    • Updated Cold Resist to 1
    • Updated Energy Resist to -3
    • Updated Poison Resist to 1
  • Green:
    • Updated Physical Resist to 1
    • Updated Fire Resist to -3
    • Updated Cold Resist to 1
    • Updated Energy Resist to 1
    • Updated Poison Resist to 11
  • White
    • Updated Physical Resist to -3
    • Updated Fire Resist to 1
    • Updated Cold Resist to 11
    • Updated Energy Resist to 1
    • Updated Poison Resist to 1
  • Blue
    • Updated Physical Resist to 1
    • Updated Fire Resist to 1
    • Updated Cold Resist to 1
    • Updated Energy Resist to 11
o Updated Poison Resist to -3
Mage Armor Update:

Mage armor has been removed from imbuing, reforging, and enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold. Applying mage armor is still subject to the armor not having more than four properties or not being an artifact. Mage Armor now has an imbuing weight of zero.
Misc Changes:

• The Gargoyle race hit chance increase cap has been reduced from 50 to 45.
• Hit lower defense now scales 35% of the players Defense Chance Increase and remains -25 DCI versus non players. Hit lower defense now ignores over capped DCI.
• Ninjitsu Surprise Attack and Force Arrow special move now ignores over capped DCI.
• Ninjitsu: animal form can now be interrupted while casting. Faster casting no longer effects animal form.
• Throwing: Adjusted throwing sweet spot hit chance and damage reduction penalties. Throwing damage reduction penalties now scale based on player stamina and strength.
• Necromancy: Evil Omen now reduces Mysticism Stone Form Immunity by 30.
• All cool downs have been removed from refresh potions. “Total” refresh potions have now been converted to “Greater” refresh potions which will provide more refresh than standard refresh potions.
• Weapon effect: Hit stamina leech is now subject to diminishing returns based on max player stamina.
• Mysticism: Increased Cleansing Winds healing power reduction based on curses. Cleansing Winds will always heal for maximum potential when the target is the caster. Cleansing Winds power will now scale based on the number of targets when healing targets that are not the caster.
• Chivalry: Divine Fury stamina regenerated decreased to 2.5x duration from 4x duration.
• The two handed melee “Balanced” property has been added to imbuing. Weapons with this property will be unable to parry or evade.
• Imbuing base intensity caps have been increased up to 550 for two handed melee weapon and up to 500 for bows and crossbows.
• The looting rights threshold has been lowered for all mobs.
• Dragon Scale armor can now be reforged. Corrected issue which prevented yellow dragon scale from being reforged.
• The gargish daisho, gargish tessen, and leaf blade now follow standard special move requirements when performing the Feint special move.
Bug Fixes

  • The delay associated with spawning the black order grand mage has been adjusted.
  • Players who attack with riding swipe will not be able to immediately remount.
  • Neither the attacker nor the defender can immediately use animal form after using riding swipe.
  • Adjusted misaligned housing regions in the Zento area of Tokuno.
· Character Statues are now handled better during house customization:
o If the statue’s location is clear, the statue will be restored to its original position
o If the statue cannot fit where it was, but a deed can, the statue will remain as a deed, but be correctly locked down
o Otherwise, the statue deed remains in the house moving crate
· Secured containers in houses are no longer reset to “owner only” security after house customization
· The Hearth of the Home Fire, the Fountain of Life, and Ballot Boxes are no longer turned to face south after house customization
· Soul Stones will now be placed back in their original location after house customization (if the location remains clear)
· Players will no longer receive the system message “You cannot access this house while it is being edited” while customizing their house
· In some cases, expired vendors would create bugged stacks of gold coins in house moving crates. They now deliver bank checks instead
· In some cases, expired vendors would create bank checks whose value was greater than 1,000,000 gold. They now only create legal checks (1,000,000 gold or less)
· Vendors that run out of funds and go to the house moving crate would remain permanently in their “grace period”, never allowing the house owner to claim them
o The grace period now counts down hours normally instead of always remaining at 167 hours
o The house owner can claim the vendor’s goods if the vendor owner does not claim them during the 7-day grace period
  • All house co-ownership is now account based
o Existing co-ownership lists will be automatically updated such that only one character from any unique account will remain
o All characters on the same account as any house co-owner will also have full co-owner access to that house
o When a character becomes a co-owner of a house, all other characters on the same account will be removed from the house’s friends list
o Previously, one character could only be co-owner of up to 10 houses. There are now no restrictions on how many houses a single account can be co-owner of
o Houses are now limited to having 10 co-owner accounts instead of 10 co-owner characters
· Players may now choose to refuse all incoming trade requests
o Toggle this option using the context menu on your own avatar
o When refusing trades, you are not notified of any incoming trade attempts
o When you attempt to initiate a trade with someone who is refusing trades, you will receive notification of the refusal as a system message
o You are still allowed to initiate trades when you are refusing incoming trade requests
· Pets will now be “rescued” if a server reverts to a backup during which the pet was out in the world
o During server maintenance, these pets will be teleported to a safe location
o This prevents the pets from being killed, or losing loyalty and going wild
o When their owners log in:
§ The rescued pets will teleport to the player, if the player has control slots available
§ Otherwise, the pets will go to the owner’s stables for later retrieval
· The Leaf Gorget’s base Energy Resist is now 4% instead of 2%. All pre-existing Leaf Gorgets will have their Energy Resist increased by 2
· When re-smelting blacksmith items, the skill check now uses the greater of the character’s Mining or Blacksmith skills (capped at 105)
· Combining fish baits now requires that the targeted fish bait be in the player’s backpack or bank box
· The Demonic Jailor in Dungeon Wrong will now destroy objects that are blocking his way
• Four dyes have been added to the Cleanup Britannia
o Old Dyes: Polished Bronze, Deep Violet
o New Dyes: Star Blue, Mother of Pearl
• Whirlwind and momentum strike special moves no longer target guild mates.
• Bokuto and Diasho now have the correct special moves in the enhanced client.




