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Ultima Online 2 - 2006 (From Origin Systems!)

Magnus

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
So,

A couple years ago EA Mythic let the people from Wing Command CIC take all the archives of Origin Systems material. We're still getting stuff from it.

One of the things found seems to be a video from 2006, showing a 3D Ultima Online 2 which looks quite nice actually, considering.

For your viewing pleasure, please go here to Ultima Aiera

Thoughts?
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
All I can say is who didn't use a dragon, lava lizard, grizzly bear, and an npc follower back then? lol classic! And how come orcs and combat sound like hiryus or gamans or something ... but yeah, I would have loved to play true 3D like that, or at least Beta it ;p nice find and new to me ... oh, and right click on video and use context if you can't find a way to make it go full screen
 

Remo_Williams

Journeyman
Stratics Veteran
Stratics Legend
Im wondering what got it canceled. Im assuming you saw as many flames about it as you do about the current game. Maybe they used focus groups etc. I was watching while the rumors were floating around about it and awaited its release. EQ2 may have gotten the allotted finances for all I know. Would have been nice to see if they could have pulled it off.
 
G

Gilthas

Guest
UO2 aka Ultima Worlds Online: Origin was canceled in 2001 because EA wanted to focus on Ultima Online; they believed UO2 would decrease UO's subscriber base.

A few years later they did the exact same thing when they canceled Ultima X: Odyssey.
 
C

canary

Guest
Looks good... a total shame. I like what I saw much better than the KR art that happened in 08. And it would actually scale when zoomed.
 

old gypsy

Grand Poobah
Professional
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Campaign Patron
I'm trying to imagine a shard with a largely classic ruleset and those graphics. I wonder how many old players would return, and how many new might be recruited.
 
U

unified

Guest
I've always said that any move towards a true 3-D client would send new players to the game in droves, and finally bring the game into the 21st century.

I think this is the best game out there as far as content, abilities, etc. New players want eye candy, and won't even give this game a try. This game's old graphics makes them feel as if the game is useless, but it is not. There are a number of players who prefer the 2D client, and UO has done a good job in maintaining two clients. There is no reason why this cannot continue until they find middle ground that will someday lead to one good client.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Think I prefer the original UO2, but I sure wouldn't complain about getting that one.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
UO2 aka Ultima Worlds Online: Origin was canceled in 2001 because EA wanted to focus on Ultima Online; they believed UO2 would decrease UO's subscriber base.

A few years later they did the exact same thing when they canceled Ultima X: Odyssey.
Did you check the link? Its not owo or uxo. It's something different.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Why can't EC look like that?!

Because the complaints on this board would be NEVER ending (and basically the same that they are now)...

"It doesn't look like Ultima"
"I don't want to play WoW"
"The graphics suck compared to the 2d client"
"My computer can't run it!"
"I get headaches"

etc etc etc

So basically any and every complaint (regardless of accuracy) would still be leveled at that version as they have against the 3d client, the KR client, and the EC (and any client that comes after for that matter).

The EC is the way it is now because the devs at the time tried to cater to these complaints and instead compromised what was a VERY promising and superior (if unfinished) client upgrade.
 

4th3ist

Journeyman
Stratics Veteran
Stratics Legend
But here’s where it gets interesting: this is pretty much the assassin’s bullet, the final nail in the coffin. In a way this video can be considered to represent the moment that Origin Systems died. As BanditLOAF informed me, this video was produced as part of the very last pitch that Origin delivered to EA, proposing to resurrect UO2 and begin new development on it. Electronic Arts turned the pitch down, and Origin was closed instead. So, at least in one sense, this video is Origin’s dying breath.

Kinda sad... Looked like a good concept video.
 
C

Calis M^N

Guest
yea i liked it :)

thank you for bringing this to light its nice to see it
 
F

Fayled Dhreams

Guest
...

Why can't EC look like that?!

Because the complaints on this board would be NEVER ending (and basically the same that they are now)...

"It doesn't look like Ultima"
"I don't want to play WoW"
"The graphics suck compared to the 2d client"
"My computer can't run it!"
"I get headaches"

etc etc etc

So basically any and every complaint (regardless of accuracy) would still be leveled at that version as they have against the 3d client, the KR client, and the EC (and any client that comes after for that matter).

