I cant imagine many people would argue with the statement that the functions for the Classic Client are incredibly limited compared to functions for the Enhanced Client. UOAssist homepage shows the last update was from 2018 and as a program its extremely limited, ugly and outdared.... but is still being used by a lot of the playerbase. UOAM was last updated in 2004 but a lot of people still use it.
Is the API (Application Programming Interface ) not accessible for making in-game addons and functions like other MMO's do? An example of the kind of thing I'm talking about is an addon called WeakAura for World of Warcraft, it's community run, free to download and versatile. Its used to create additions to the user interface that players can customise to make information gathering clearer and quicker.
Is thing kind of thing possible for the Classic Client and if not... why not? An example of this for CC would be for me to have timers for potion cooldowns, buff durations and weapon swings,a tracker what target my pet was currently attacking or a neatly UO themed movable window showing how many potions/regs/bandages I had in my bag.
It seems be an area what Ultima Online is behind the "competition"..... one of the only area's its behind the competition in my opinion though, game design is impeccable, DEV communication and dedication is off the charts! Seriously.... go make a World of Warcraft account and try to talk to a GM/Developer. I'm not sure all of the UO player base know have spoilt they are to have EM's and Dev's that care and are so involved in the game. I also genuinely think Ultima Online is one of the best MMORPG's available to play.
Edit: Going to add a comment I made bellow here since I think it encapsulates a problem that I see which macroing/scripting.
The way third party software interacts with the client is different than an ingame addon. In my opinion UOAssist, and simular programs, implement functions that are detrimental to the game and also incites a "grey area" of where the boundaries lie.
Is the API (Application Programming Interface ) not accessible for making in-game addons and functions like other MMO's do? An example of the kind of thing I'm talking about is an addon called WeakAura for World of Warcraft, it's community run, free to download and versatile. Its used to create additions to the user interface that players can customise to make information gathering clearer and quicker.
Is thing kind of thing possible for the Classic Client and if not... why not? An example of this for CC would be for me to have timers for potion cooldowns, buff durations and weapon swings,a tracker what target my pet was currently attacking or a neatly UO themed movable window showing how many potions/regs/bandages I had in my bag.
It seems be an area what Ultima Online is behind the "competition"..... one of the only area's its behind the competition in my opinion though, game design is impeccable, DEV communication and dedication is off the charts! Seriously.... go make a World of Warcraft account and try to talk to a GM/Developer. I'm not sure all of the UO player base know have spoilt they are to have EM's and Dev's that care and are so involved in the game. I also genuinely think Ultima Online is one of the best MMORPG's available to play.
Edit: Going to add a comment I made bellow here since I think it encapsulates a problem that I see which macroing/scripting.
The way third party software interacts with the client is different than an ingame addon. In my opinion UOAssist, and simular programs, implement functions that are detrimental to the game and also incites a "grey area" of where the boundaries lie.
Last edited: