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Ultima Online Stygian Abyss feedback review

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lucitus

UOEC Modder
Stratics Veteran
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Now after a half year i feel it is the right time to look back at the launch and the time after, the good and bad things and to give a little feedback on it.

Lets go back to the first week and the first few days, i was in closed and open beta program, so i knew what todo and what to expect. I bought the game 2 minutes after release at the uogamecodes store, it was no problem the code arrived a few seconds after a successfull order.

I joined with the Enhanced client on the Europa Shard the game, recalled to my boat placed in the front of the vulcano isle and marked two runes, opened a gate for my two friends and we joined the Underworld. Full of excitment, strong equipped, two pvm dexxers and a mage discordancer, a bit talking at the entrace with the npcs, killed the big evil human with 3 hits in the starroom 3 times, 3 robes, no other player was out there, no problem.
After entering the stygian abyss, we went to the middle, where the big Slasher of Veils awaits us, i was shocked and asked my friend should we really attack him, said done, Slasher was easy to kill > discordance > two dexxers no problem.
Then we went to the Stygian Dragon also this peerless was no problem for us. A lot of good loot was in it, we killed him this day around 10 times in a row, after that we went to the Medusa peerless, the eggs were hard to find, but we knew we need flutes, at this time the first players arrived in the Abyss it was around 10:00pm, also Medusa was slayn a few times this evening.

So far soo good, next day my friend began to start the imbuing training and after 10h of work, i also worked on it bringing him resources and crafting daggers with my earlier bought hundereds of dull copper runic tools, we reached the 110 imbuing. A really great success, we were able to craft weapons i ever dreamed of, demon slayers, archanid slayers, elemental slayers etc. Jewelery! Next day he reached 120 ;)
We sold a few soulforges for a good price, everything was good and i were happy.
Two weeks later the armor of my dreams was created, an armor with soo much mods never thought of the possiblities before.
The week after a gargoyle, but this was a hard disappointment, gargoyles were totally useless, no real advantage compared to the possibilities of the humans or eleves now, new armor, no artifacts, no glasses, no hat of magi, no armor of fortune, no swampdragon, an epic fail! The armor was good no question but only 30 DCI / HCI no!

Long post short message, the expansion was great in the first weeks, but now iam a bit boored, iam soo strong now, that iam boored of Slashers, Medusas, Narveys or Stygian Dragons. Champ Spawns i can do alone and every week a new useless artifact which makes me stronger.

What i want to say is, where is the challenge? A Dragon now is a two hit monster, demons also and then the huge difference between a caster and a fighter, for my friend it is really hard to stay alive at the Slasher of Veils, i can laugh about that. The Slasher is better casting than the most Mage PvPers and faster ;)

I see a huge Ter Mur landmass but no need for it, empty houses and booring animals, which are only usefull for farming imbuing resources. I see a lot of refungies but no answer why they are not living in the empty houses? I see a huge queens castle and no queen in it, i see a tomb of kings wtihout any king gohst or garveyard in it.

What should i do, what you are doing in UO at the moment?
 
E

Evlar

Guest
What i want to say is, where is the challenge?
Indeed.

what you are doing in UO at the moment?
Nothing. I closed my accounts bar one. There's not enough pull to keep me playing and I don't need another expansion or more items to bring me back fully.

I'm waiting for the "third" option (see my sig.), if it gets past the talking and into reality. :)
 
D

Der Rock

Guest
Gargs are trash yes
throwing is trash

mysticism is ok, i like it :)

imbuing,is funny but not "handy" to much klick click and queens forge is annoying
and the area is extrem laggy for me :(
(a "imbuing boost deed" from the queen for reputation would have done it also)

SA imbue-resourcess,some are to hard to collect :(

abyss, i like it, good dungeons :)

abyss stealables, most,99% worthless trash :(

new quests, i like some not all :)

all in all, SA 50/50 same like ML, not bad but many things not perfect


MOST annoying for me is the BETA client....:(
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
If you put one and one together, you didn't need to post, unless you're just bored.

The devs threw together an expansion, obvious. EA layed off a boatload of people, so we got less quality. I can see it, and so can anyone else playing.

If you guys don't like it, quit. Writing words on stratics solves what? Maybe a dev will see it and it will go where?? Their hands are tied to an extent, and there's only so much they can do.

You really want answers?? Call EA/Mythic itself, try, try really hard to talk to a head honcho.....watch what happens and how far you get. I'd love to be a fly on the wall after he got off the phone with you as well.

Stygian Abyss is good, and not every player is "uber" as you die hard gamers say......nor do we want to be. By achieving the end goal in a heartbeat, you defy satisfaction. You end up being "vjer" in Star Trek one asking, "is there nothing more?"



later
 
E

Evlar

Guest
If you put one and one together, you didn't need to post, unless you're just bored.

The devs threw together an expansion, obvious. EA layed off a boatload of people, so we got less quality. I can see it, and so can anyone else playing.

If you guys don't like it, quit. Writing words on stratics solves what? Maybe a dev will see it and it will go where?? Their hands are tied to an extent, and there's only so much they can do.

You really want answers?? Call EA/Mythic itself, try, try really hard to talk to a head honcho.....watch what happens and how far you get. I'd love to be a fly on the wall after he got off the phone with you as well.

Stygian Abyss is good, and not every player is "uber" as you die hard gamers say......nor do we want to be. By achieving the end goal in a heartbeat, you defy satisfaction. You end up being "vjer" in Star Trek one asking, "is there nothing more?"



later
Look at this, I think you'll get my drift... ok?

[YOUTUBE]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Q9B9UD5Hlp4&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Q9B9UD5Hlp4&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YOUTUBE]

;)
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
No i dont want ot say it is all useless trash and no i dont quit only because iam a bit boored.

I like this game more than a game with credits at the end.

But i want to say to the Devs, the bosses need stronger and should have more treasures!

If you restrict gargoyles with throwing you need to intigrate this also into archery, by the way this is also good for PvP.

Mages are too weak and i say this as a main Dexxer player, Mages need no casting focus they simply need higher damage! Not only in PvM also in PvP.

Defensive playstyles are too strong in PvP at the moment, we need stronger offensive opportunities . It cant be that you can block all kind of damage!

And in my eyes the skill which causes most of problems is Bushido, this is a fact, it gives the most unbalanced opportunities in the game, it makes it booring.