The EC is the way it is now because the devs at the time tried to cater to these complaints and instead compromised what was a VERY promising and superior (if unfinished) client upgrade.
Heh! not like you'd need a crystal ball to divine that though ...
though it ALSO reinforces the benefits of an >inhouse forums system< ...
yep! account linked AND "volunteers" voted in to police the modding ...
Not to plagiarize too much history ...
But Arthurs roundtable ... seemed to be civil in nature ...

ah well ... dreams of what coulda been, I know.

Nowadays ... if ya can't push to jump platform and land on a "Pad", or work a "Kinect" interface for the homebound (the waving animation is ingame already) ... heh!
Or do a "pic-in-pic" with a tracked enhancement ...
YouTube - Eye Tracking
Multi- channel voice / control ...
*shrugs*
I had mentioned a wand/kinect/voice type interface ...
before kinect/Wii/teamspeak-skypeVid ...
*double shoulder shrug*

again ... speaking of platform jump ... Cell phones is running
Lord of Ultima - Free MMORTS - Play The Best Web Strategy MMO (Remember speedy/tact blogging about that?)

could still keep it Iso ... >as an option<
Zoom out for "Kings/generals/Faction" class battle direction ...:sad4:


sooo much potential ... but there's no gas in the car ...
Rather
No driver ...:blushing:
 
T

Trebr Drab

Guest
...

Why can't EC look like that?!

Because the complaints on this board would be NEVER ending (and basically the same that they are now)...

"It doesn't look like Ultima"
"I don't want to play WoW"
"The graphics suck compared to the 2d client"
"My computer can't run it!"
"I get headaches"

etc etc etc

So basically any and every complaint (regardless of accuracy) would still be leveled at that version as they have against the 3d client, the KR client, and the EC (and any client that comes after for that matter).

The EC is the way it is now because the devs at the time tried to cater to these complaints and instead compromised what was a VERY promising and superior (if unfinished) client upgrade.
Wow. Just wow.
If I wanted to argue anymore, how does one argue against something like this....that keeps popping up from this source (you), despite having been told repeatedly in the past that good art would be accepted?

Why do you persist?
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
There were some screenshots of this leaked 2006ish. This was supposed to be the "big surprise" that never saw the light of day and wouldn't be talked about no matter how often someone asked.

EA Games, Ruin Everything.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

I persist because those exact arguments have been used and are still used, nor are they ALL of the arguments used against any new client as well.

You say "good art", but "good art" doesn't shut up the:

- "It's not UO"
- "I don't want to play WoW"
- "3d gives me headaches/I got a migraine from 5 minutes of trying out this client"
- "My computer that I've played UO on for 10 years can't run the new client/I shouldn't have to upgrade to play""
- "The new client is a cheat program"
- "The new client lags/is a speedhack"

... arguments.

Have you gotten the point yet? It's the "2d, or I quit" crowd that will always be posting this REGARDLESS of what a new client looks like.

As for it being a sequel instead of just a new client, that is also a mistake in the MMO world. A sequel means that there is an end to the original. A persistent world like UO has no end. The "sequel" is the fact that the server and client technology can be constantly updated thus the original game BECOMES its own sequel through the storyline, addition and changes of content, and yes, changes to the client and server technology.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
This demo looks like Diablo III with slightly dated graphics (not bad for 2004, though) and a variable camera angle. I like it. It's pretty much what I've always wanted for a "Client of the Future."

The problem with this is that you can tell from the video that the demo was not tile-based - meaning it would not be compatible with UO and would have to be an entirely separate UO2. And this isn't another instance of the "EC is held back by 2d and its tiles" argument. Everything is held back by the fact that the server-side code is all written around a tile-based environment.

I've always been an advocate of creating a UO2-style game like that in the video (in 3D, with a variable camera, non-tile-based, proper size ratios, fixes to and rewrites of the design of various UO systems) and then allowing current UO1 players the option of importing all of their characters and items over. Because you know UO2 would fail disastrously if the multi-year vets of UO had to start over and lose all their stuff - by which I mean, they would not play UO2, and it would fail.
 

JC the Builder

Crazed Zealot
Stratics Veteran
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Campaign Benefactor
A few years later they did the exact same thing when they canceled Ultima X: Odyssey.
Ultima X: Odyssey was not supposed to be cancelled. EA thought they could cast Gate Travel and move the entire development team from Texas to California. The real world does not work like that and virtually none of the UX:O team moved. It would have taken too much time/money to bring in an entire new development team to finish the game. So they were forced to cancel it.
 
T

Trebr Drab

Guest
...

I persist because those exact arguments have been used and are still used, nor are they ALL of the arguments used against any new client as well.

