K
Kelleron
Guest
Does anyone know for sure if it's Dexterity or Swords that compensates for the close range accuracy decrease on a Throwing weapon?
Stratics: "Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus."
Compare to UO Guide: "Close Quarters Combat - Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. A player’s Dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty."
Anyone play tested these rules and has an opinion?
Stratics: "Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus."
Compare to UO Guide: "Close Quarters Combat - Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. A player’s Dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty."
Anyone play tested these rules and has an opinion?