You can make 300% more damage with it and you can block every kind of damage with it! This is no adventure, now you can say why are you using this skill, but should i say no i like to play a noob with no chance of ever killing this monsters.

There is also no item or anything for me at the moment, i say yes i need this, now iam at the point iam asking for what?
 
U

UOKaiser

Guest
Other than the usual gargoyle uselessness complaints. My ownly problem with it is that imbuing as good as it is-it is too good. It made every previous system obsolete,emptied even more all previous dungeons and expansions, Destroyed what was left of the economy from turning it from a Capitalism to a Communist structure as another person stated in a locked tread. It was like Popps was part of the DEV team or at least had a long fishing trip with them at the time lol. Sorry Popps.
Other than that I enjoyed the other parts of the expansion. Though i wished they released it more finished than half way done.
 

Luvmylace

Sage
Stratics Veteran
Stratics Legend
I enjoy it and look at each expansion as new territory and fun.I don't expect uber content given the engine they are working with. If you are looking for that kind of wow effect you are in the wrong game.I think they did a great job . I think bringing in the EM's was a way to say we are listening to you. And although the content of the special themes could be better, it will with time. I do think Imbuing made it much too easy to get the uber items and of course that detracts from regular loot.It also puts vendors in a pickle cause now the runic kits are pretty much worthless. UO has always drawn people back for it's ambiance and immense choices . There is a certain family effect and friendships that linger(or those forever enemies) . And when you get tired of one thing there are a number of other great choices to try out .
Many ,many people in game also contribute to the overall satisfaction you feel. If they did not factions would not work,the bloody carnage of Yew would not be so enticing and I would have wasted my time saving and constructing the Catskills Luna Library ,a piece of UO history that the Travel Lodge brought, for all to continue to use and enjoy after they left. The Rares trade is contagious and addicting and Magencia gave that a boost.It is so enjoyed ,there are annual Rares weeks on the shards for selling and trading just rares.
The feel of the game is what has kept UO on the web all these years and I for one will go down with the ship.
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
Other than the usual gargoyle uselessness complaints. My ownly problem with it is that imbuing as good as it is-it is too good. It made every previous system obsolete,emptied even more all previous dungeons and expansions, Destroyed what was left of the economy from turning it from a Capitalism to a Communist structure as another person stated in a locked tread. It was like Popps was part of the DEV team or at least had a long fishing trip with them at the time lol. Sorry Popps.
Other than that I enjoyed the other parts of the expansion. Though i wished they released it more finished than half way done.

I did BODs just because I'm a loner and it was fun to collect and turn them in. Seems that with imbuing the prices and needs of bod rewards have dropped even more. The cost of ingots compared to the price I get in return has went from about even (thanks dupers...) to much less than I want to spend on a hobby.

On a side note... I hate Gargs *sigh*

I remember the moment I heard you would be able to play as an Elf, I think my head actually hit the keyboard.
 

Basara

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I did BODs just because I'm a loner and it was fun to collect and turn them in. Seems that with imbuing the prices and needs of bod rewards have dropped even more.

Uh.... What alternate universe are you typing from????

The mid-level BOD rewards have had their values skyrocket from Imbuing.

As someone who helps run an in-game auction, AND as a crafter, I've seen the following:

  • Low End (DC, Shadow) hammers selling for 100k each!
  • Mid-range (Copper, Bronze) hammers selling for 250-600k each!
  • POF now routinely sell for about 250-500k each, depending on the shard and the insanity of the buyer (average on LA, which is a crafter-heavy shard, is about 3 full POF jars for 1 million)
  • All the new cloth items (event cloaks, robes from various sources, Tangle, etc.) have gotten Clothing Bless Deed prices into the 600k-1 million each range.
If you think BODs have been devalued by SA, then you must be one of those people who think that only Barbed kit, Verite hammer and Valorite hammer BODs are worth filling - and those HAVE took a value hit (I've seen Barbed kits selling for a million, or less in one case).

You can make more money now from your mid-range BODs, than you ever could from your high-end ones.
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
If you think BODs have been devalued by SA, then you must be one of those people who think that only Barbed kit, Verite hammer and Valorite hammer BODs are worth filling - and those HAVE took a value hit (I've seen Barbed kits selling for a million, or less in one case).

You can make more money now from your mid-range BODs, than you ever could from your high-end ones.

hrm, I was/am one of those people haha. Guess I'll need to bust out the PoF books I have, thanks!!
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
But we have to ask is it really imbuing which causes this problems?

No not at all, the problems are caused by its results, many systems are now completly useless, old peerless for example, old crafting system, old armor and also the economy of the game.

But for me Imbuing is the right way the wrong way are the old systems, they have to be redesinged. It was and is bad that you have no gurantee of getting a good item of 10 valorite hammers and think of how long you have to collect for one valorite hammer, instead of making an intersting worker quest or such thing for it.

The question now with imbuing for what should i play, i can kill and get all, but i dont need it... for me the way up has become an end and this is bad and never happend before,

And the pvp scene is dead, there are a few players doing it but only compared to 2 years back it is a kind of booring. A development of a faction system is in my eyes completly needless.

I am also asking many players about this and why they are not doing PvP, the answer i get is the other players are too strong and this is not wrong.
The fault is not that there are not enough items the problem is many players think with a full equipped artifact armor they can do everything, this is wrong! They dont understand the systems behind it, UO is more math than anything other.

I thought okay if can not get any fun with pvp, i will do pvm, but now iam at the end.
 
U

UOKaiser

Guest
Uh.... What alternate universe are you typing from????

The mid-level BOD rewards have had their values skyrocket from Imbuing.

As someone who helps run an in-game auction, AND as a crafter, I've seen the following:

  • Low End (DC, Shadow) hammers selling for 100k each!
  • Mid-range (Copper, Bronze) hammers selling for 250-600k each!
  • POF now routinely sell for about 250-500k each, depending on the shard and the insanity of the buyer (average on LA, which is a crafter-heavy shard, is about 3 full POF jars for 1 million)
  • All the new cloth items (event cloaks, robes from various sources, Tangle, etc.) have gotten Clothing Bless Deed prices into the 600k-1 million each range.
If you think BODs have been devalued by SA, then you must be one of those people who think that only Barbed kit, Verite hammer and Valorite hammer BODs are worth filling - and those HAVE took a value hit (I've seen Barbed kits selling for a million, or less in one case).