You say "good art", but "good art" doesn't shut up the:

- "It's not UO"
- "I don't want to play WoW"
- "3d gives me headaches/I got a migraine from 5 minutes of trying out this client"
- "My computer that I've played UO on for 10 years can't run the new client/I shouldn't have to upgrade to play""
- "The new client is a cheat program"
- "The new client lags/is a speedhack"

... arguments.

Have you gotten the point yet? It's the "2d, or I quit" crowd that will always be posting this REGARDLESS of what a new client looks like.

As for it being a sequel instead of just a new client, that is also a mistake in the MMO world. A sequel means that there is an end to the original. A persistent world like UO has no end. The "sequel" is the fact that the server and client technology can be constantly updated thus the original game BECOMES its own sequel through the storyline, addition and changes of content, and yes, changes to the client and server technology.
There you go again. rolleyes:
 

red sky

Sage
Stratics Veteran
Stratics Legend
I'm trying to imagine a shard with a largely classic ruleset and those graphics. I wonder how many old players would return, and how many new might be recruited.
I know it will never truly reflect 100% of what UO is about but there's a game called Darkfall that basically sums up your post.
 

4th3ist

Journeyman
Stratics Veteran
Stratics Legend
I know it will never truly reflect 100% of what UO is about but there's a game called Darkfall that basically sums up your post.
Darkfall is garbage and the development team is a joke compared even to UO Mythic/Bioware... Been there done that for 11 months no thanks. Everything that Darkfall was susposed to be was a lie. When the devs realized they wern't competent enough to build and maintain a MMORPG they switched their design goal to Quakefall
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I know it will never truly reflect 100% of what UO is about but there's a game called Darkfall that basically sums up your post.
If it isn't 100% UO, I won't be playing it. I don't have the time or inclination to devote future years to a new game world. New graphics or old, UO will have to do.
 

Roland of Atlantic

Journeyman
Stratics Veteran
Stratics Legend
...

I persist because those exact arguments have been used and are still used, nor are they ALL of the arguments used against any new client as well.

You say "good art", but "good art" doesn't shut up the:

- "It's not UO"
- "I don't want to play WoW"
- "3d gives me headaches/I got a migraine from 5 minutes of trying out this client"
- "My computer that I've played UO on for 10 years can't run the new client/I shouldn't have to upgrade to play""
- "The new client is a cheat program"
- "The new client lags/is a speedhack"

... arguments.

Have you gotten the point yet? It's the "2d, or I quit" crowd that will always be posting this REGARDLESS of what a new client looks like.

As for it being a sequel instead of just a new client, that is also a mistake in the MMO world. A sequel means that there is an end to the original. A persistent world like UO has no end. The "sequel" is the fact that the server and client technology can be constantly updated thus the original game BECOMES its own sequel through the storyline, addition and changes of content, and yes, changes to the client and server technology.
THIS!! ^

The company is pandering to the long time players, and as it does that, it screws itself out of any chance at staying competitive. Has anyone noticed that you used to have to wait in line to get to play in Atlantic, and now it barely has enough players to maintain it's "Medium" population? We are hemorrhaging players and have been for years, and nobody is lining up to take their places because we have SNES graphics, because the "2D or I quit" crowd has gotten their wishes for a long, long time. The company hasn't the balls to release something amazing and drop it on us and scrap both old clients.

It would pi$$ off the 2d crowd and some of them might quit, which would be sad, but then that woud give them the impetus to make a classic free client with pre-AOS rules and live happily ever after PKing each other's unarmored crafters with vanquishing halberds in a merry wonderland of antiquity.

Then they wouldn't be pancakes anymore about the new client, which would provoke even more wonderful changes and the people who used to gripe at change would be replaced with new players who welcome it, and UO would be saved from the tragic, sputtering, wheezing end it's headed straight for at present time.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Its at least Playstation graphics.. SNES couldn't handle what UO does, for video OR audio. SNES barely handled Ultima 6.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
...

I persist because those exact arguments have been used and are still used, nor are they ALL of the arguments used against any new client as well.

You say "good art", but "good art" doesn't shut up the:

- "It's not UO"
- "I don't want to play WoW"
- "3d gives me headaches/I got a migraine from 5 minutes of trying out this client"
- "My computer that I've played UO on for 10 years can't run the new client/I shouldn't have to upgrade to play""
- "The new client is a cheat program"
- "The new client lags/is a speedhack"

... arguments.

Have you gotten the point yet? It's the "2d, or I quit" crowd that will always be posting this REGARDLESS of what a new client looks like.

