• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

UO Archer FAQ - Please read before posting

Status
Not open for further replies.
F

FAQ

Guest
Archery is influenced by: <ul>[*]Archery Skill - Adjusted skill level determines hit percentage
[*]Tactics - Adjusts the damage of successful hits up to 150%.
[*]Anatomy - The damage bonus for Anatomy is 20% of your skill level with an added 10% bonus at GM skill. The bonus is calculated with the following formula: % damage = (skill / 5) + (10% if GM) So, at 80 skill the bonus is 16%, at 90 skill the bonus is 18%, at 99 skill the bonus is 19.9%, and at 100 skill the bonus is 30%.
[*]Dexterity - Along with bowtype, determines available stamina, which in turn determines rate of fire.
[*]Hunger - As with many skills, hunger can cause less effective performance (full is good).
[*]Bow Type/Condition - Quality, Durability, Magical Accuracy/Damage and other bow qualities factor into the hit % and/or damage potential.[/list]

Archery facts:<ul>[*]All bows are two-handed weapons.
[*]You must be stopped completely from the time you release an arrow until it hits the target, or you automatically miss.[*]Ranged attack is limited to line-of-sight.[*]You must have arrows (for bows) or bolts (for crossbow/heavy crossbow) in your backpack in order to fire.
[*]Misses are probable when: Spells are cast on/by you, you start/finish applying bandages, you take melee damage, you begin walking or running mid-shot, you are poisoned, you are hungry, or your stats change either naturally or magically.[/list]
 
F

FAQ

Guest
Reaching GM Archery is based on several different factors:
<ul>[*]Your shot speed
[*]Damage you inflict on your target
[*]Health of your target
[*]"Toughness" (difficulty or AR) of your target
[*]Damage you receive in the process
[*]Time
[*]Equipment quality (Using a highly damaging weapon will kill your target faster, causing you to waste valuable time finding a new target.)[/list]

A few tips for gaining skill:
<ul>[*]Use store-bought, GM, or practice bows: they are cheap, reasonably accurate, and will do only moderate damage to the target. Save your magic bows for later days.
[*]Combat foes in areas that give you room to move. Make sure you also have avenues of escape available.
[*]Raise your stats first. Low dexterity will mean longer time between shots.[/list]
 
F

FAQ

Guest
In general, 80 strength is sufficient for any template. For your remaining 145 stat points available, choose your intelligence accordingly and put the remainder of your stat points into dexterity:

<ul>[*]If Magery is your primary skill and Archery is secondary, go with higher intelligence: 90 to 100
[*]If Archery is your primary skill and Magery is secondary, choose an average intelligence: 40 to 60
[*]If you have any level of Magery and live in Felucca, average intelligence helps negate the effects of Mindblast: 40 to 45
[*]If you have low (or no) Magery and you live in Trammel: 11 (so you can Recall)[/list]These are just guidelines - try also experimenting with different stat combinations on the Test Center to find out what works best for you. There are many valid stat templates not covered here, for example: 25str / 100int / 100dex. Such a character would not be able to carry much loot but would be quite effective in both Magery and Archery.

Note: You must have 80str and 80 dex to use slayer bows.
 
F

FAQ

Guest
To maximize your gains in Archery, you should hunt the following creatures at the associated skill levels: (For more information regarding monster spawn locations, please see the UO Stratics spawn map.)



<blockquote><pre>Skill Range ... What To Shoot
----------- -------------
00.0 - 30.0 ... N/A (buy skill from NPC)

30.1 - 40.0 ... bulls
harts
headless
great harts
walruses

40.1 - 50.0 ... great harts
horde minions
orcs

50.1 - 60.0 ... brigands
corpsers
ghouls
imps
orcs
ratmen
skeletons
spectres
zombies
wraiths

60.1 - 70.0 ... dread spiders
ettins
Jhelom fighters (no weapon, leather armor)
trolls
water elementals

70.1 - 80.0 ... ettins
harpies
Jhelom fighters (no weapon, metal armor)
lich lords
ogres
trolls

80.1 - 90.0 ... blood elementals
bog beasts
bone/skeletal knights
cyclops
dull copper elementals
earths
elder gazers
harpies
Jhelom fighters (with weapon, armor, and shield)
snow elementals