You can make more money now from your mid-range BODs, than you ever could from your high-end ones.
I disagree with you Basara and you know am a very active bod filler and seller. 150k POf in atlantic. You see a active bod filler who is truly dedicated to the craft could push out high end rewards in a month easily. Now as a dedicated bod player those high end rewards are cheap. No matter how much pof how much 10k dul hammers 15k shadow hammers 30k copper hammers you push out that month it does not compare to the amount of gold that these high end rewards yield for the dedicated boder. Especially that so many non dedicated boders can make there own and usualy also flood the market with these low end rewards.
Not to mention because of this all ingot prices are at a all time low-All non imbue tailor and smith equipment unless it is better than 500 intensity with the exact mods needed are all time low again. Sadly it's only going to get worst as people no longer needing to try for better equipment like before can self supply themselves within a hour not needing us dedicated crafters anymore.
I guess time will tell.
 
G

Gelf

Guest
Not to mention because of this all ingot prices are at a all time low.

hmm all time low? not sure what shard u play, but they going for about 5 times(avg) what i paid for them 5 years ago on GL
 
U

UOKaiser

Guest
hmm all time low? not sure what shard u play, but they going for about 5 times(avg) what i paid for them 5 years ago on GL
Atlantic I play mostly. Iron ingots have droped from 1.3 7 months ago to average of 600k per 60k I was able to buy at 400k for 60k huge amounts just a little while ago. Matter of fact this guy was selling these things I tell you the prices for each I gathered just a couple of weeks ago from luna.
400k for 60k iron compared to 13-15 per iron
35 per dull compared to 50-55 per dull
20 per for copper compared to 40-50 per copper
81 per for shadow compared to 100-125per shadow
35 per for bronze compared to 50-60 per bronze
81 per for gold compared to 100-150 per gold
116 per for agapite compared to 150-200 per agapite
183 per for verite compared to 200-250 per verite
val was still going for average 400 per which is around the same as 6months ago except when there was a large dump of 250per in the market for about a month.

Luckly looks like he was just cleaning out his stock. But the average lately is a little higher than it was 2 weeks ago still at a low time low just from 6 months ago. So am waiting it out to see where the prices stabalize with occasional dump in the market or some constant guys who love to sell at very cheap prices and leaving those who mine legitamately with less profit for there work.
Crossing my fingeres that it continues to stabalize upwards.
 
M

Morgana LeFay (PoV)

Guest
... for me the way up has become an end and this is bad and never happend before
This is exactly what I have been saying was going to happen.

When you give everyone everything, without it being a challenge to get it, it becomes worthless to them.

I am not saying you didn't work for what you have in game lucitus, I am just pointing out the linear nature that this game has taken on since AoS. Little by little, players are discovering that the lack of challenge, the lack of risk, combined with the ever escalating 'uber' items that are available to them...with relative ease, make the game boring.

Soon, with imbuing and artifacts, players will be 'at the top' so to speak. Where do you go from there? This is why I have always hated level based games. You get to the top, and there is no where to go...so you move on to the next game. It's what I call A+B=C gaming.

Welcome to C luctius.
 
S

Stupid Miner

Guest
Soon, with imbuing and artifacts, players will be 'at the top' so to speak. Where do you go from there? This is why I have always hated level based games. You get to the top, and there is no where to go...so you move on to the next game. It's what I call A+B=C gaming.

Welcome to C luctius.
When you get to the top of the ladder of PvM, then you're challenged to make a character that can do all that in PvM, *and* be powerful in PvP as well. Granted PvP kinda sucks right now.

If you've reached the top, you haven't made ambitious enough goals :D
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
My ownly problem with it is that imbuing as good as it is-it is too good. It made every previous system obsolete,emptied even more all previous dungeons and expansions, Destroyed what was left of the economy from turning it from a Capitalism to a Communist structure as another person stated in a locked tread.
I would like to know who's idea it was for Imbuing. I bet it was the person that thought up randomized resources.

Mythic is turning UO into PvP focused DAoC / WAR. The mindset or the wishful thinking is that if everyone has an uber suit and items everyone will PvP instead. It is like randomized resources, but instead of killing the game for 5% of subscribers, it has "it made every previous system obsolete" destroying the game for 90% of paying subscribers. Just Stupid.
 
S

Stupid Miner

Guest
I would like to know who's idea it was for Imbuing. I bet it was the person that thought up randomized resources.

Mythic is turning UO into PvP focused DAoC / WAR. The mindset or the wishful thinking is that if everyone has an uber suit and items everyone will PvP instead. It is like randomized resources, but instead of killing the game for 5% of subscribers, it has "it made every previous system obsolete" destroying the game for 90% of paying subscribers. Just Stupid.
Um... why do you think Imbuing is PvP-oriented?
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I've been critical of a lot of what they've done lately.

Stygian Abyss, however, I can find very little to be critical of.

The cannons at Queen Zhah's palace pointed inside the palace is silly. The fact that 1 or 2 of the gargoyle NPCs talk in old-school Ultima gargoyle speech ("to be happy to see you...") and the rest talk in good English is a tad silly. (It's explainable, though, I guess.) The fact that this is the least interactive background I've ever seen in this game (a whole library in the Abyss, mysterious and beautiful and scary.....full of books I can't touch?), is weird and disappointing.

But overall? I have nothing but warm feelings for this expansion and its ongoing possibilities.

You don't see Queen Zhah in the palace because she's played on many shards by the Event Moderator. That's right, if you show up to the EM events you get to interact with her on occasion in real time, with an actual person behind the keyboard. I have a hard time criticizing that.

If you solo the Slasher, more power to you, you're a much, much better player than I. But if you could solo it now, you could have soloed it before, you just needed more time to perfect your suit and your tactics and your template. Imbuing just made you get there slightly quicker. Or, gave you more confidence to do what you could do already.

At least one new uber-template has come out of this that I've heard of just this morning. While uber-templates are nothing to boast over, I do point out that, as far as I know, this is a new template, just being explored and played with and defined. This means that people are still finding new ways to play with the skills, about a year after the launch.

Let's say I'm 6 months out of date hearing about this template. That means people were still playing with it 6 months after the launch.

A friend of mine recently switched his primary character from Human to Gargoyle, from Fencer to Thrower. Just recently, roughly a year or so after the expansion.