As for it being a sequel instead of just a new client, that is also a mistake in the MMO world. A sequel means that there is an end to the original. A persistent world like UO has no end. The "sequel" is the fact that the server and client technology can be constantly updated thus the original game BECOMES its own sequel through the storyline, addition and changes of content, and yes, changes to the client and server technology.
There you go again. rolleyes:
He's just not tired of saying it. It's true and I don't use the EC. The 2d or quit crowd is the reason this game isn't progressing. It's not something difficult to see. If it's not good enough it's only because of the support it doesn't have.
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
...


Have you gotten the point yet? It's the "2d, or I quit" crowd that will always be posting this REGARDLESS of what a new client looks like.

sorry to say, I'm in the group that if 2D client goes away, I'll quit and never come back.

however... IF they did graphics like in that video I'd stick around and ditch 2D. Why? because those graphics update the game and bring it into the current times. EC does NOT do that, all it does is change a lot of things and is still stuck 10+ years in the past.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
...Have you gotten the point yet? It's the "2d, or I quit" crowd that will always be posting this REGARDLESS of what a new client looks like.
That is simply nonsense. KR and EC are simply sh*t, and that is why not as many people use it. Few want to play a client where its the 2D graphics in the CC, but blurrier. Few want to play a client that crashes frequently.

With a real 3D client, you could zoom out and rotate until you get the 2D isometric view that is in the CC. This view in effect would be a 2D client with better graphics.

I would say it is the EC fanbois that are holding back UO. They are preventing UO from getting a real 3D client.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

The original vision for KR would have been able to serve the purpose you claim we need a "real 3d client" to do (more to the point, Gamebryo IS a real 3d client).

Had they stuck to the vision of creating a client not tied down to a tiled-based system and forcing all new content into that system, and then actually FINISHING the client instead of abandoning it halfway, we'd be much closer to that final version everyone claims to want.

However, because they decided to compromise both the original vision of KR/SA and then further compromise the quality of the client due to... feedback... we're stuck with what we have.

The EC proponents WANT UO to advance. We'd be perfectly happy to exchange the EC (again) for a new client IF it showed progress in the level of quality. Compare that to "If it's not 2d, I quit" and tell me which one holds the game back.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
The EC proponents WANT UO to advance. We'd be perfectly happy to exchange the EC (again) for a new client IF it showed progress in the level of quality. Compare that to "If it's not 2d, I quit" and tell me which one holds the game back.
I know quite a few 2D holdouts who ALSO want UO to advance.

They do not, however, want to destroy the uniqueness of UO in favor of slapping WoW's interface on top of it.

And believe me, if Mythic were capable of producing a useful, functional, decent client to replace the 2D client and migrate their customer base to it, they'd have done so, and we wouldn't be having this discussion right now. Instead, they've proven in the past five years that they are incapable of doing so.

I mean, you know, improvement is improvement, but you don't sacrifice your game's integrity to do it. Unless, of course, you happen to be a division of Electronic Arts.
 
J

jaashua

Guest
That is simply nonsense. KR and EC are simply sh*t, and that is why not as many people use it. Few want to play a client where its the 2D graphics in the CC, but blurrier. Few want to play a client that crashes frequently.

With a real 3D client, you could zoom out and rotate until you get the 2D isometric view that is in the CC. This view in effect would be a 2D client with better graphics.

I would say it is the EC fanbois that are holding back UO. They are preventing UO from getting a real 3D client.
Exactly.

The suspicious side of me thinks that maybe these guys are trying to portray the CC crowd as irrational in an attempt to marginalize their opinions. I can only assume this is because they have invested time into the modding of the EC and hate the prospect of that time going to complete waste. You're right that all they're doing is hurting UO. It doesn't matter how much you can tweak the EC to be almost playable, the fact is, that monstrosity isn't going to garner one single new player nor inspire one former player to rejoin.

And, yes, some people will quit UO if the CC goes away regardless of how amazing the new client is. These are people who associate these graphics with the memories they've had in UO....people who play on 8 year old laptops or netbooks......and people who really truly believe the CC is the pinnacle of graphic design. In other words, they are an extreme fringe element.

You can't paint everybody who plays the CC with that brush because the VAST majority of us are people who just find the EC nauseatingly abhorrent.

What we need is a real 3D client. The sooner you guys stop making excuses for the EC, the sooner it can be dropped (like Third Dawn) and manpower can be diverted. I play the CC and would happily switch to a good 3D engine. I'm not asking for Diablo 3. What I saw in that UO2 video would suffice.
 