90.1 - 100.0 .. ancient wyrms
balrons
betrayers
Blackthorn juggernauts
blade spirits
centaurs
cyclops
dragons
dull copper elementals
ethereal warriors
fire gargoyles
gargoyle destroyers
GM crafted golems
harrowers
Jhelom fighers (with weapon, armor, and shield)
juka lords
ogre lords
ophidian avengers
ophidian knight errants
orc brutes
phoenixes
plague beasts
rotting corpses
shadow wyrms
silver serpents
skeletal dragons
summoned daemons
tentacles of the harrower
terathan avengers
zealots of khaldun, summoners

100.1 - 110.0 . air elementals
arctic ogre lords
blade spirits
cyclops
daemons
dragons
dull copper elementals
earth elementals
elder gazers
Jhelom fighters (with weapon, armor, and shield)
ogre lords
ophidian avengers
poison elementals
rotting corpses
sand vortexes
terathan avengers
terathan matriarchs
water elementals

110.1 - 120.0 . blade spirits
energy vortexes
Jhelom fighters (with weapon, armor, and shield)
rotting corpses
terathan avengers
terathan matriarchs</pre></blockquote>

Another method for decent gains in either Archery or Tactics above 100 skill is to spar a friend or guildmate who also has high skill. (It helps if they hold a magic weapon that increases their Archery or Tactics, depending on which skill you are working.)
 
F

FAQ

Guest
[*]Keep your stamina at full by not over-burdening yourself. Also, drink Total Refresh potions when necessary.
[*]Make sure your character is well fed. Eat until you see the "You Feel Quite Full…" message to keep your character's accuracy and speed optimal.
[*]Keep your weapons and armor in full repair. Replace non-repairable items often.
[*]Bows generally last for 100-500 shots. Use Armslore to determine their wear &amp; tear and replace as necessary.
[*]Archers make great pack hunters; hunt in groups whenever possible.
[*]Always hunt on horseback (or other mount). Like yourself, keep your steed rested and well-fed.
[*]PvP: Travel in groups if possible, stay together, and never block your team completely into a corner.
[*]PvM: Lure your targets away from other spawn, always keeping them at a safe distance.
[*]Know your shot time. Learn to walk/run only in between shots to maintain distance while sustaining a constant rate of fire.
 
F

FAQ

Guest
There are an almost unlimited number of Archer templates available. Here are just a few of them:




<center>----------========PvM Templates========----------</center>

Tamer/Archer:
<ul>* 100 Archery
* 100 Tactics
* 100 Animal Taming
* 80 Animal Lore
* 85 Veterinary
* 85 Anatomy
* 90 Healing
* 60 Magery[/list]
90 str / 40 int / 95 dex


Pro's:<ul>- Plenty of Taming and Lore to control your pets.
- Enough Veterinary to efficiently Heal them.
- Enough Healing to keep yourself healed well.
- And enough Magery to gate with a scroll and recall without scrolls.[/list]

Con's:<ul>- Lacks the ability to Gate without scrolls.
- Lacks resist, but can actually do without since your Pet will usually take most of the damage.[/list]



<hr></blockquote>

Bard/Archer:
<ul>* 100 Archery
* 100 Tactics
* 100 Musicianship
* 100 Provocation
* 90 Healing
* 85 Anatomy
* 75 Resist
* 50 Magery[/list]
100 str / 25 int / 100 dex


Pro's:<ul>- 100% chance to Provoke, can take on huge spawns.
- Enough Healing to keep yourself healed well.
- Plenty of Resist to reduce damage from magical monsters.
- Enough Magery to recall without scrolls.[/list]

Con's:<ul>- Lacks the ability to Gate without scrolls.
- No major problems.[/list]



<hr></blockquote>

Mage/Archer:
<ul>* 100 Archery
* 100 Tactics
* 85 Healing
* 80 Anatomy
* 100 Magery
* 85 Evaluating Intelligence
* 75 Meditation
* 75 Resist [/list]
85 str / 60 int / 80 dex


Pro's:<ul>- Enough Healing and Magery to keep yourself healed well at all times.
- High enough Eval. Int. and Magery to do very significant damage to monsters.
- Plenty of Resist to reduce damage from magical monsters.
- Enough Meditation to restore mana passively while equipped with bow.[/list]