Imbuing? The common thread among those who object to Imbuing is that they were alone at the top, in terms of gear, and now they are no longer alone there. The cap, the top, has not changed, it's now just slightly more crowded up there.

*shrugs* If you object to that, there's not much more I can say on the issue.

I didn't get my "uber suit" made via Imbuing until about 10 minutes ago. I owe it to an awesome guildmate of mine, 1 or 3 other people besides myself in my tight-knit little guild. I'm very glad to have it....But if I never had it, it's clear that Imbuing's done great things for others, even if it hadn't for me (which it has).

Why keep playing when you hit the top, someone asked?

Well, why not.

If you're playing to hit the top, you're playing the wrong game, because the top in UO has always been easy to get to compared to other games. In fact, as I stated above, there is no real new top in UO thanks to this expansion. The top remains the same as it was defined years ago, in skills by the 720 cap, in equipment by when the property caps were introduced.

It's just that those of you who are at the top are no longer alone there. It's slightly easier for the rest of us to get up there with you.

I also have to point out that, while the top in UO has always been easy to get to as compared to other games, and tends to stay static whereas other games' change their tops every expansion or two, that doesn't mean that it's easy to get in objective terms. As stated above, I didn't get my "uber" Imbued suit until a few moments ago. And I am not a casual player. I'm on too much, honestly.

If your playing time is limited, you are going to have problems getting to the top even with Imbuing. If you are just not that good a player, I for example consider myself a mediocre player, then you are going to have problems getting to the top even with Imbuing.

Ter Mur has no "purpose?" Well, what "purpose" exactly does, say, Ilshenar have? If you define "purpose" in terms of game mechanics, then Ter Mur, which is where one obtains certain Imbuing ingredients such as boura pelts, has much more of a purpose than Ilshenar. What purpose does Tokuno have? Both, of course, provide things to fight for gold and loot, just the same way Britannia always has, just at a higher level.

And if you define purpose in terms of immersion in the game? Then Ter Mur has great purpose; a world that may be in the midst of a long, slow collapse. Why haven't the refugees moved into all those houses? The houses don't seem all that stable to me, to be blunt. Many of them are also surrounded by void spawn. I also get the feeling that gargoyles like being in larger groups, as opposed to isolated family units, for the most part.

*shrugs*

What purpose, really, does any of this serve? At the end of the day, UO's a role-player's game. The most fun, most lasting meanings are those that are assigned by official fiction or other players' fiction, not by game mechanics itself.

-Galen's player
 

Llewen

Grand Inquisitor
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A thread like this was bound to bring out the classic shard trolls...

So I guess I'll throw in my two cents.

In general I think the SA expansion was terrific. I think The Abyss area is really well done, as is the Ter Mur area. I absolutely love imbuing. It's a real challenge to make the highest end pieces, as it should be, but it is useful on the low end as well, and it is terrific for both newer characters, and advanced characters.

Honestly I thought from day one this was one of the best, if not the best, expansion ever released for UO, and my opinion hasn't changed. The content is fun, and there is something for characters at every stage of their advancement.

PvP is what it is. The new artifacts and imbuing have raised the bar, but have also made high end suits more accessible to players who don't script, or have hundreds of hours to spend farming champ spawns. At least on my shard I don't have a very hard time finding pvp any day of the week, although generally only during the prime time hours (and during the last couple of quest events pvp took a big hit while everyone was off questing, but that's to be expected).

I think the SA expansion had a lot for just about every character template and playstyle. It gets a solid "A" from me. Sure there are still some issues, such as throwing needing a fix or two, but I'm confident those will be dealt with in the near future.

edit: I should add also that the enhanced client really is terrific. It isn't perfect, and there are some serious performance issues still with it, but I'm hopeful those will be fixed shortly as well. But even with those issues it is still lightyears ahead of the "classic" client, and I wouldn't go back to the classic client if you payed me to..
 

Basara

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UOKaiser:

I have no clue why you're experiencing a different game than the rest of us.

Everyone else I've talked to, including people from Atlantic, are reporting hammer prices 10 times what you state, and powder prices 2-3 times what you state.

Ingot prices (which I didn't bring up, you did) are in flux - the old, higher, prices you mention are what they were when they were abnormally high, prior to and following SA's release, when you could craft stuff from special ores to make relics easily. Of course the prices dropped, when that avenue of relic making was closed off a few publishes ago, reducing demand. They definitely aren't at any all-time low, because they are STILL 2-3 times their pre-ML prices, unless you are converting their gold prices into real-money equivalent (which only reflects the amount GP's have devalued with gold-sellers, not their purchasing power in game).

If those are the prices you're paying, you're very lucky. If those are the prices you are selling for, people are buying your stuff and marking it up (or if not selling, somehow they aren't shopping at your vendor).

And, I notice that you didn't mention the CBDs - you not have a tailor, or just not priced one lately? The prices on these started climbing with the release of the CC, jumped again with the clothing replicas (robes, sashes and shoes) and the SL event cloaks, then had another jump with SA.
 

Uvtha

Stratics Legend
Stratics Veteran
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I thought it was a good expansion. I do agree with some of your thoughts however. The overland is obnoxious. Its pretty large, and has zero point. No quests out side of the city, no dungeons to get to, all the "locations" (the fishing village for example) don't even have npcs. Pretty Lame.

I think, and still do think that imbuing was a great system. However, not one that meshes well with the lack of item loss, because with tram and aos, It became a game of getting the best gear. Now you can just make it, so... game over.

The rules on regular shards are beyond help in mu opinion, but on siege imbuing has been great. I would spread it out to other dungeons randomly somehow, and have the new item properties spawn on monster items more often, so there are still reason to pvm rather than to just get gold and imbuing ingredients.
 
M

Morgana LeFay (PoV)

Guest
A thread like this was bound to bring out the classic shard trolls...
Are you actually so stupid that you believe that? How can you say that anything said in response to the OP's post is off topic, or "trolling"? If anyone is trolling here, its you with your snide comments.

You like SA? Good for you.

You like the EC? Also, good for you.

But it is apparent that not everyone agrees with you. And when we do not fall into lockstep with your opinions, Herr Goebbels, it doesn't mean we are trolling.
 
U

UOKaiser

Guest
UOKaiser:

I have no clue why you're experiencing a different game than the rest of us.

Everyone else I've talked to, including people from Atlantic, are reporting hammer prices 10 times what you state, and powder prices 2-3 times what you state.