W

Woodsman

Guest
I play the CC and would happily switch to a good 3D engine.
UO is running on a 3D engine and has been for a while, it's just that it's pushing out 2D textures. That's why the EC runs great on quite a few systems these days, all the way down to $399 netbooks - it's taking advantage of hardware/graphics acceleration.
They do not, however, want to destroy the uniqueness of UO in favor of slapping WoW's interface on top of it.
I said it elsewhere, it's hilarious that we are even discussing this, given that the Ultima franchise used to push computer hardware to its limits, and now it's trying to remain rooted in the 1990s. Ultima VII taught me a lot about memory management.
And believe me, if Mythic were capable of producing a useful, functional, decent client to replace the 2D client and migrate their customer base to it, they'd have done so, and we wouldn't be having this discussion right now. Instead, they've proven in the past five years that they are incapable of doing so.
We were screwed the moment EA decided to let the players move to the Third Dawn client on their own, with EA turning off the switch on the CC when the playerbase reached 80% on the TD client.

Given how fickle the players have always been, and given that EA knew back then how fickle they were, EA should have dragged everybody kicking and screaming onto something newer, or they should have stuck to the plan of having all new content being the new client only.

Next month is the 10 year anniversary of Third Dawn. It's painful to consider what might have happened if we'd had 9-10 solid years of development on an advanced client, instead of the on-again/off-again dual-client approach that has wasted many resources, because it's left us where we are at now.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

What we need is a real 3D client. The sooner you guys stop making excuses for the EC, the sooner it can be dropped (like Third Dawn) and manpower can be diverted.

Most EC players have moved from at leat one client to up to three clients just to get to the EC client... EC players are NOT strangers to client changes/upgrades, so we're not the ones trying to hold anything back here.

In fact my biggest complaint about the EC is that the Gamebryo client itself has been held back... and not by EC fans.

Give up one client for a more advanced one? Yeah, I've done it before...a few times, I'd do it again. I just have read too many posts from people who play the 2d client who WON'T.
 
J

jaashua

Guest
It's painful to consider what might have happened if we'd had 9-10 solid years of development on an advanced client, instead of the on-again/off-again dual-client approach that has wasted many resources, because it's left us where we are at now.
Consider this though. Multiple MUCH smaller dev teams than UO have created excellent looking games from scratch during those 9-10 years. Look at Torchlight. I paid like $2.50 for that game. Geez, I think Mythic even completed two entire MMOs during that time....let alone just the graphics for them. There is, frankly, no excuse for not having a modern client for UO. And, considering its going to be the only way to draw in new players, I'm shocked that it wasn't made a priority at some point.

And you know that, had we swallowed TD, they wouldn't have touched it for those 9-10 years.
 

Velvathos

Lore Keeper
Stratics Veteran
Stratics Legend
J

jaashua

Guest
...
I just have read too many posts from people who play the 2d client who WON'T.
You need to run their posts through a logic filter, bro. You really think if there was a client that looked like Diablo 3 that people would refuse to switch? Maybe some would. But, in general, I think most people mean that they refuse to switch for any of thiee garbage EC clients they keep trotting out.

And think about how many new players this game would have if the graphics looked like Diablo 3. There would be new servers opening up to make room for them all. So the loss of a tint fringe element from the playerbase would be easily absorbed. But the devs know the EC is crap, so they have to keep the CC around.
 
E

Evlar

Guest
Ultima V: Lazarus

Another screenshot of Beautiful Britanna(BEAUTIFUL BRITANNIA is a project series, which improves Ultima IX Ascension by adding more objects to the overworld and providing new textures of higher resolution.)

Beautiful Britannia - Britain | Flickr - Photo Sharing!

This one is a screenshot from a OBLIVION mod..

The City of Monitor | Flickr - Photo Sharing!

This one is Exalted Crown, a NWN-2 re-make of Ultima 7

Exalted Crown | Flickr - Photo Sharing!
Ultima V Lazarus, running on Dungeon Siege.

Ultima V - Lazarus: Screenshots

Check out the map towards the bottom.
I love seeing screen shots like these. :)

The down side is that seeing what dedicated modders are capable of doing in their spare time, with little to no resources but their effort, makes it all the more frustrating that a succession of "professional" teams, haven't been able to get a better client working properly for UO yet.

That's not to say it's entirely the fault of the developers in those teams. They're working with what they're given, doing what they're told to do. It seems more apparent that it's lack of proper direction and leadership. Poor decisions and judgements.