Con's:<ul>- Cannot resurrect with bandages, but on the upside Magery can doing the rezing.
- 85 Eval. Int. doesn't give you the FULL damage a pure Mage can do, but its still a fair amount.
- Less Meditation then the average pure Mage, but with the added punch of Archery for combat, you probably won't notice.
- Less Dexterity than the average Archer, but since you'll be wearing leather to maximize meditation rate, dexterity will stay at around 80. (Note: you can temporarily raise your dex to 91 with Magery).
- The lack of any Wrestling skill may prove to be a slight annoyance. However, since you're an Archer you shouldn't be letting a monster hit you all the time anyways, this is not much of an issue. (If you're around alot of fast moving monsters, just keep your bow equipped a little more.)[/list]



<hr></blockquote>

Light Warrior/Archer:
<ul>* 100 Archery
* 100 seconday combat skill
* 100 Tactics
* 100 Healing
* 100 Anatomy
* 100 Resist
* 100 Magery[/list]
100 str / 25 int / 100 dex


Pro's:<ul>- Ability to melee a monster, which can save on arrows for the easier monsters.
- Very high healing and anatomy to NEVER fail and possibly heal 80 hit points with one bandage.
- Very high resist to barely see a scratch from those pesky liches.
- For the extra 100 skill points, I suggest GM Magery (I would have suggested 50 anyway...). If you or a friend are in need of some quick healing, you can heal 50 hit points per Greater Heal spell. Also, if you go on Treasure hunts you can unlock level 2 treasure chests with GM Magery. Its just all around useful. [/list]

Con's:<ul>- Lacks the ability to Gate without scrolls.
- No major problems.[/list]



<hr></blockquote>

Heavy Warrior/Archer:
<ul>* 100 Archery
* 100 seconday combat skill
* 100 Tactics
* 100 Parry or Lumberjacking
* 90 Healing
* 85 Anatomy
* 75 Resist
* 50 Magery[/list]
100 str / 25 in / 100 dex


Pro's:<ul>- Parry will give you the ability to go toe to toe with some of the more hard hitting monsters, or do massive damage with Lumberjacking.
- Enough Healing to keep yourself healed well.
- Plenty of resist to reduce damage from magical monsters.
- Enough Magery to recall without the use of scrolls. [/list]

Con's:<ul>- No major problems.[/list]



<hr></blockquote>

Treasure Hunter/Archer
<ul>* 100 Archery
* 100 Tactics
* 100 Anatomy
* 100 Healing
* 100 Cartography
* 100 Lockpicking
* 50 Magery
* 50 Mining[/list]
100 str / 25 / 100 dex


Pro's:<ul>- Very high Healing and Anatomy for consistent healing.
- Skilled enough to do level 1-5 treasure maps.
- Can recall without the use of scrolls and can use telekinesis to disarm traps on treasure chests.[/list]

Con's:<ul>- Can become vulnerable to magical monsters with the lack of resist. Its best not to solo the more difficult (level 4-5) treasure maps.
- Lacks high Mining, but even 0 Mining is enough as long as you know the exact location of your dig site.[/list]



<hr></blockquote>

Fisher/Archer:
<ul>* 100 Archery
* 100 Tactics
* 95 Anatomy
* 95 Healing
* 80 Resist
* 100 Fishing
* 100 Magery
* 30 Cartography[/list]
100 str / 25 int / 100 dex


Pro's:<ul>- High Healing and Resist to very easily take on the semi-tough deep sea serpents. You can also cross heal with another Fisher friend when casting nets to and bringing up several monsters at once, including krakens.
- GM Magery enables to you to unlock level 1-2 treasure chests and 30 Cartography lets you decode level 1 t-maps (the huge majority that you'll find, its rare you'll find a level 2 map).[/list]

Con's:<ul>- Lacks high Mining, but even 0 Mining is enough as long as you know the exact location of your dig site.[/list]



<hr></blockquote>



<center>----------========PvP Templates========----------</center>


Light Warrior/Archer:
<ul>* 100 Archery
* 100 seconday combat skill
* 100 Tactics
* 100 Anatomy
* 100 Healing
* 100 Resist
* 100 Magery [/list]
90 str / 45 in / 90 dex


Pro's:<ul>- The second combat skill allows you the choice of going in toe to toe with your opponent. Also, Archery is best used within a group of fellow archers to do some massive damage.
- Very high Healing and Resist to better keep yourself alive.
- The GM Magery lets you take full advantage over the balanced stats you'll have. It can prove VERY useful.[/list]

Con's:<ul>- If you drop your weapon in combat to cast a spell, you'll most likely get torn to bits because of the lack of wrestling.[/list]



<hr></blockquote>

Rogue/Archer:
<ul>* 100 Archery
* 100 Tactics
* 100 Healing
* 100 Anatomy
* 100 Resist
* 100 Hiding
* 100 Stealth[/list]
90 str / 45 int / 90 dex