Ingot prices (which I didn't bring up, you did) are in flux - the old, higher, prices you mention are what they were when they were abnormally high, prior to and following SA's release, when you could craft stuff from special ores to make relics easily. Of course the prices dropped, when that avenue of relic making was closed off a few publishes ago, reducing demand. They definitely aren't at any all-time low, because they are STILL 2-3 times their pre-ML prices, unless you are converting their gold prices into real-money equivalent (which only reflects the amount GP's have devalued with gold-sellers, not their purchasing power in game).

If those are the prices you're paying, you're very lucky. If those are the prices you are selling for, people are buying your stuff and marking it up (or if not selling, somehow they aren't shopping at your vendor).

And, I notice that you didn't mention the CBDs - you not have a tailor, or just not priced one lately? The prices on these started climbing with the release of the CC, jumped again with the clothing replicas (robes, sashes and shoes) and the SL event cloaks, then had another jump with SA.
I sell pof for 150k on atlantic in luna and it takes at least 3 days before someone buys so I know how much pof goes. Me and my alliance keep eyes on the market especially the resources. The people you speak to are only telling you the highest prices they see them going which usually stick on venders for months or foever. The real market is to look at the lowest prices that they go for everyday and are usually sold of the same day or the next. Mostly before they even come up in the 3rd party sites searches. These are what you have to judge the market by never by the highest prices they go for as Im sure there are not many here that has bought POF for 250k unless it was a emergency. This goes for everything else in the game as well. The 1.3mil in iron for 60k was the basic going price for a few years sure people market it up to 2mil even but they never sell. The drop came pretty bad this had nothing to do with the relics. The rest of ingots follow suit.
My convertion is directly to gold on items compared to amount of gold averaged among players.
The prices I mention is exact prices I bought these this past month in Luna and the exact prices they were selling on average in Luna 6 months and longer before that ago with the average fluctuations of influences. You see my reseller ability made good profit from it and doesn't ever effect that aspect of my UO but this of course effects my aspect of crafter,gathere heart and fellow crafters.

The going prices today are still low. Before relic making these prices pretty much holded still. Relic making avenue just increased the prices of some type of materials and gems temporaly still not something I look at as it is only temporaly variation.

I was going to mention CBD before just forgot to include it. The CBD is at 450k-600k as I usually sell those at that price in luna after a few days usually at 450k. Unfortunetely sooner or later there will be a limit. you only need 1 CBD per item. Unless the item wore out then it's permanent and it's not a constant source like kits which are used up. The loss in profit of the barbed kit which is about 2.5mil down from it's yearly stable high would take 5 clothing bless deeds to make up the difference. As barbed kits are fairly easy to get for a dedicate BOD player then they might be breaking even if the barbed kit sells. The difference though is the kits are used up and there is always a need for more which keeps a constant resource. CBD once you have 1 for each of your items thats it your done so eventualy we will come to a stand still. Dev are adding more and more clothing items so this is keeping demand up. Not many like doing tailor bods so that is keeping supplies down keeping the prices in good sync for now.

I keep a eye on that gold-cash market occasionaly which indicates usually the interest of UO to players and the amount of gold floating around in the shards. Also the convertion rate of Siege shards to regular shards.

The Pre-ML prices we can't use anymore as it changed so much and added much gold to the average player pushing the prices up. Is like compering the worth of 50k gold pre pub-16 to the worth of 50k after ML. Right now we need to compare the worth to Pre-SA but years after post-ML price.

Everything still is in flux so Im saving final judgement till everything is stabalized more as Dev continue to change things every publish and who knows they might make pvm hunting for regular loot more rewarding or add more value to Bod rewards in the next few publishes but for now prices and demand for most consumables except low end hammers and Pof are down and those items haven't added to rarety and low supply to be enough increase in price to ofset dedicated boders,resource gatherers,pvm other than those who hunt for essence and crafters previous gold income.

Wow thats alot hope that made some sort of sense. Didn't review it. Of course prices are by shard. Try to compare your shard average low price from pre-sa to post-SA prices and check the difference. Remmeber don't use the extremly high prices or the temporaly low prices you have to use the average price over some period. Unless you being keeping track though am not sure if you can find your previous shard average price.
 

HD2300

Certifiable
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Stratics Legend
Um... why do you think Imbuing is PvP-oriented?
Because in 6 months time when everyone has their uber suits, non-PvPers dont have a purpose anymore.

I think a better system would have been to only allow you to imbue only 1 property, and scale down the impact of properties in PvP.
e.g. DCI 45 in PvM -> DCI 9 in PvP, DCI 20 in PvM -> DCI 4 in PvP.
Then people with uber suits still have an advantage but it is only a small advantage.
 
U

UOKaiser

Guest
I would like to know who's idea it was for Imbuing. I bet it was the person that thought up randomized resources.

Mythic is turning UO into PvP focused DAoC / WAR. The mindset or the wishful thinking is that if everyone has an uber suit and items everyone will PvP instead. It is like randomized resources, but instead of killing the game for 5% of subscribers, it has "it made every previous system obsolete" destroying the game for 90% of paying subscribers. Just Stupid.
A 100% in agreement with you. Imbuing is a god send for PVP players because there end game is to kill other players and now they can be on a completely equal setting for them with out much work. Unfortunetely UO is mostly PVM and players that don't PVP. There end game is to farm monsters for better equipment or always try to make better equipment to to sell or to wear to kill monsters but it didn't matter what it was for it's just trying to obtain it was the constant end game for them. Imbuing he maxes out everything he killed every monster then what? He doesn't PVP so what is there to do? Oh well next game he finished UO.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
A non random crafting system has been something players have asked for for like... a decade. It's not some master plan to trick people into pvping.

If having a good suit ruins the game for people who don't pvp... then theres something seriously wrong with the game set up if you ask me.
 
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Morgana LeFay (PoV)

Guest
A non random crafting system has been something players have asked for for like... a decade. It's not some master plan to trick people into pvping.

If having a good suit ruins the game for people who don't pvp... then theres something seriously wrong with the game set up if you ask me.
A non-random crafting system is perfectly fine. That's what UO had before the introduction of AoS.

I think the problem is that combined with the current item-based model, introducing imbuing, now, means that PvMs will have nothing to work towards...and that PvPers will all be on more or less equal footing...eventually.