I didn't realise half of those modding projects existed though, so I'm going to have a look at them. Thanks for sharing. :thumbup1:
 
J

[JD]

Guest
For your viewing pleasure, please go here to Ultima Aiera
QUOTE]


Looks awesome, especially for the year it was made in. wether they make it ultima 2 or update the existing client, those kind of graphics are whats needed to attract NEW (not just reactivating) subscribers. I too like the way they kept the ultima "tile" feel yet it moved into the realm of 3d.
 

Roland of Atlantic

Journeyman
Stratics Veteran
Stratics Legend
That is simply nonsense. KR and EC are simply sh*t, and that is why not as many people use it. Few want to play a client where its the 2D graphics in the CC, but blurrier. Few want to play a client that crashes frequently.

I would say it is the EC fanbois that are holding back UO. They are preventing UO from getting a real 3D client.
Exactly.

The suspicious side of me thinks that maybe these guys are trying to portray the CC crowd as irrational in an attempt to marginalize their opinions. I can only assume this is because they have invested time into the modding of the EC and hate the prospect of that time going to complete waste. You're right that all they're doing is hurting UO. It doesn't matter how much you can tweak the EC to be almost playable, the fact is, that monstrosity isn't going to garner one single new player nor inspire one former player to rejoin.

You can't paint everybody who plays the CC with that brush because the VAST majority of us are people who just find the EC nauseatingly abhorrent.

What we need is a real 3D client. The sooner you guys stop making excuses for the EC, the sooner it can be dropped (like Third Dawn) and manpower can be diverted.
All of this is wrong. Maybe there are some EC "fanbois" out there who cheerlead it like it is a complete solution, but there are far more CC users that think the EC isn't every bit as capable as the CC, and all because "it look blurry" and "the grass doesn't look the same", and a couple sprites aren't "traditional" like hiryus and swampies. Big deal. the EC is much more capable than the CC ever was. I have played them both, and I prefer EC simply because:

1. The zoom factor lets me see much further than the static CC can, which lets me see things much sooner and not blunder into nasty situations. Also, if you zoom in in a champ spawn after you kill the boss, it looks blurry (Waaaaahhhh!!!) but the piles of gold are now huge, which facilitates grabbing them because instead of occupying an area of a square half-centimeter, now they occupy the area of 2 centimeters.

2. The macros. There is not one thing you can do in CC that you can't do in EC, and do better. Even with UO Assist, you can't do half the things you can do in EC with no mod support. While I'm at it, the CC users that complain about people modding EC haven't said anything about UO Assist, and probably most of them can't live without UO Assist.

3. Containers: Instead of having a bag that looks like a messy woman's giant purse, where you have to root through the whole thing to find what you need, or carefully, painstakingly organize it to utilize ever pixel of the pack to be able to see what you need (and then having the things you loot cover all of it up), You can have a grid pack where nothing gets unorganized when you die, or when you loot. You can have everything you want to see at the top of the pack, and all the stuff you don't want to see at the bottom, where you have to scroll down to see it. I put all my weapons and armor and talismans and potions and bandages and regs or whatever at the bottom of the pack, and access it via macros. If I die, not only does all my stuff go back where I put it in the pack, instead of getting scattered all over the place, I can put on my full set of armor with a single click of a button in the space of 1 second flat, switch weapons and talismans with another button, instead of having to find them in my littered pack, dragging my current weapon out of my hand, leaving me defenseless while I root in my pack for my other weapon, and dragging it back to my hand.

4. Looting. Instead of pulling up a corpse container littered with garbage that you don't want sitting on top of what you do want, I can see everything in a corpse or chest, for you treasure hunters) without moving a thing. Furthermore, if I see something I want, i just right-click it an it's mine. Piles of gold, essences, gems, just right click, and it's in my pack. I see a lot of people who don't loot corpses. There are 2 reasons for this. First, they might have so much gold they dont need any more. Second, in CC, it's a pain in the a$$. I think it's more the latter reason. I can loot fast enough to loot in champ spawns, and I usually get more gold looting than in the gold drop at the end.

Those are the main reasons, and there are many more where they came from. It's a little blurrier (Waaaaah!!) but EC is a lot more effective. With other UI mods, you can do way more than that.

If we are going to drop anything, why don't we drop the CC, which has half the capabilities of the EC? In reality, I don't want them to drop either client yet. When they ditch the tile system, and re-create the game in full 3D to current graphical standards, I'd like them to take the code for the CC and the EC, and run it through a degausser, never to be seen again. No option to stay mired in the past. Like a previous poster said, bring all the players of the game, regardless of the client they like, kicking and screaming into the future.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Originally Posted by Velvathos
Ultima V: Lazarus

Dude, that score knocked me on my rear.


