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kennykilleduo
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Just curious , what would you as players do to help this or suggest?Getting UO back on the course that is reminiscent of "The Golden Days."
Taken from :
http://www.uoherald.com/news/news.php?newsid=455
Just curious , what would you as players do to help this or suggest?Getting UO back on the course that is reminiscent of "The Golden Days."
True. My house is basically just a storage space so I wouldnt care, but ppl who have used lots and lots of time to decorate would be pissed. I would just be happy to get more players to play with.When they implemented the one house per account rule, we had housing space available in Tram, Fel and maybe Malas if that had been created (I don't remember)... and we had much larger populations...
Now there's more housing available in Tok, soon to be SA and and far fewer people in the existing lands...
I'd like to see them change housing so each account gets the equivilant of say 512 floor tiles of housing space (or pick a number)... You can use it for two 16x16s or you can use it for two 12x12 and one 14x14 (and a little spare change left over) etc...
Basically, if you want large plots to decorate you can get two and have big spaces but less storage... or you can have more smaller houses with more storage space...
I'd also like to see them consolodate shards, but I think it would be a VERY painful process because the ONLY fair way would be to move everyone say all west coast shards to one new one... if you consolodate onto say Napa or Baja or whatever... the people there already have housing etc and it's not fair to the newcomers... You'd have to basically have everyone break down everything they have into packs, banks, etc... then pull the trigger and we all get moved to a new server will all your stuff and pets but no one has houses... then it would be a mad scramble to place... I doubt that could happen.![]()
This, except the part about the UI. The abominably poor UI of old-school UO certainly never made it golden.What made the golden age of UO golden was all of the stuff that the current developers keep coding out of UO. Things like down time, player characters having the same abilities and skill potential (reguardless of account age and "power scrolls"), the old UI, pre-localization menus and NPC dialog, very limited housing space, a strong need for player crafted items.
I think the barren trees of Felucca need to be replaced with foilage .. I hate the way Fel looks.This, except the part about the UI. The abominably poor UI of old-school UO certainly never made it golden.
It's not functionally impossible, though. A new patch that reintroduced new uber crafted items that blow drops out of the water, shard merges, easier-to-get powerscrolls, removal of insurance, revitalization of Felucca, and massive aesthetic-only goldsinks, etc, would even out the staggering power-creep of the last, what, 7 years, and start the game over, more or less, without having to actually revert to a classic shard. They won't do it, since that would alienate most of the current stuff-oriented playerbase without re-assimilating old schoolers, but it -could- be done.
Really? Just modify that config file to show the foliage!I think the barren trees of Felucca need to be replaced with foilage .. I hate the way Fel looks.
I want to agree with you. It is a very dangerous thing to promise someone their childhood back. But in the back of my mind, my imagination is churning over some fascinating possibilities.Instead, the devs need to focus on creating a new "golden days" for UO, not try to promise a return to something they can't return to.
*hangs head in shame* Yup, sadly EA suckered me big time on that one.Spore definitely fits due to how shallow the game ended up being trying to be too big
QFT. Well said Dermott.While I'm all for making UO more enjoyable, more Ultima-like and giving it a re-emergence in the MMOG scene (with the help of an updated client), I do not expect some return to any "Golden Days" simply because you can NEVER return to the same experience you had in the past.
What constitutes the "golden days" differs from person to person and thus would be difficult to impossible to re-create... especially if that involves players long lost from the game.
Instead, the devs need to focus on creating a new "golden days" for UO, not try to promise a return to something they can't return to.
Over the years this type of idea has popped up once in a while. Personally what I'd like to see is a tile per age account system so that the more years you've played, the more tiles you are qualified for. And like you say, be allowed to do whatever you want with those tiles, be it two small houses or one big one.I'd like to see them change housing so each account gets the equivilant of say 512 floor tiles of housing space (or pick a number)... You can use it for two 16x16s or you can use it for two 12x12 and one 14x14
Admittedly it was buggy, just a bit. I don't want to change this into a post AoS UO flame fest, but I don't think the erosion of the largest part of our playerbase was due to the bugs. It was the drastic change in the way the world worked and the amount of retooling everyone had to do.The "golden days" were riddled with bugs and major exploits, so I guess we need more bugs and major exploits.
What we really need is a bigger player base. I'm hoping that SA brings back a lot of the people who left and gives those that are here more reason to play the game.
I'm hoping the SA release is nothing like the AoS release. I think we lost about half our player base because of that release getting pushed out too early