I don't think it has anything to do with Mythic pushing people into PvP. I think it has to do with Mythic preparing to put the game on cruise control until it dies.
 

Anakena

Seasoned Veteran
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Stratics Legend
The problem lies in the choices made with AoS. An item system with insurance creates a "gear race" : people only replace their armor parts and weapons when they find a better one while before AoS, people had to hunt for replacing their stuff but the quality of the stuff didn't improve.

Over the course of the years they reached all the caps (resists, LMC, LRC, SDI, ...). At that point there is no longer any incentive nor challenge into hunting low level monsters (old dungeons are empty, Treasure hunts anyone?). So each expansions had to bring new items, more powerful, and new stronger monsters dropping these new items.

With imbuing EA changed direction as those items will eventually decay, but we still remain stucked with the old items. I think the ability to powder old items should be limited. After a given amount of time they wouldn't be powderable anymore (saturation). This would recreate a "replacing need" like before AoS.
 
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UOKaiser

Guest
The problem lies in the choices made with AoS. An item system with insurance creates a "gear race" : people only replace their armor parts and weapons when they find a better one while before AoS, people had to hunt for replacing their stuff but the quality of the stuff didn't improve.

Over the course of the years they reached all the caps (resists, LMC, LRC, SDI, ...). At that point there is no longer any incentive nor challenge into hunting low level monsters (old dungeons are empty, Treasure hunts anyone?). So each expansions had to bring new items, more powerful, and new stronger monsters dropping these new items.

With imbuing EA changed direction as those items will eventually decay, but we still remain stucked with the old items. I think the ability to powder old items should be limited. After a given amount of time they wouldn't be powderable anymore (saturation). This would recreate a "replacing need" like before AoS.
Though imbuing negates the hunting aspect for PVM which only leaves the imbuing aspect. All imbuing items can be replaced precisely within the hour. Then we go back to why should a PVM farm a monster for imbuing ingrediants that they already have enough to replace there entire suit in no time. So no reason to hunt means no reason for the suit to lose durability which means nothing to do. Once your maxed out and killed all monsters in the game there really is nothing else to do in the PVM world. Community is dwindling if they even played for that. No pvp cause they are pvm not pvp players. Nothing to collect. Rares are no longer rares as it being the concensus the last couple of years. Everyone can get what they want themselves so no need for merchanting, Once they release a new object you go obtain it then just sit back and wait for another publish.
As Morgana put it they planning to leave it on autopilot till it dies as this is the end result of the changes without something drastic being done to give PVM a constant end game.
 
C

Connor_Graham

Guest
Once your maxed out and killed all monsters in the game there really is nothing else to do in the PVM world.
I would have to disagree with this. Anyone that has reached a point where "there really is nothing else to do" lacks in imagination. I'd be more than happy to take them to a few places in Ilsh that will make their testicles crawl inside their anus to hide. Challenge is still there, you just have to go look for it.
 

MalagAste

Belaern d'Zhaunil
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UNLEASHED
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Once your maxed out and killed all monsters in the game there really is nothing else to do in the PVM world.
I would have to disagree with this. Anyone that has reached a point where "there really is nothing else to do" lacks in imagination. I'd be more than happy to take them to a few places in Ilsh that will make their testicles crawl inside their anus to hide. Challenge is still there, you just have to go look for it.

I agree.... they lack imagination...

Part of that is their own system... Just because you can build that "uber" suit....... does not mean you must.

It's a year or so into the expansion and I can safely say that not one of my characters has any "uber" suit...

I've made them a few nice weapons... added a nice jewel or two to a few... but for the most part.... they have all the same things they did before the expansion.



I unlike a few of you I ADORE the new expansion..... I've had fun on my thief again getting some of the new artifacts....

I've had a blast redecorating my "mausoleum" with all the new gravestones and graves...

I made a few gargoyle characters and am just now working on throwing.... challenging skill to master I see.

I unlike some have a vivid imagination and still use it to RP.... which never gets "old" or "boring" to me... there is always something to defend, defeat, or some evil to be done or undone...


More than anything though I am most pleased with the EM program... I LOVE the adventures..... my many deaths... the challenge... and the puzzles... but then the EM's on GL's are totally AWESOME!

I love the fact that our DEV's seem to be listening more often than not of late. They ask our input.... though I wish they weren't so quiet all the time and would give us a bit more feedback... I really do have some hopes that things will be improving.....


Do things need to be improved and fixed??? Is the game "complete"???

Yes things need fixed... there are a few places in the Styngian Dragon that seem to "trap" players. 3 that I can think of off my head...

There are a few places at the goblins that are very annoying because the goblins spawn down in the pit and you can NOT reach them... not so bad when it's just a regular goblin....... but when it's the renouned its a royal pain in the ARSE....

T-maps and MIB's long overdue for an overhaul.... they are mostly boring... and useless now.

Many of the old towns and dungeons could use a "facelift" and perhaps up the spawn a bit... In many areas I think the respawn rate is very SLOW.... so I don't hunt there.

I'd like to see more EM like programs.... more things where the "bonus" is determined from the outcome..... where the outcome effects the land.... and the shard...

I love the uniqueness of the WBB's now.... though I'm still not altogether satisfied with the one on GL's and I think it could be improved... (though I'm not really a "designer" in paintshop like I can be in-game)....

As for a "classic" shard.... bah.... any shard that has anything like the old PvP everywhere with ZERO fixes for all the cheats and hacks that are out there is a WASTE of TIME.... as well.... I could give a rats about it.... PvP with no purpose is BORING..... besides.. with no consequences for being a PK jerkoff or no rewards really for killing them what is the point?????? If all folk want is to kill one another for "sport" ..... what is the "sport" in being in a gank squad??? Oo..... you got to hit a newb one time maybe before he fell????? Wow bet that's exciting.... do you get chills from that????? Not I....

You know what UO needs.... a true arena... somewhere where you can "Challenge" your fellow player.... put a bit of money on the table.... set the rules...... "no Pots" 5 of each pot... no hiding..... 2 men enter one man leaves....
or 5 on 5 challenge.... winner takes all..... place your bets.... kind of fun.... how about ...... GM crafted armor only.... sure... bets placed...... show begins....