Absolutely. The Lazarus team put together one of the best Ultima soundtracks I have heard, several pieces I have in my general at home playlist...

Stones, Stones Remix, Introduction Sequence, and Deep Forest to name a few standouts. There are a few I'm not big on, but overall, it is amazing (and available for download).
 

Thav12

Seasoned Veteran
Stratics Veteran
Stratics Legend
...

What we need is a real 3D client. The sooner you guys stop making excuses for the EC, the sooner it can be dropped (like Third Dawn) and manpower can be diverted.

Most EC players have moved from at leat one client to up to three clients just to get to the EC client... EC players are NOT strangers to client changes/upgrades, so we're not the ones trying to hold anything back here.

In fact my biggest complaint about the EC is that the Gamebryo client itself has been held back... and not by EC fans.

Give up one client for a more advanced one? Yeah, I've done it before...a few times, I'd do it again. I just have read too many posts from people who play the 2d client who WON'T.
Completely agree.
 
G

georgemarvin2001

Guest
@Dermott: You're wrong on several counts.

1. The fact is that if the 3D client was something like the one shown, and it was FUNCTIONAL, we would switch to it. The problem isn't us old-timers resisting the switch to a newer, better client. It's us resisting the switch to something that is less functional than what we're using, which requires a lot of effort to get used to, requires spending weeks to learn and adjust to our liking, and doesn't provide us with all of the functionality we've come to expect from the CC and UOAssist.

If you were honest with yourself, you would admit that we haven't ever had a really good alternative to the CC. First was 3rd dawn, which I tried with high hopes and expectations; it was terrible. Like most of the players who switched, I quickly found that it was pretty useless for anything but bank sitting; it lagged terribly, and crashed every few minutes. Using it outside town was a sure way to be going OOoooOO. I had a pretty high-end computer for the time, but the 3D client was just too laggy and unstable. Practically everybody was still on dial-up, and evidently the 3D wasn't really compatible with all those dial-up connections. I seriously doubt if anybody involved in developing that 3d client had ever actually played UO.

Now we have SA, NOT a step into the future, but in many ways a step BACKWARD, another half-hearted attempt to get us to change without providing us with a product that is obviously superior in both appearance and functionality. It does have some good features, like the zoom, hotbars, the ability to change clothes fast without using UOAssist. Compartmentalized corpse and treasure chest loot, so I don't have to pick stuff up to look under it. Imbuing info in the description of items, so I know whether an item of loot will make a relic fragment without just guessing.

But the downside vastly outweighs the upside. No UOAssist. Bright white spell effects that give me a headache, so I can't use it with my mages. Memory leaks. Most of the graphics look like crap when we use the zoom. Some of the graphics look like they were drawn by a 6 year old. Extremely small lettering. If I drag the status bar info that's easily readable in CC into the hotbars, it's too small to easily see the numbers. There doesn't appear to be any way to re-size the hotbars. There are offsets when you become a ghost, where you have to run over the river because the bridge is several inches from where the screen shows it to be. When you try to trade with somebody, all your stuff just shows up in the upper left corner of their trade window, so you have to switch to CC to do any trading. Likewise, I have to switch to CC to re-stock my vendors, or all the stuff just appears in the upper corners, and nobody can buy it. And I have to switch to the CC to play a mage. And I have to switch back and forth like 10 times every time I do a treasure map. And the house teleporter effect hurts my eyes. And there are so many other problems that it just ISN'T FUNCTIONAL. The fact is that no, I don't really care for the EC graphics; most of the people I have shown both sets of graphics to, who have never played the game, said that the CC ones looked better to them. But I could live with the new graphics, if the rest of the EC worked well enough, and had enough obvious advantages, that it was worthwhile to switch. As it stands, both clients have advantages, and I have to use the EC for my crafter, the CC for my mage, and have to switch back and forth for my T-Hunter. I would prefer to just use one client all the time, but the EC just isn't functional enough at this time for me to do so.

If UO forced us to switch to the EC as it stands, I would guess that about 90% of the player base would just quit. The EC would have to be improved a LOT just to be up to 2005 standards, so it's not going to attract new players.

