To view the original post, please click hereOne thing to keep in mind with Archery Vs Throwing is that while throwing does allow more mods it is subject to "sweet-spot" which can change hit chance and damage drastically. Archery's hit chance and damage on the other hand remain constant. I look forward to more discussion and testing on this subject.So werent they supposed to adjust archery to throwing level? Lets compare .... whats the deal ?
Composite Bow, Base damage 18-22 / Weapon Speed 4.5 seconds --- TWO HANDED -Result : need balanced mod of 150 imbuing weight...
vs
Soul Glaive: Base damage 18-22 / Weapon Speed 4.5 seconds ------- ONE HANDED - Result no need of balanced mod so you can put 25 DCI and 8 HCI (150 weight together)
I think its still unfair for archery