You tick me off I "challenge" you to a duel..... we fight it out at the arena.... or you chose not to....

and as for classic shards.... I don't ever care to go backwards and lose my house customization.... the fun deco... and all that to be back to "pre-fab" housing..... never. Talk about BORING..... that would be boring.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
The EV car is not the new great thing, but it is 100 year old tech. It takes a simple look back to see what works and don't. D&D there is your look back. Any DM worth their salt can tell you what makes a world work. Giving the players everything they could dream of will make the world real small fast. Leave your options for fun to dusting off the Gods book to give a party a fight. Was about 8 years ago I wrote to the team about UOs future with the path items and creatures would end up. I hate being right.

An artifact is just that, rare. When the Doom Arty came out I seen this as the new rare shinnies the game could use. Problem with that was after a few weeks every Tom **** and Harry was sporting a Totem of the Spirit at WBB. Artifact my ass. True the Items in the game would of been great if the drop rate wasn't so high. In short they put a magic shop in town where every item in the book could be had. This meant needing to make the monsters nastier. In a game that needs new blood to replace the old, for them the first hurdle means looking up and not a leap.

Imbuing would of been a great thing with what the drop rate is on relics. They left loopholes and abuse go on and in weeks a 250k relic was as low as 30k. Nothing of this was caught in beta or test and that and other like things in part make UO broke.

The days of 1v1 are gone. There is a reason why a gank works and thats teamwork. One usefull lesson can be gotten from the PVP world for the future. The game needs to have more player teamwork to reach a goal. When players had to find a matching ticket another player had for a reward is a look back to true player interaction. Not bank sitting sales at inflated prices. Goods gotten at a high effort that sucks time and few would wish to do again is needed. Items so hard to get not enough gold fits in a trade window. Only item trade goes on. Just to bad the word artifact has been soiled already.

The last dead horse smack down is the creature AI. I want to see that Juka Mage run to the Juka Lords rescue healing him. Cheering him on to kick the players ass like they used to. I'm sure an improved monster AI will go much furthere then any new expansion would.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I want to see that Juka Mage run to the Juka Lords rescue healing him. Cheering him on to kick the players ass like they used to.
The Juka Mages still cheer on the Juka Lords. I'm not sure they do any healing, however.

Remember how certain ranks in the ophidians healed the avengers and knight-errants during the ophidian invasion back in 2006? If there was a shaman or an apprentice-mage inside a building near where you were trying to kill an avenger or knight-errant, you had to get in the building and kill it if you didn't want to take all day to kill the avenger or knight-errant.

For a short while after we first encountered the Pixie [Renowned] in the Abyss, I had the feeling that they were siphoning mana from any dark wisps that were trapped underground nearby. After a few months, though, it seemed like that changed. Wondered if anyone else has ever gotten that impression.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
A thread like this was bound to bring out the classic shard trolls...
Are you actually so stupid that you believe that? How can you say that anything said in response to the OP's post is off topic, or "trolling"? If anyone is trolling here, its you with your snide comments.

You like SA? Good for you.

You like the EC? Also, good for you.

But it is apparent that not everyone agrees with you. And when we do not fall into lockstep with your opinions, Herr Goebbels, it doesn't mean we are trolling.
Hmmm, I wonder what you would call someone that calls someone else a Nazi in a post on a forum? Something offensive, completely over-the-top, and completely unwarranted. Could it possibly be that the person posting that might be a troll? You've already proved my point and defeated your little tirade with that one cheap shot that I'm guessing you just couldn't stop yourself from making.

Little by little, players are discovering that the lack of challenge, the lack of risk, combined with the ever escalating 'uber' items that are available to them...with relative ease, make the game boring.

Soon, with imbuing and artifacts, players will be 'at the top' so to speak. Where do you go from there? This is why I have always hated level based games. You get to the top, and there is no where to go...so you move on to the next game. It's what I call A+B=C gaming.
This has been reduced to the level of trolling. We get it. You think UO is an item based game, with no skill of any sort in the equation, and you hate that, and the game was at it's best around a decade ago, and it has been in a horrible bone breaking downward spiral ever since then. You think the game is going to die tomorrow and anyone who likes UO the way it is now is an idiot.

You have been heard. And in case anyone missed your message they can do a search for your name and read the same crap in dozens of different threads, many of which have nothing to do whatsoever with your favourite hobby horse, but you clearly felt compelled to drag out the corpse of the horse and give it a good thrashing anyway.

I support a classic shard. I hope it happens, and I think it is going to happen, but you stopped being an asset to the cause quite some time ago, and unless you truly have something new to say, you might want to consider giving it a rest...
 

hen

Certifiable
Stratics Veteran
Stratics Legend
Now after a half year i feel it is the right time to look back at the launch and the time after, the good and bad things and to give a little feedback on it.

Lets go back to the first week and the first few days, i was in closed and open beta program, so i knew what todo and what to expect. I bought the game 2 minutes after release at the uogamecodes store, it was no problem the code arrived a few seconds after a successfull order.

I joined with the Enhanced client on the Europa Shard the game, recalled to my boat placed in the front of the vulcano isle and marked two runes, opened a gate for my two friends and we joined the Underworld. Full of excitment, strong equipped, two pvm dexxers and a mage discordancer, a bit talking at the entrace with the npcs, killed the big evil human with 3 hits in the starroom 3 times, 3 robes, no other player was out there, no problem.
After entering the stygian abyss, we went to the middle, where the big Slasher of Veils awaits us, i was shocked and asked my friend should we really attack him, said done, Slasher was easy to kill > discordance > two dexxers no problem.
Then we went to the Stygian Dragon also this peerless was no problem for us. A lot of good loot was in it, we killed him this day around 10 times in a row, after that we went to the Medusa peerless, the eggs were hard to find, but we knew we need flutes, at this time the first players arrived in the Abyss it was around 10:00pm, also Medusa was slayn a few times this evening.

So far soo good, next day my friend began to start the imbuing training and after 10h of work, i also worked on it bringing him resources and crafting daggers with my earlier bought hundereds of dull copper runic tools, we reached the 110 imbuing. A really great success, we were able to craft weapons i ever dreamed of, demon slayers, archanid slayers, elemental slayers etc. Jewelery! Next day he reached 120 ;)
We sold a few soulforges for a good price, everything was good and i were happy.
Two weeks later the armor of my dreams was created, an armor with soo much mods never thought of the possiblities before.
The week after a gargoyle, but this was a hard disappointment, gargoyles were totally useless, no real advantage compared to the possibilities of the humans or eleves now, new armor, no artifacts, no glasses, no hat of magi, no armor of fortune, no swampdragon, an epic fail! The armor was good no question but only 30 DCI / HCI no!