The fact is that the 3D engine that was shown in the video looked really great, so much superior to the EC graphics that it's like comparing the graphics of Fallout New Vegas to Pac-Man. If it was even halfway functional, meaning that it would do everything the CC with UOAssist does now, and have increased functionality like the zoom, etc. of the EC, they would both attract new players and get the vast majority of the current player base to switch, allowing the CC to finally be retired.
 

Roland of Atlantic

Journeyman
Stratics Veteran
Stratics Legend
It's us resisting the switch to something that is less functional than what we're using, which requires a lot of effort to get used to, requires spending weeks to learn and adjust to our liking, and doesn't provide us with all of the functionality we've come to expect from the CC and UOAssist.
George, it's not less functional, it's much more so. You hit upon the main reason why you aren't seeing the functionality, it takes some time to get set up and get used to it.

evidently the 3D wasn't really compatible with all those dial-up connections.
I know you're talking about the previous client here, but I'd like to admit with some embarrassment that I played EC for the better part of a year on dialup from Colombia in South America, so I can attest to the fact that EC is playable on dialup.

No UOAssist.
You don't need it. EC can do anything you can do on UOAssist. You just have to figure it out or ask someone who knows how.

Most of the graphics look like crap when we use the zoom.
Unfortunately, it's zooming a low resolution image, which is what CC and EC are. You take a picture with your digital camera at low resolution and zoom in on a face, you get a blocky image. I would love for them to give us a high resolution image to work with, but they aren't ready to commit the resources to make that a reality yet.

Extremely small lettering. If I drag the status bar info that's easily readable in CC into the hotbars, it's too small to easily see the numbers. There doesn't appear to be any way to re-size the hotbars.
To adjust the size of hotbars, there is a little arrow on the bottom right corner of the hotbar that you can grab and resize the bar. To make it vertical, drag it down until the bar is taller than it is wide. Pinco's UI will allow you to change the font and size and color of any text in the game. It will also let you independently scale (make larger or smaller) any window in the game, including hotbars.

There are offsets when you become a ghost, where you have to run over the river because the bridge is several inches from where the screen shows it to be.
That occasionally will happen when you are living too, for example when you run through an enemy, hitting it, and immediately stopping. You can fix it by closing and opening your paperdoll. You will snap back to where you are supposed to be. It used to happen a lot to me, but it happens much less after some patch they did recently. I have my paperdoll on a key macro for collecting enemies anyway, so its no big deal. May I suggest the tab key as a paperdoll key. :D

When you try to trade with somebody, all your stuff just shows up in the upper left corner of their trade window, so you have to switch to CC to do any trading. Likewise, I have to switch to CC to re-stock my vendors, or all the stuff just appears in the upper corners, and nobody can buy it.
I have never had an issue with trading, at all. I hand something to someone and they see it just fine. You can go into user settings and go to the "legacy" tab and turn on legacy containers for stocking your vendor, or if you use Pinco's UI, you can make a hotbar macro for toggling legacy containers on and off without navigating menus. Legacy containers gives you all CC containers.

And I have to switch back and forth like 10 times every time I do a treasure map.
You shouldn't need to switch for treasue maps. If anything, maps should be easier because you can see everything in the chests, so you won't have to move anything and make more guardians spawn. You just take what you want, and be done with it. Pinco's UI will auto-sort your loot on maps and corpses too so the gold and ingredients and any important things are listed first, so they always appear in the same places. What else do you need to fix to help maps?

As far as the magery and teleporter effects hurting your eyes, I understand that it looks a bit different than CC, but you should get used to the effects. You shouldn't have your eyes on your mage anyway, your attention should be focused on what you happen to be frying at the time, and what is trying to eat you as you are doing it. LOL

Mages are perfectly playable in the EC, but the targeting system needs to be fully understood and tweaked so that you can do the things you are used to doing. Once you fully understand the macros and settings, you shouldn't have any problems playing a mage. I would spend some time frying mongbats and ettins and stuff with your mage first, until you really understand the targeting system and how to precast and retarget and switch targets on the fly. The mage just requires a longer "getting to know you" period. :D

The fact is that the 3D engine that was shown in the video looked really great, so much superior to the EC graphics that it's like comparing the graphics of Fallout New Vegas to Pac-Man. If it was even halfway functional, meaning that it would do everything the CC with UOAssist does now, and have increased functionality like the zoom, etc. of the EC, they would both attract new players and get the vast majority of the current player base to switch, allowing the CC to finally be retired.
Amen. I would love for them to give us a refined, bugless, fully 3D, graphically modern system that wasn't chained to the tile system. We have to wait and see if they do it before UO becomes unprofitable...
 
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