Pro's:<ul>- Very high Healing and Resist to better keep yourself alive.
- Running and hiding can save your life more than you'd expect when the battle turns against you. Also, being able to stealth unseen allows you to walk right past your enemies undetected.[/list]

Con's:<ul>- You'll have to rely on recall scrolls to get around most of the time.[/list]



<hr></blockquote>

Eval Archer or "Pure" Archer:
<ul>* 100 Archery
* 100 Evaluating Intelligence
* 100 Tactics
* 100 Healing
* 100 Anatomy
* 100 Resist
* 100 Magery[/list]
90 str / 45 in / 90 dex

Pro's:<ul>- Very high Healing and Resist to better keep yourself alive.
- High Evaluating Intelligence combined with Anatomy allows you to cast spells and drink potions without being cut to pieces. This means easy quick getaways and safe emergency heals.[/list]

Con's:<ul>- No major problems.[/list]



<hr></blockquote>

Meditation Archer:
<ul>* 100 Archery
* 100 Meditation
* 100 Tactics
* 100 Healing
* 100 Anatomy
* 100 Resist
* 100 Magery[/list]
90 str / 45 in / 90 dex

Pro's:<ul>- Very high Healing and Resist to better keep yourself alive.
- High Meditation allows you to recover mana quickly between casts.[/list]

Con's:<ul>- The lack of Wrestling or Evaluating Intelligence makes you vulnerable to having your spells interrupted.[/list]



<hr></blockquote>

Faction Scout/Archer:
<ul>* 100 Archery
* 100 Tactics
* 100 Healing
* 100 Anatomy
* 100 Resist
* 100 Detect Hidden
* 100 Remove Trap[/list]
90 str / 45 in / 90 dex

Pro's:<ul>- Very high Healing and Resist to better keep yourself alive.
- Detect Hidden and Remove Trap allows you to detect any traps in enemy faction towns and disarm them for a party of friends or a main assault.
- Detect Hidden is also useful in a party for unhiding any enemies in the area.[/list]

Con's:<ul>- Must rely on the use of Recall Scrolls to travel.[/list]
 
F

FAQ

Guest
The damage tests were conducted as follows:
<ul>[*]Bows were VDP 59.
[*]X-Bows were VDP 50.
[*]Heavy X-Bows were VDP 83.
[*]20 Shots were fired for each bow type, in each Attribute Class: 100 Tactics/0 Anatomy; 100 Tactics/100 Anatomy, for each Armor Category.
[*]The Archer had 100 Str/100 Dex 100 Archery.
[*]32 AR consisted of Close Helm, Plate Gorget, Plate Arms, Ring Gloves, Chain Tunic, Chain Legs.
[*]51 AR consisted of Plate Helm, Plate Gorget, Plate Arms, Plate Gloves, Plate Chest, Plate Legs + Kite Shield.
(51 AR Test Target included GM Parry)
[*]Fresh weapons and ammunition were used throughout, all exceptional GM.
[*]Misses were not counted, only hits.[/list]

 
F

FAQ

Guest
General Information

<ul>[*]Crossbows shoot more slowly by approximately 1 second than bows but have better armor penetration. Heavy X-bows work out to only half as fast as a bow but have the best AR penetration/damage potential.
[*]Crossbows and heavy crossbows have a shorter range than the bow.
[*]{practice weapon} bows are no longer created when you make a new character with archery. The bows that are created now are simply labeled "a bow" but they have the same qualities as a practice bow.
[*]The only bows that are repairable are magic heavy crossbows—Blacksmiths must repair them, not Bowyers.
[*]Bows can shoot optimally anywhere from 100 to 300 shots before you'll need to switch, averaging to around 200 shots.
[*]For more info on VDP or how to make bows and arrows, please consult the Bowyer FAQ. [/list]



Slayer Bows

Slayer bows were introduced as part of the Juka Invasion scenario. They can be found as loot only on Juka Lords, and information on these can be found here. Juka Lords spawn in the following places :

<ul>[*]Lord Blackthorn's Castle[*]Mistas[*]Dungeon Wrong[/list]
Along with Juka Lords you may find Slayer Bows on the following monsters :
<ul>[*]Juka Mages[*]Juka Warriors[*]Controllers[*]Golems[*]Chaos Dragoons[*]Choas Dragoon Elites[/list]
As loot, the Juka Lord will always carry a special slayer bow. Before the bow can be used, a GM Bowyer must modify the bow by double-clicking the bow and targetting a set of gears, thus changing it's hue to a dark grey colour. Gears can either be made by a player tinker or bought from an NPC tinker, whom can be found in most cities around Brittania. An archer requires at least 80 dexterity and 80 strength to equip the modified slayer bow. (This refers to the unmodified stat, so you can still wear armour that will drop your dexterity below 80.)