Classic client 7.0.30
· Cliloc Changes

Enhanced Client 4.0.30
· Cliloc Changes

Continue reading...
 

Uriah Heep

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Will existing armor and weaps be rolled over to the new mods? Or will they keep the resists they now have
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Ahh, much sooner than that 2 weeks I was anticipating. good news indeed.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Will existing armor and weaps be rolled over to the new mods? Or will they keep the resists they now have
Existing weapons should roll over to the new imbuing caps. Armor didn't during character copy, so I assume existing armor would stay with the pre-patch resistances via special materials.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Will existing armor and weaps be rolled over to the new mods? Or will they keep the resists they now have
Armor made of special materials keeps the resists it already had. But note the "bug fix" that says they changed the base energy resist on leaf gorgets from 2% to 4%. That particular change does apply to existing leaf gorgets.
 

Kayhynn

Certifiable
Stratics Veteran
Stratics Legend
Campaign Supporter
Are you kidding me? Not even a week on Origin servers, problems origin players noted and not corrected...or are they "Working as intended?" Kinda disappointed in this to be honest, but not horribly surprised either.
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
By all means, let us go ahead and push out the rest of the publish to all shards before for we bother fixing the things we just broke by putting it on Origin. Good plan!

Nevermind that small hole in the side of the sub... Dive men, Dive!
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
By all means, let us go ahead and push out the rest of the publish to all shards before for we bother fixing the things we just broke by putting it on Origin. Good plan!

Nevermind that small hole in the side of the sub... Dive men, Dive!
Do you mind if I ask how you know if the bugs that were live on origin arent already fixed for when they release it to the rest of the shards? Just bc they didnt fix it yet for Origin doesnt mean they havent for the word wide release.
 

Kayhynn

Certifiable
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Stratics Legend
Campaign Supporter
Do you mind if I ask how you know if the bugs that were live on origin arent already fixed for when they release it to the rest of the shards? Just bc they didnt fix it yet for Origin doesnt mean they havent for the word wide release.
I don't know. I definitely didn't see any of the bugs mentioned in the other thread as corrections in the patch/publish notes...so I would assume not.
 

Quickblade

Lore Master
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Stratics Legend
UNLEASHED
· The Leaf Gorget’s base Energy Resist is now 4% instead of 2%. All pre-existing Leaf Gorgets will have their Energy Resist increased by 2
Would it be hard to make the same with pre-existing enhanced pieces of armor resists?
 
Last edited:

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
S
I don't know. I definitely didn't see any of the bugs mentioned in the other thread as corrections in the patch/publish notes...so I would assume not.
Seems to me that the most recent publish notes are for all shards & thus the bugs that were introduced with the testing of pub 81 were not active on all shards so I wouldnt expect them to detail fixes for bugs they never published to all shards... Anyway... my point is you DONT know the bugs arent already fixed so perhaps wait a day and start complaining when its fact?
 

