It at least lets you know if you're close with these turkey maps. I have to use MS paint every single time I run a treasure map.They do have the same look and feel at least in the EC
I'm having no troubles at all finding t-maps using the classic client and UO Cartographer. I often find them first dig by just comparing landmarks and judging positions...I said this a few months ago.. no one listened then..... flame on.
Isn't that what I said????Uhm .. lol ...
They need to have the uncompiled code anyway how else can they make additions without compiling it again?
Yeah, since you can ace maps that means everyone else is daft.I like the way the Turkey maps work as far as the you are close messages and the like...
but to be 100% honest.... I have a thunter and using the maps and the UOCartographer I haven't had a bit of trouble finding any treasure or digging it up. Perhaps folk need to take a class in mapreading 101
On this I'd have to agree... to a certain extent...I don't mind having the hunt part in treasure hunting, but not giving in game methods of accurately finding the spots without mindless clicking is absurd.
I think it disappears immediately after you dig it up. If not, as soon as you destroy the last egg/loot the bag.what happens to the turkey map once the nest is found & looted?
what happens to the turkey map once the nest is found & looted?
I think it disappears immediately after you dig it up. If not, as soon as you destroy the last egg/loot the bag.
Deja Vu.bump
what happens to the turkey map once the nest is found & looted?
does it still open?