Other magic bows

A complete list of magic bows is shown below, along with which creatures they are effective against :

<ul>[*]Repond - Double damage against Ogres, Orcs, Trolls, Cyclopses and Titans
[*]Ogre Trashing - Double damage against Ogres
[*]Orc Slaying - Double damage against Orcs
[*]Troll Slaughter - Double damage against Trolls

[*]Elemental Ban - Double damage against all elementals
[*]Blood Drinking - Double damage against Blood Elementals
[*]Earth Shatter - Double damage against Earth Elementals
[*]Elemental Health - Double damaga against Poison Elementals
[*]Flame Dousing - Double damage against Fire Elementals
[*]Summer Wind - Doubled damage against Snow Elementals
[*]Vacuum - Double damage against Air Elementals
[*]Water Dissipation - Double damage against Water Elementals

[*]Exorcism - Double damage against Daemons and Gargoyles
[*]Daemon Dismissal - Double damage against daemons
[*]Gargoyle's Foe - Double damage against all types of Gargoyles

[*]Arachnid Doom - Double damage against giant spiders and Terathans
[*]Scorpion's Bane - Double damage against Scorpions
[*]Spider's Death - Double damage against giant spiders (Terathans excluded)
[*]Terathan Slaying - Double damage against Terathans

[*]Reptilian Death - Double damage against Alligators, Snakes, Lizardman, Dragons, Drakes, Wyrms and Ophidians
[*]Dragon Slaying - Double damage against Dragons
[*]Lizardman Slaughter - Double damage against Lizardmen
[*]Snake's Bane - Double damage against Snakes
[*]Ophidian Slaying - Double damage against Ophidians [/list]
 
F

FAQ

Guest
General information

Any armor combo from 0 AR to full plate is fine for an Archer. Things to keep in mind:
<ul>[*]The highest armor that can be worn and allows meditation is regular leather.
[*]The highest full set of (non-magical) armor that can be worn with 0 Dex loss is studded leather (18 AR without helm).
[*]Close Helms, etc. also are 0 Dex loss (4.1 AR).
[*]Magic armor can give better AR with less penalty but is more costly and rare.
[*]Armor should be maintained (repaired).
[*]If you don't already have a tailor/smith character, get to know a friendly one. They should be able to arrange for a special combination of armor so you don't have to buy 300 sets to discover what ensemble fits you the best. Also, since metal and leather can be recycled, you might be appreciated for bringing in old armor or raw materials for your armor craftsperson, saving them a special trip to collect resources (Smiths and Tailors like to adventure too!).[/list]


Examples of armor sets

<ul>[*]Heavy Archer: Chain Tunic/Legs, Plate Arms, Close Helm (rarely plate), and Plate Gloves (or ring-depends who you buy from).
[*]Light Archer: Chain Tunic/Legs, Ring Arms, Chain Coif, Ring Gloves.
[*]Current Statistics show that the chest/head are the two hardest hit... many times the plate or ring neck, legs, arms and hands can be replaced for less dexterity loss by studded or leather pieces (magical at additional cost may even get an identical or superior AR rating)[/list]
 
F

FAQ

Guest
Many special thanks to the contributers who made this revision possible:

<ul>[*]Gwenllian for getting this whole project underway.

[*]Templates by Lia Siannodel and Crispix.

[*]Rate of Fire Test by: Loki, thank you so much!

[*]Damage Test by: Amidala, Arrowthorn, Loki, Patience, and Storm, thanks a ton, folks!

[*]RobRoy for the Real Life Archery links.

[*]jujubk, seas, Andraste Mcinnis, OTTnMIA, SkinDogg, Midian1272, amidala, Cydon of Seige, Shayde, tripmaster, and MinostheMiner for their many helpful corrections and updates.

[*]Last but not least, thanks also to all the Helpful Archers and the regulars of the UO Archer forum.[/list]
 
F

FAQ

Guest
Notes on Image-Hosting
I did a lot of searching and found that there is very little available in terms of free image hosts. I learned the trouble is many web-hosts will not serve images directly. This means that your image would be available if you made an HTML page and added the code to tell the server “this image goes here”, but not just by a plain URL.