KLOMP

Sage
Stratics Veteran
Plops onto Origin, massive bugs, rammed through worldwide in like 2 days anyway? Say it ain't so. Devs really living down to expectations here.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Well I guess that's the end of any short handed pvp. I guess enough trammies complained about not being able to kill 2 ppl with 6+ so they ruin animal form. Been a ton of fun guys! Zerg or die!
 

Merus

Crazed Zealot
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Stratics Legend
UNLEASHED
Do you mind if I ask how you know if the bugs that were live on origin arent already fixed for when they release it to the rest of the shards? Just bc they didnt fix it yet for Origin doesnt mean they havent for the word wide release.
I am not talking just about the bugs that were live on Origin, I am talking about the FUBAR of stuff on ALL shards that would seemly have nothing to do with anything related to this patch. How about concecrate weapon that is messed up with multiple reports on these boards, or that the whirlwind and momentum stike moves hit your guild mates, also reported on the boards?

These are issues I can log in and see affecting my play on other shards right now. If we can't even got those issues fixed, how are we supposed to have any confidence in the rest of the patch.

Mark my words, there will be serious issues AFTER this patch gets pushed out to all shards. How do I know??? Because they do it every other publish... this one has been in various revision on TC, and they put it on Origin for a few days... that is almost laughable. Just wait and see.
 

Vexxed

Certifiable
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Stratics Legend
Well I guess that's the end of any short handed pvp. I guess enough trammies complained about not being able to kill 2 ppl with 6+ so they ruin animal form. Been a ton of fun guys! Zerg or die!
I kinda agree but I think making it interuptable OR not benefit from Fast cast would have toned down animal form enough. My only real problem with it was a group of 3-4 wanding ninja-mages who dont hit critical mass in their ability to quickly kill until 3-4 are on but instead increase survivability. The idea being play as a group or not at all.... I did like that ninja allowed the ME against the WORLD characters but thats bc I losing to numbers is the worst....
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Publish is on TC.

Players: WE NEED THIS PUBLISH NOW!!!!

Publish is going to go live.

Players: THIS PUBLISH WAS RUSHED.

Oh well, at least it's not the same players this time.

My own thoughts on this Publish are well-known.

-Galen's player
 

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Well I guess that's the end of any short handed pvp. I guess enough trammies complained about not being able to kill 2 ppl with 6+ so they ruin animal form. Been a ton of fun guys! Zerg or die!
Actually true trammies wouldn't give a toss about the above. It is your fellow pvp'ers complaining, nothing to do with trammies. Last I looked trammies weren't trying to kill anyone. Quit blaming those of us who don't give a fig about pvp.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Looking at the list of bugs fixed by this patch, I am wondering whether this is the patch that I recall reading time back would have mainly focused on bugs' fixes, or whether that one will be another to come in the future.

Anyone knows ?
 

Shakkara

Slightly Crazed
Stratics Veteran
Stratics Legend
Tell me they ain't deploying this refinement crap on all servers...

So many things wrong with this publish... It is what we feared. No matter what problems we report on test server, no matter how many players disagree, they're shoving it down our throats anyway.
 

KLOMP

Sage
Stratics Veteran
Publish is on TC.

Players: WE NEED THIS PUBLISH NOW!!!!

Publish is going to go live.

Players: THIS PUBLISH WAS RUSHED.

Oh well, at least it's not the same players this time.

My own thoughts on this Publish are well-known.

-Galen's player
I know you love blaming the insane Stratics community for everything, and usually that's a pretty good call. Let's be serious though, this is how it really went:

Devs: Here is our first build of Publish 81, full of stuff nobody asked for! What do you think?

Players: OMG WHAT IS THIS I DON'T EVEN

Devs: What?! What's wrong?

Players: Everything. We're getting stammed down to zero by mongbats, and fencers don't even have feint anymore. 75% of everything you're doing is meaningless and the other 25% will kill the game.

Devs: You could use defensive bladeweave instead of feint!

Players: ROFL! Wait were you being serious? Oh god and this guy WORKS HERE. Now we're scared.

Devs: Okay we fixed that stuff. Also, introducing Refinement!

Players: Refinement is terrible. Get rid of it.

Devs: We tweaked HLD. Do you like Refinement now?

Players: Refinement is terrible. Get rid of it.

Devs: We messed with DCI overcapping. Do you like Refinement yet?

Players: Refinement is terrible. Get rid of it.

Devs: UR NOT THE BOSS OF ME!!1!

Players: Uh huh. Anyway there are still huge problems. Your mage armor solution is an ugly kludge, gargoyles can't get a five-piece bonus on anything because of how their armor works, nobody is going to use two-handers that don't parry, your stupid Refinement requires literally fifty-dozen unique non-stackable objects to be stockpiled, and--

Devs: WHATEVER, PUBLISHING ORIGIN!

Players: OMG look at these bugs, you need to--

Devs: GOING WORLDWIDE WOOO!
 

Mentiras

Lore Keeper
Alumni
Stratics Veteran
Stratics Legend
Awards
1
Hilarious, and a little scary at the same time because of the suspected reality of it.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Publish 81 will be going out world wide during normal maintenance tomorrow for April 16, 2013. Please make sure you get your new client later this evening.
One week? Lol.

Why did you guys even bother publishing this to Origin?

But seriously, was anyone here really surprised at this?
 

Berethrain

Slightly Crazed
Stratics Veteran
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I half expect their next publish to go straight to production with a big headline reading, "SURPRISE!".
 

GalenKnighthawke

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I know you love blaming the insane Stratics community for everything, and usually that's a pretty good call.
There wasn't really anything in my post that blamed anyone for anything.

We players rarely speak with one voice yet insist on pretending that we do. And I find it extremely amusing to watch.

My own thoughts on the Publish (the Refinement mechanism and all associated changes in particular) are well-established and there's quite obviously little point in going over them.

-Galen's player
 

Podolak

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Bone Helmet gives 3 LMC bonus, Orc Helm only gives 1 LMC bonus. Both are under the "bone armor" in tailoring menu.
 

GalenKnighthawke

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Bone Helmet gives 3 LMC bonus, Orc Helm only gives 1 LMC bonus. Both are under the "bone armor" in tailoring menu.
Wasn't it going to be based on what kind of crafter makes the armor? Or is that something different? Are those items both made by the same kind of crafter?

-Galen's player
 

Podolak

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Wasn't it going to be based on what kind of crafter makes the armor? Or is that something different? Are those items both made by the same kind of crafter?

-Galen's player
Bone and Orc helms are both made by a tailor. Studded/Bone = 3 LMC bonus. Metal = 1 LMC bonus. Orc Helm is made with leather and bone for materials and crafted by a tailor.
 
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Tina Small

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No problem. I just hope Orc Helms are supposed to get the 3 LMC and the fact that they are only getting 1 LMC is just a temporary glitch.
How many pieces of nonmeddable armor do you have on and what are they made of? Also, do any of them have LMC on them as a stated property?

Don't forget that only 5 pieces of nonmeddable armor are looked at for the inherent LMC bonus in descending order based on their total LMC value.

Each piece of armor up to five pieces will provide a percentage which is not subject to the lower mana cost cap of 40. The armor pieces which provide the most lower mana cost will take priority.
 

Cetric

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sounds like just a bug with the orc helm, i just finished up some studded/plate suits and all the inherents seem to be working fine for me.
 

Podolak

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How many pieces of nonmeddable armor do you have on and what are they made of? Also, do any of them have LMC on them as a stated property?

Don't forget that only 5 pieces of nonmeddable armor are looked at for the inherent LMC bonus in descending order based on their total LMC value.
It was the ONLY piece of non-medable armor I had on. I made an Orc Helm and a Bone Helmet. I put the Bone Helmet on my head and my LMC went from 40 to 43. I removed the bone helmet and placed the orc helmet on my head and it went from 40 LMC to 41 LMC.
 

The Zog historian

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All right: the two-handed weapon changes applied retroactively to existing weapons (thank heaven), but the increased special materials bonuses did NOT apply retroactively?
 

Cetric

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All right: the two-handed weapon changes applied retroactively to existing weapons (thank heaven), but the increased special materials bonuses did NOT apply retroactively?
Apples and Oranges, two different things. No the special materials bonuses did not apply retroactively.
 

Tina Small

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It was the ONLY piece of non-medable armor I had on. I made an Orc Helm and a Bone Helmet. I put the Bone Helmet on my head and my LMC went from 40 to 43. I removed the bone helmet and placed the orc helmet on my head and it went from 40 LMC to 41 LMC.
Looks like someone thought the orc helm was made of metal.
 