Long post short message, the expansion was great in the first weeks, but now iam a bit boored, iam soo strong now, that iam boored of Slashers, Medusas, Narveys or Stygian Dragons. Champ Spawns i can do alone and every week a new useless artifact which makes me stronger.

What i want to say is, where is the challenge? A Dragon now is a two hit monster, demons also and then the huge difference between a caster and a fighter, for my friend it is really hard to stay alive at the Slasher of Veils, i can laugh about that. The Slasher is better casting than the most Mage PvPers and faster ;)

I see a huge Ter Mur landmass but no need for it, empty houses and booring animals, which are only usefull for farming imbuing resources. I see a lot of refungies but no answer why they are not living in the empty houses? I see a huge queens castle and no queen in it, i see a tomb of kings wtihout any king gohst or garveyard in it.

What should i do, what you are doing in UO at the moment?

You've seen it all done it all and burnt yourself out on the content that launched with SA. This is the danger of doing everything the game has to offer as quickly as possible.
With little SA content being added, other than the new artifacts, you have reached your endgame because you rushed through it all.
I thoroughly agree about Ter Mur overland. It is devoid of funkiness.
 
E

Evlar

Guest
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Llewen

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I don't think it has anything to do with Mythic pushing people into PvP. I think it has to do with Mythic preparing to put the game on cruise control until it dies.
More trolling. Nothing Mythic has done or said supports this. Absolutely nothing...
 
T

Tinsil

Guest
They released a new expansion just last fall.. There goes any cruise control.

Before that, sure you could've said that.. Because it seemed so for a while, but SA has been great overall. There's also been a lot of EM events this year, which shows they are definitely not putting it on cruise control.
 
G

gjohnson5

Guest
Still waiting for my first renouned artifact drop. FInally got some night eyes from Navrey. I would like to get all the +ssi artifacts for my warrior such as those +10 SSI leggings. Don't know which renouned they drop off of but will keep looking. But personally I think the rare-ness of the renouned drop is just to keep people playing.....


I would like to agree with Basra on the price of PoF. I cannot find PoF for 150k on GL. For 250-299 and it will be in abundance. Too expensive for suchan easily attainable item..... Most of the low level hammers are really cheap. I use copper hammers to make a base weapon to imbue. But bronze hammers are now atleast 500k on GL. They are used to make relics so the price increased.

White Pearls for some reason are going for 100k a pop. I save all those tattered scroll remenants and untranslated tomes to do the museum quest. The wolf spiders outside of navrey seem to drop the tattered fragments alot. The ML gems need to have thier supply increaed because the prices are horrible.

SA is OK. I unraveled all the stuff I pack ratted for years and made relics. I made all new weaps with this which have made my hunting alot easier. Imbuing doesn't cut it for armor and the resist levels still don't match a barbed kit. Infct a bronze hammer can make leeching mods on weapons that you can't imbue.
 
M

Morgana LeFay (PoV)

Guest
I support a classic shard. I hope it happens, and I think it is going to happen, but you stopped being an asset to the cause quite some time ago, and unless you truly have something new to say, you might want to consider giving it a rest...
I called you the Nazi Minister of Propoganda to be precise...because you like to go around twisting the words of posters to your own advantage, and because you like to misrepresent what someone is saying.

I was not talking about a Classic Shard in this thread. If you will actually bother to read what was posted here, you will see that the words Classic Shard were not uttered by me until this very post. I was merely responding to the OP's statements until you launched your little personal attack on me.

To me, it seems like you are incredibly threatened by anyone that disagrees with anything you believe.

Let's take a moment review my statments in this thread:

- The game has changed because of the latest expansion. As the OP points out, the addition of imbuing and the lack of challenge has caused that player to become bored with the game. This was not my assertion...it was his. I just happen to agree. Is this "trolling"?

- The devs have put things into place that would theoretically allow them to no longer produce new content in the way of gear. Why would they need to with imbuing? Is this "trolling"?

It seems to me that you are the only one doing any trolling in this thread...and it's because you are scared to death that the devs are doing exactly what I believe they are doing...preparing to move this game away from the item-based grind modelt that you seem to be so attached to...and it has NOTHING to do with Classic Shards. Do you understand?? I get the fact that you might be a little slow on the uptake...but let me say it again...

My posts in this thread have NOTHING TO DO WITH A CLASSIC SHARD.

So if you feel the need to twist what I am saying into some Classic Shard message, you go right ahead...but in the process, you are in fact...Trolling this thread.

Good day.
 
M

Morgana LeFay (PoV)

Guest
They released a new expansion just last fall.. There goes any cruise control.

Before that, sure you could've said that.. Because it seemed so for a while, but SA has been great overall. There's also been a lot of EM events this year, which shows they are definitely not putting it on cruise control.
Cruise control for an MMO game simply means minimal developer support. Sure, SA launched, but look at what they launched with it. Imbuing makes it possible for players to just create what they need, without relying on expansion items.

Please note, I am not saying this is necessarily a bad thing. When UO first start, that is it was. If you wanted a Katana, for example, a GM smith could make one for you that was perfectly suitable for use in any situation in the game. Sure, there were Vanq. weapons out there, but they were pretty rare and didn't offer a game-breakingly significant advantage over crafted items.

What came in with AoS changed all of that. Imbuing brings it closer to how it was before AoS. Some people like that, some people are all PO'ed because all of the uber-rare crap they thought was so valuable has suddenly become much less valuable...and it will continue to do so until balance is achieved.

Personally, I think Imbuing was the right way to go. But I can see the writing on the wall as well. Think about it, if you were an MMO game company, would you introduce something that essentially freed your playerbase from being slaves to the expansions you released? Probably not, unless it was you intention to no longer release expansions...at least not expansions as the players have come to know them.
 

Lord Chaos

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So far soo good, next day my friend began to start the imbuing training and after 10h of work, i also worked on it bringing him resources and crafting daggers with my earlier bought hundereds of dull copper runic tools, we reached the 110 imbuing. A really great success, we were able to craft weapons i ever dreamed of, demon slayers, archanid slayers, elemental slayers etc. Jewelery! Next day he reached 120
Hello mr. scripter, lol.
 
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