M
Mijac_Chmon
Guest
PREFACE: This idea came from Age of Conan. My mate just started playing it (he rebuffed my attempts to get him to come here because he is such a massive Conan fan from the old days). I just think that something like this is long overdue in UO.
There's another thread here in UHall that asks about Housing in Ter Mur. Well, I'm gonna go out on a limb and say that there should be NO housing in Ter Mur.
Instead, it might be time to look at Player Run Towns.
In essence, it would work like this:
* Town Size: The size of your Guild would determine the maximum size of your Town. The more unique accounts that your Guild has, the larger your Town can be, the more buildings it could have etc. In addition, if it was an Alliance Town (as opposed to a Guild Town) you would have the ability to grow to a decent size.
The size would automatically be generated and a "fence" would be placed around the area.
* Buildings: Your Town would give you the opportunity to add specific buildings to it:
- Blacksmith
- Mage Shop
- Fighting Pit
- Tavern/Inn
- Bank
- Marketplace
- Stable
- etc
Each of these buildings would come with the related NPCs and would also come with certain bonuses ie the Blacksmith would come with a little bonus to crafting for everyone in the Guild/Alliance.
I got the idea from here
* Status: Your Town could also have a certain Status. This might be a little complicated or might require a little thought, but it could relate to the PvPness of your Town ie is it Friendly, Nuetral or Hostile? Is your Fighting Pit a full on PvP area?
Example: Your Town might be set to hostile, which would give you NPC guards to protect your Town but which would also leave your buildings open to attack.
* New Skills: Building in your Town would require a new Skill - Architecture. The level of this Skill would determine what size your Blacksmith could be and what bonus its forges would have, for example, as well as how many buildings you could have/maintain etc
Building would require a large amount of resources both to initiate as well as maintain.
* Housing: Housing would be limited. The size of your Town would determine how large your Housing was. You would have the choice of either set housing (new designs available only to Towns) or Customisable (with possible larger sizes available only to Towns.
Owning/Running a Town would mean the members of the Guild/Alliance would no longer be able to own Private homes. Alternatively, maybe individual members could only own small houses (7x7 or something). The point here is to make people/guilds/alliances have to make a choice - the prestige of a player run Town or your own private home?
When your Guild decided to make a Town, you would given a Prompt asking whether you wished to stay in the guild (forfeit private home) or leave the guild (keep private home). You would be unable to access the various elements of a Town until you had accepted the prompt and forfeited your private housing.
* Guild/Alliance PvPing: This could open up a Faction-like system where each Town had its own "Stone" or whatever that could be captured by enemy Guilds/Alliances and taken back to the enemies' own Town. Capturing this "Stone" might lead to a Town experiencing a greater rate of decay or maybe a loss of the Bonuses that a Town offers. The "Stone" would not be able to be stored away but would need to be placed within the enemy's own Town within an hour (thus enabling retrieval) or it would automatically return to its original location.
* Decorations: Towns would give crafters and botanists the opportunity to be artistic. Sections could be set aside for large gardens to be planted and cultivated. Statues could be erected. Idols constructed. Stonemasons could make beautiful arches or fountains. Crops could be planted etc
Anyways, it's just an idea that I had that I think would add a lot to UO and I think the introduction of SA gives UO the opportunity to do something bold and different from what the game has produced until now.
Comments, criticisms, praise and flames are more than welcome!
There's another thread here in UHall that asks about Housing in Ter Mur. Well, I'm gonna go out on a limb and say that there should be NO housing in Ter Mur.
Instead, it might be time to look at Player Run Towns.
In essence, it would work like this:
* Town Size: The size of your Guild would determine the maximum size of your Town. The more unique accounts that your Guild has, the larger your Town can be, the more buildings it could have etc. In addition, if it was an Alliance Town (as opposed to a Guild Town) you would have the ability to grow to a decent size.
The size would automatically be generated and a "fence" would be placed around the area.
* Buildings: Your Town would give you the opportunity to add specific buildings to it:
- Blacksmith
- Mage Shop
- Fighting Pit
- Tavern/Inn
- Bank
- Marketplace
- Stable
- etc
Each of these buildings would come with the related NPCs and would also come with certain bonuses ie the Blacksmith would come with a little bonus to crafting for everyone in the Guild/Alliance.
I got the idea from here
* Status: Your Town could also have a certain Status. This might be a little complicated or might require a little thought, but it could relate to the PvPness of your Town ie is it Friendly, Nuetral or Hostile? Is your Fighting Pit a full on PvP area?
Example: Your Town might be set to hostile, which would give you NPC guards to protect your Town but which would also leave your buildings open to attack.
* New Skills: Building in your Town would require a new Skill - Architecture. The level of this Skill would determine what size your Blacksmith could be and what bonus its forges would have, for example, as well as how many buildings you could have/maintain etc
Building would require a large amount of resources both to initiate as well as maintain.
* Housing: Housing would be limited. The size of your Town would determine how large your Housing was. You would have the choice of either set housing (new designs available only to Towns) or Customisable (with possible larger sizes available only to Towns.
Owning/Running a Town would mean the members of the Guild/Alliance would no longer be able to own Private homes. Alternatively, maybe individual members could only own small houses (7x7 or something). The point here is to make people/guilds/alliances have to make a choice - the prestige of a player run Town or your own private home?
When your Guild decided to make a Town, you would given a Prompt asking whether you wished to stay in the guild (forfeit private home) or leave the guild (keep private home). You would be unable to access the various elements of a Town until you had accepted the prompt and forfeited your private housing.
* Guild/Alliance PvPing: This could open up a Faction-like system where each Town had its own "Stone" or whatever that could be captured by enemy Guilds/Alliances and taken back to the enemies' own Town. Capturing this "Stone" might lead to a Town experiencing a greater rate of decay or maybe a loss of the Bonuses that a Town offers. The "Stone" would not be able to be stored away but would need to be placed within the enemy's own Town within an hour (thus enabling retrieval) or it would automatically return to its original location.
* Decorations: Towns would give crafters and botanists the opportunity to be artistic. Sections could be set aside for large gardens to be planted and cultivated. Statues could be erected. Idols constructed. Stonemasons could make beautiful arches or fountains. Crops could be planted etc
Anyways, it's just an idea that I had that I think would add a lot to UO and I think the introduction of SA gives UO the opportunity to do something bold and different from what the game has produced until now.
Comments, criticisms, praise and flames are more than welcome!