Honestly, that is probably the preferable method – provide a link to an HTML page containing your image. The space is yours to manage as you like, and the forums will load much more quickly than if we post 100 large images a week into one thread –THAT can be a real showstopper.

But, that simply will not work for signatures, which appear directly in the forum, and are called by markup, not true HTML. Please note that the signatures will need to conform to the Statics standard, 35k max, and 115x600 max dimensions - if you need help, PM your Moderator.

How do I take Screenshots?
Get yourself a good program to do it, and it becomes pretty simple. Typically I choose to take shots of only a section of the screen, to eliminate annoying hand cursors, bags, etc. and make post-processing easier. Most screenshot programs allow you to set a hotkey combination to copy the active window or a screen section to the clipboard, to save or edit. For instance, mine is CTRL-SHIFT-P, which pops open a window, and prompts me for what image type to save it as.

Two I have used with good results are:
Snagit

Grabby

How do I edit my images?
Brace yourself: time, patience, and an eye for the artistic not included in most software packaging, at any price. Pick a good graphics program, get familiar with it, and stick to it...

How do I upload images?
Pretty simple! Get the older version of WS_FTP – free and makes FTP pretty easy to NOT mess up
 
F

FAQ

Guest
Posting of events to the forum is welcome, but posts must conform to the following guidelines, as well of those outlined in the Rules of Conduct or the thread will be locked and expired.

Guild posts of any kind belong in the Guildhall Forum, in a Shard forum, in a UO Stratics Guild Forum, via PM, or offsite. DO NOT post them to the UO Archer forum.

An alternative is to write and ask to set up a Stratics Guild Forum for your Guild. It is free, easy, and a a very nice addition to the resources offered by Stratics. Undoubtedly, you will get some great utility from having your own Forum.

A reminder: for events concerning your entire Shard, make sure to contact your Shard News Team and UO.com to let them know well in advance of your plans, for the best possible coverage and turn-out.

Make sure adequate information is provided, and direct posters to some resource outside the forum for follow-up. An example is as follows:

Sample Event Post <blockquote><hr>

Subject: Piggy's Savage Party - Monday - LS

Come one, come all to Piggy's Savage Party &amp; Pig Roast - Monday (8/17).

We meet on Lake Superior for this open event in Papua at 7 PM CST at the Healer's hut. We're going to make a trip to Kahldun, time allowing, so this is on the Felucca facet. We are all wearing savage paint and using no magery, in an attempt to overthrow the fort near the City of the Dead. If we manage to live through that, Kaldun should fix that problem -- bring lots of bandages! We will roast a nice pig in celebration and be mingling afterwards!

For more information, with questions, or comments, please post to my Guild forum at this address: Sample guild forum, homepage or pm link

Piggy,
W^G 4eva
icq 15551212

<hr></blockquote>

As posters in the forum, recognize that you should not post to the event thread when adequate information for contact and follow-up has been provided--it may result in a locked thread (to keep event spamming to a minimum and posting fun and informative for all members of the forum!)

Events are welcome, chatter belongs elsewhere.
 
F

FAQ

Guest
UO Archer Forum Overview

Before posting, please read the
Rules of Conduct
Forums FAQ

* For info on Bowcraft, consult the Bowcraft FAQ

Outline

  1. Skill Overview
  2. Method to Gain
  3. Stats
  4. What, Where, and When to Gain
  5. Archer Tips
  6. Skill Templates
  7. Rate of Fire Study
  8. Damage Comparison
  9. Info on Bows
  10. Armor
  11. Credits
Notes on Images, Signatures, Hosting &amp; Resources
Directions regarding Guild and Event Posts


Note: to view any section individually, click the links above to open the topic in "threaded mode" (1 subject at a time), otherwise, just scroll down.


<center>*************************************</center>
<blockquote>Please note that this FAQ is an ever-changing work in progress and may not be 100% up to date with the most recent changes to the world of UO. Specifically, the release of AoS has caused many changes to Archery that will need to be addressed. If you find any inaccurate information contained within this FAQ, please post a message in the main forum and/or send a PM to Moff Tarkin, your friendly neighborhood moderator. /php-bin/shared/images/icons/biggrin.gif</blockquote><center>*************************************</center>
 
Status
Not open for further replies.
Top