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[UO.Com] Publish 81.0 Comes to TC1

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
These changes are titled as part 1. How many other parts are there? When are we likely to at least see what else is coming, and ideally test everything together? It's hard for players to give feedback if we only have one bit of the puzzle. Can we please get the full picture ASAP? I feel my chars are all needing new gear, but I can't make changes based only on part 1. Even if it's just a rough list, so we don't adjust to one change then fall foul of part 2 or 3 or however many there are lol :) I realise the plan may be to release this over a period, but just some general notes so we know how these changes fit together.

I'm glad to see humans got a boost here, and also glad I waited to revamp gear on my chars. Some harsh changes, but I suspect more bad news is coming to those who may escape part 1 lol. But this is why I'm lost for comments, because we lack context of how it all goes together. I don't want to just echo what others are saying because the changes could be bearable if what follows balances things out. And yet, this is UO, so I will shut up about balance hehehe. TLDR - meh ;)

I share player concerns about complexity and it's made worse by some of the language and presentation of these changes. I've cursed some of the publish lists before, because wording was vague or seemed almost like someone took notes quickly over the phone and hadn't expanded them into a real explanation. But with changes like this, we NEED to know exactly what you mean as they impact every player in a fundamental way. I don't mean to sound like a nut, but please remember we don't have your knowledge of formula etc unless you explain them to us normal folks :D Armour/weapons are fundamentals in UO, everyone must be able to understand how they work, or they can't get the best out of the rest of the game. If I need spreadsheets and websites just to decide what to loot and what needs trashing, there is unnecessary complexity. Put that into AI or puzzles or any other gameplay but suits. Once my chars are equipped, then you can hit them with challenging complexity.

Wenchy
There is one additional phase. Most of the work on it was finished up on Friday, we still need to tweak a few things but, once it gets through QA we'll release all the details and put it on TC. I know it's a little difficult trying to test things out without having the entire picture, but we felt it was important to get these changes out for feedback as quickly as possible. As Bleak already pointed out, nothing is set in stone. There is still a lot of work left to do on this publish independent of the armor/weapon changes so you won't be seeing it on production without tweaks as some have suggested.

Every post that has been made on the topic has been read, as will all the feedback that's been submitted through UO.com. Your comments are not falling on deaf ears. Thanks again everyone for your feedback, it gives us a lot to work with.
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