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Tree Bleed thru :(

D

Deb

Guest
I was wondering if there was a fix on the horizon for the Trees i.e Christmas trees?
They bleed thru the floors below them. Or is there one out there? Sure put a damper in my forest plans.
Sarsmi and all you other deco queens/kings here, have you found a work around on this?
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
I was wondering if there was a fix on the horizon for the Trees i.e Christmas trees?
They bleed thru the floors below them. Or is there one out there? Sure put a damper in my forest plans.
Sarsmi and all you other deco queens/kings here, have you found a work around on this?
I haven't messed with it, probably what I would try to do is place a tree really high up (like stand on a castle ladder and plop a goza down then put a tree on the goza then axe the goza). So the tree would have the illusion of being in the right spot (would have to place the ladder quite a bit southeast of where you want the tree to be) and hopefully it would be high up enough there wouldn't been that bleed thru shadow. Otherwise you just have to plan things so the shadow falls somewhere where it doesn't matter, or put a second tree in that same spot on the lower floor etc (or other big deco).
 
D

Deb

Guest
What I ended up doing was place trees around the outer edge of the
roof so that the bleed thru was actually out in the grass..will be nasty for
any one that places next to me though.
 

Endrik

Sage
Stratics Veteran
Stratics Legend
Ya I have tried a ton of different things, and cannot seem to find a way to prevent the bleed through. I ended up having to limit my design to only using 3 deeded trees, even though it would look sooooo much better if I could use a lot more without ruining the lower levels of my castle.

http://vboards.stratics.com/showthread.php?t=124396

I did start a thread a while back and asked the devs if there was a way they could fix it. The devs explained what was causing the problems, and a few other players and I made some suggestions as to how this could be fixed. I think the devs were looking at a fix, but may have just gotten caught up working on other projects. There has still been no fix implemented.


Since I hate being the guy who complains without offering any recomendations on a fix...

1) What if instead of having the canopy turn semi transparent when you walk behind it, it turns invisible instead. Its only the canopy that shows on sub-levels, and it only shows in its transparent form. So if it was an invisible form instead would that fix the problem?

2) What if upon using the deed you were presented with a menu like you are with the ladder. You could choose a tree with a transparent canopy, or a solid tree which would be a single graphic and therefore no longer cast a shadow on sub-levels. (I actually don't like the fact that they turn transparent when you walk by them. Im sure some people out there may enjoy this feature, it annoys me to no end. Having this option would actually solve 2 problems at once, at least for me, and make these trees 1,000 times better)
That's a good question. I believe we were planning to do a fix for them for displaying in Felucca anyways, so it'll be borne in mind.
For the curious, this is a client related bug.

When UO was created, they chose to associate specific "flags" with every piece of tile art. For a 2D tile based game, this can be very fast and efficient, at the cost of being unwieldly and prone to conflict with later uses of the same art.

For instance, there exists flags for art like tree foliage (note that the trunk is a separate piece of art) such as... dun dun dun the "Foliage" flag, the "Background art" flag, "Weight", "Height", etc.

The 2D client has different ways of rendering the art depending on the player's position, state, info from the server, and those flags. The loss of foliage in Felucca is just a tweak in the client that disables anything with the "foliage" flag.

Shadows are yet another special case, and they play weirdly depending on the flags. We'll look into it.

(BTW, other things are directly associated with art, like item properties, resources, etc, and that just scares us)
Wouldn't the simplest option here be to reuse the art? As in, rather than call up the same tile again, just copy that tile and save it as a "new" one, with new flags.
The entire thread can be found here... http://vboards.stratics.com/showthread.php?t=123966

So it looks like they were looking at this and had a few ideas on how to fix it, but never got around to it.
 
D

Deb

Guest
Hmmm, maybe once the holiday events are over and things settle down
maybe they will look into it. I won't bug them again till next month. :)
 
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