The Zog historian

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Apples and Oranges, two different things. No the special materials bonuses did not apply retroactively.
Of course they're different things. Who is saying otherwise? What I'm saying is that one thing was done retroactively (easy enough to add a few extra lines of code giving a different imbuing cap), but the other wouldn't have been hard. The publish to include additional downtime, during which relevant items would get the additional resist points. It would be similar but not as complex as AoS' conversion of legacy pieces.
 

Podolak

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Of course they're different things. Who is saying otherwise? What I'm saying is that one thing was done retroactively (easy enough to add a few extra lines of code giving a different imbuing cap), but the other wouldn't have been hard. The publish to include additional downtime, during which relevant items would get the additional resist points. It would be similar but not as complex as AoS' conversion of legacy pieces.
What if they sold a tool that allowed you to un-enhance? Would you pay for it and pay for the charge to re-enhance?
 

Ron Silverbeard

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I like the graphics of the refinement components....even got caught by a guard stealing one today...some fun for my thieve at least hehe
 

Tina Small

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While I am not sure I will be taking advantage of the changes to nonmeddable armor any time soon for any of my own characters, I have to admit that I have had a lot of fun on Origin over the last couple of days trying out some stuff I've never done before or that I haven't done in a couple of years: Fishing up MIBs (haven't done that in ages and it was exciting to actually pull up chests myself with the "new" loot like the grapevines). Killing the crew of a merchant ship from a little boat with a GD on the tamer and a summoned daemon on the fisher. I didn't know I needed cannons to damage it so it could be boarded. LOL. Oh well. Maybe someone else will find it drifting without a crew and know how to get on board and grab the goods. Digging up treasure chests in Trammel and Fel (I'd only done it once or twice before basically mothballing the character for a few years). Stealing from town containers in Fel--something I've never tried before.

It was also fun yesterday to join Poo on digging up a level 6 chest and then later on having Lore Denin as company and digging up some level 3 chests. Good incentive to finish my own t-hunter character's cartography after letting it sit for a few years. I'm also enjoying plotting with Lore on what we can do for fixing up suits for some semi-suitless faction players on Origin.

I know there are many concerns about this publish. I just wanted to try to put one small positive post in the thread to say that from the angle of trying something new, this publish has had me doing that in spades and I've been enjoying it. Hopefully the most significant concerns with the publish will be addressed quickly and to the satisfaction of the majority of players.
 

Arathar

Visitor
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I know you love blaming the insane Stratics community for everything, and usually that's a pretty good call. Let's be serious though, this is how it really went:

Devs: Here is our first build of Publish 81, full of stuff nobody asked for! What do you think?

Players: OMG WHAT IS THIS I DON'T EVEN

Devs: What?! What's wrong?

Players: Everything. We're getting stammed down to zero by mongbats, and fencers don't even have feint anymore. 75% of everything you're doing is meaningless and the other 25% will kill the game.

Devs: You could use defensive bladeweave instead of feint!

Players: ROFL! Wait were you being serious? Oh god and this guy WORKS HERE. Now we're scared.

Devs: Okay we fixed that stuff. Also, introducing Refinement!

Players: Refinement is terrible. Get rid of it.

Devs: We tweaked HLD. Do you like Refinement now?

Players: Refinement is terrible. Get rid of it.

Devs: We messed with DCI overcapping. Do you like Refinement yet?

Players: Refinement is terrible. Get rid of it.

Devs: UR NOT THE BOSS OF ME!!1!

Players: Uh huh. Anyway there are still huge problems. Your mage armor solution is an ugly kludge, gargoyles can't get a five-piece bonus on anything because of how their armor works, nobody is going to use two-handers that don't parry, your stupid Refinement requires literally fifty-dozen unique non-stackable objects to be stockpiled, and--

Devs: WHATEVER, PUBLISHING ORIGIN!

Players: OMG look at these bugs, you need to--

Devs: GOING WORLDWIDE WOOO!
Funny, but sad and true. :(
 

BeaIank

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Okay, tried it tonight and heck, I LOVE the new stamina protection that plates gives to you.
I went down to shame with my trusty full platemail armour and my even trustier halberd to whack some pesky Unbound EVs and unlike the days before, the bloody thing couldn't even dent my stamina while I kept whacking at it. :D

Haven't tried to mess with the whole refinements thingy yet, but I will surely take a look soon enough. For now, wohoo! Worthy metal armour!
 
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