Armor Revamp part 1
Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped*. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The stamina loss protection provided is ranked as follows where 1 provides the best protection:
- Blacksmith crafted armor (platemail, ringmail, chainmail, and dragon armor).
- Carpentry crafted armor (woodland and stone armor).
- Tailor crafted studded leather, hide, and bone armor.
- Cloth, leather, and jewelry armor.
*Human racial ability Tough now provides a bonus to stamina loss protection.
Armor Inherent Mana Phase
Each piece of non medable armor will provide a chance to trigger a mana phase effect. Triggering mana phase will make the next mana check become free within ten second duration until you attempt to use mana again. The chance is triggered whenever a player takes damage and has a cool down period of 30 seconds. Each piece of armor up to five pieces will provide the following chances to fire with a total cap of 15%:
- Blacksmith crafted armor (platemail, ringmail, chainmail, and dragon armor) provides a 1% chance.
- Carpentry crafted armor (woodland and stone armor) provides a 2% chance.
- Tailor crafted studded leather, hide, and bone armor provides a 3% chance.
Armor Inherent SSI Debuff
A defender wearing non medable armor will have a flat 10% chance to apply a SSI nullifying debuff to attackers wielding weapons for five seconds. The chance is triggered whenever a player takes damage and has a cool down period of 30 seconds. NPC attackers will receive a 30% swing speed increase debuff instead of a nullifying debuff.
Can someone please tell me WTF this means -- There are no #s or formulas in there that explains ANYTHING??????
Stamina lost based on armor with 1 being best soo 5 pieces of plate (full suit = 6) each have a .20 point effect x 5 = 1????? what are cloth worth .02???? some serious explaining needs to be done here.
sorry but what was stated means ABSOLUTELY nothing.
Here is some insight in the stamina protection:
Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped*. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The stamina loss protection provided is ranked as follows where 1 provides the best protection:
Blacksmith crafted armor (platemail, ringmail, chainmail, and dragon armor) provides 20% protection.
Carpentry crafted armor (woodland and stone armor) provides 16.5% protection.
Tailor crafted studded leather, hide, and bone armor provides 10%% protection.
Cloth, leather, and jewelry armor provides 6.5% protection.
*Human racial ability Tough now provides 6.5% protection.